Files
wnsrc/lua/menu/loading.lua
lifestorm 94063e4369 Upload
2024-08-04 22:55:00 +03:00

288 lines
6.3 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
g_ServerName = ""
g_MapName = ""
g_ServerURL = ""
g_MaxPlayers = ""
g_SteamID = ""
local PANEL = {}
function PANEL:Init()
self:SetSize( ScrW(), ScrH() )
end
function PANEL:ShowURL( url, force )
if ( string.len( url ) < 5 ) then
return
end
if ( IsValid( self.HTML ) ) then
if ( !force ) then return end
self.HTML:Remove()
end
self:SetSize( ScrW(), ScrH() )
self.HTML = vgui.Create( "DHTML", self )
self.HTML:SetSize( ScrW(), ScrH() )
self.HTML:Dock( FILL )
self.HTML:OpenURL( url )
self:InvalidateLayout()
self:SetMouseInputEnabled( false )
self.LoadedURL = url
end
function PANEL:PerformLayout()
self:SetSize( ScrW(), ScrH() )
end
function PANEL:Paint()
surface.SetDrawColor( 30, 30, 30, 255 )
surface.DrawRect( 0, 0, self:GetWide(), self:GetTall() )
if ( self.JavascriptRun && IsValid( self.HTML ) && !self.HTML:IsLoading() ) then
self:RunJavascript( self.JavascriptRun )
self.JavascriptRun = nil
end
end
function PANEL:RunJavascript( str )
if ( !IsValid( self.HTML ) ) then return end
if ( self.HTML:IsLoading() ) then return end
self.HTML:RunJavascript( str )
end
function PANEL:OnActivate()
g_ServerName = ""
g_MapName = ""
g_ServerURL = ""
g_MaxPlayers = ""
g_SteamID = ""
self:ShowURL( GetDefaultLoadingHTML() )
self.NumDownloadables = 0
end
function PANEL:OnDeactivate()
if ( IsValid( self.HTML ) ) then self.HTML:Remove() end
self.LoadedURL = nil
self.NumDownloadables = 0
-- Notify the user that the game is ready.
-- TODO: A convar for this?
system.FlashWindow()
end
function PANEL:OnScreenSizeChanged( oldW, oldH, newW, newH )
self:InvalidateLayout( true )
end
function PANEL:Think()
self:CheckForStatusChanges()
self:CheckDownloadTables()
end
function PANEL:StatusChanged( strStatus )
-- new FastDL/ServerDL format
local matchedFileName = string.match( strStatus, "%w+/%w+ [-] (.+) is downloading" )
if ( matchedFileName ) then
self:RunJavascript( "if ( window.DownloadingFile ) DownloadingFile( '" .. matchedFileName:JavascriptSafe() .. "' )" )
return
end
-- WorkshopDL and old FastDL
local startPos, _ = string.find( strStatus, "Downloading " )
if ( startPos ) then
-- Snip everything before the Download part
strStatus = string.sub( strStatus, startPos )
-- Special case needed for workshop, snip the "' via Workshop" part
if ( string.EndsWith( strStatus, "via Workshop" ) ) then
strStatus = string.gsub( strStatus, "' via Workshop", "" )
strStatus = string.gsub( strStatus, "Downloading '", "" ) -- We need to handle the quote marks
end
local fileName = string.gsub( strStatus, "Downloading ", "" )
self:RunJavascript( "if ( window.DownloadingFile ) DownloadingFile( '" .. fileName:JavascriptSafe() .. "' )" )
return
end
self:RunJavascript( "if ( window.SetStatusChanged ) SetStatusChanged( '" .. strStatus:JavascriptSafe() .. "' )" )
end
--[[---------------------------------------------------------
-----------------------------------------------------------]]
function PANEL:CheckForStatusChanges()
local str = GetLoadStatus()
if ( !str ) then return end
str = string.Trim( str )
str = string.Trim( str, "\n" )
str = string.Trim( str, "\t" )
str = string.gsub( str, ".bz2", "" )
str = string.gsub( str, ".ztmp", "" )
str = string.gsub( str, "\\", "/" )
if ( self.OldStatus && self.OldStatus == str ) then return end
self.OldStatus = str
self:StatusChanged( str )
end
function PANEL:RefreshDownloadables()
self.Downloadables = GetDownloadables()
if ( !self.Downloadables ) then return end
local iDownloading = 0
local iFileCount = 0
for k, v in pairs( self.Downloadables ) do
v = string.gsub( v, ".bz2", "" )
v = string.gsub( v, ".ztmp", "" )
v = string.gsub( v, "\\", "/" )
iDownloading = iDownloading + self:FileNeedsDownload( v )
iFileCount = iFileCount + 1
end
if ( iDownloading == 0 ) then return end
self:RunJavascript( "if ( window.SetFilesNeeded ) SetFilesNeeded( " .. iDownloading .. ")" )
self:RunJavascript( "if ( window.SetFilesTotal ) SetFilesTotal( " .. iFileCount .. ")" )
end
function PANEL:FileNeedsDownload( filename )
local bExists = file.Exists( filename, "GAME" )
if ( bExists ) then return 0 end
return 1
end
function PANEL:CheckDownloadTables()
local NumDownloadables = NumDownloadables()
if ( !NumDownloadables ) then return end
if ( self.NumDownloadables && NumDownloadables == self.NumDownloadables ) then return end
self.NumDownloadables = NumDownloadables
self:RefreshDownloadables()
end
local PanelType_Loading = vgui.RegisterTable( PANEL, "EditablePanel" )
local pnlLoading = nil
function GetLoadPanel()
if ( !IsValid( pnlLoading ) ) then
pnlLoading = vgui.CreateFromTable( PanelType_Loading )
end
return pnlLoading
end
function IsInLoading()
if ( !IsValid( pnlLoading ) || !IsValid( pnlLoading.HTML ) ) then
return false
end
return true
end
function GameDetails( servername, serverurl, mapname, maxplayers, steamid, gamemode )
if ( engine.IsPlayingDemo() ) then return end
g_ServerName = servername
g_MapName = mapname
g_ServerURL = serverurl
g_MaxPlayers = maxplayers
g_SteamID = steamid
g_GameMode = gamemode
MsgN( servername )
MsgN( serverurl )
MsgN( gamemode )
MsgN( mapname )
MsgN( maxplayers )
MsgN( steamid )
serverurl = serverurl:Replace( "%s", steamid )
serverurl = serverurl:Replace( "%m", mapname )
if ( maxplayers > 1 && GetConVar( "cl_enable_loadingurl" ):GetBool() && ( serverurl:StartsWith( "http" ) || serverurl:StartsWith( "asset://" ) ) ) then
pnlLoading:ShowURL( serverurl, true )
end
-- TODO: This should be pulled from the server
local niceGamemode = g_GameMode
for k, v in pairs( engine.GetGamemodes() ) do
if ( niceGamemode == v.name ) then
niceGamemode = v.title
break
end
end
pnlLoading.JavascriptRun = string.format( [[if ( window.GameDetails ) GameDetails( "%s", "%s", "%s", %i, "%s", "%s", %.2f, "%s", "%s" );]],
servername:JavascriptSafe(), serverurl:JavascriptSafe(), mapname:JavascriptSafe(), maxplayers, steamid:JavascriptSafe(), g_GameMode:JavascriptSafe(),
GetConVarNumber( "snd_musicvolume" ), GetConVarString( "gmod_language" ), niceGamemode:JavascriptSafe() )
end