mirror of
https://github.com/lifestorm/wnsrc.git
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189 lines
6.4 KiB
Lua
189 lines
6.4 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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-- Copyright © 2022-2072, Nak, https://steamcommunity.com/id/Nak2/
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-- All Rights Reserved. Not allowed to be reuploaded.
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local NikNaks = NikNaks
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local autoload_nodegraph = CreateConVar( "sv_nodegraph_autoload", 0, FCVAR_REPLICATED, "Auto loads NodeGraph." )
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local autoload_nodegraph_cl = CreateConVar( "cl_nodegraph_autoload", 0, FCVAR_REPLICATED, "Auto loads NodeGraph on clients." )
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local show_nodegraph = CLIENT and CreateClientConVar( "cl_nodegraph_show", 0, FCVAR_CHEAT, "Renderes NodeGraph." )
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local file_nodegraph = "data/graphs/" .. game.GetMap() .. ".dat"
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local file_ain = "maps/graphs/" .. game.GetMap() .. ".ain"
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local _safe = NikNaks.PostInit or false
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-- Loads the Nodegraph and returns it
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local function init_NodeGraph()
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local _NodeGraph
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-- Make sure the data has priority, in case they get edited.
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if file.Exists( file_nodegraph, "GAME" ) then
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_NodeGraph = NikNaks.NodeGraph.LoadAin( file_nodegraph ) or false
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if _NodeGraph then
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hook.Run( "NodeGraph.Loaded" )
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return _NodeGraph
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end
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end
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-- If something fails to load the data, try the AIN ( If there )
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if file.Exists( file_ain, "GAME" ) then
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_NodeGraph = NikNaks.NodeGraph.LoadAin( file_ain ) or false
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if _NodeGraph then
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hook.Run( "NodeGraph.Loaded" )
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return _NodeGraph
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end
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end
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end
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-- Navigation options w autogen
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local navigation = {
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__index = function( k, v )
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if not _safe then return end -- Not safe to generate orl oad yet
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if v == "node" then
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local result = init_NodeGraph()
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rawset( k, v, result or false )
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return result
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end
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end }
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setmetatable( navigation, navigation )
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-- Gets called once the map has been loaded.
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function NikNaks._LoadPathOptions()
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_safe = true -- Allow gen/load.
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if SERVER and autoload_nodegraph:GetBool() or CLIENT and autoload_nodegraph_cl:GetBool() then
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-- Try and load / generate niknav
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local _ = navigation.node
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end
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end
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-- NodeGrapth Alias and logic
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do
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--- Returns the AIN version. Should be 37.
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--- @return number
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function NikNaks.NodeGraph.GetVersion()
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return navigation.node and navigation.node:GetVersion()
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end
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--- Returns the AIN map-version.
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--- @return number
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function NikNaks.NodeGraph.GetMapVersion()
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return navigation.node and navigation.node:GetMapVersion()
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end
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--- Returns the given ain_node at said ID.
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--- @param id number
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--- @return ain_node
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function NikNaks.NodeGraph.GetNode( id )
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return navigation.node and navigation.node:GetNode( id )
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end
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--- Returns the nearest node
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--- @param position Vector
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--- @param NODE_TYPE? number
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--- @param Zone? number
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--- @return ain_node
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function NikNaks.NodeGraph.FindNode( position, NODE_TYPE, Zone, HULL )
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return navigation.node and navigation.node:FindNode( position, NODE_TYPE, Zone, HULL )
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end
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--- Returns the nearest node with a connection matching the hull.
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--- @param position Vector
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--- @param NODE_TYPE? number
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--- @param HULL number
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--- @param Zone? number
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--- @return ain_node
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function NikNaks.NodeGraph.FindNodeWithHull( position, NODE_TYPE, Zone, HULL )
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return navigation.node and navigation.node:FindNodeWithHull( position, NODE_TYPE, Zone, HULL )
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end
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--- Returns the nearest node with said HintType.
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--- @param position Vector
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--- @param NODE_TYPE? number
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--- @param HintType number
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--- @param HintGroup? number
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--- @param Zone? number
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--- @return ain_node
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function NikNaks.NodeGraph.FindHintNode( position, NODE_TYPE, HintType, HintGroup, Zone, HULL )
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return navigation.node and navigation.node:FindHintNode( position, NODE_TYPE, HintType, HintGroup, Zone, HULL )
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end
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--- A* pathfinding using the NodeGraph.
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--- @param start_pos Vector|Entity
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--- @param end_pos Vector|Entity
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--- @param NODE_TYPE? number
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--- @param HULL_SIZE? number
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--- @param options? table
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--- @param generator? function -- A funtion that allows you to calculate your own cost: func( node, fromNode, CAP_MOVE, elevator, length )
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--- @return LPathFollower|boolean
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function NikNaks.NodeGraph.PathFind( start_pos, end_pos, NODE_TYPE, options, HULL_SIZE, generator )
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return navigation.node and navigation.node:PathFind( start_pos, end_pos, NODE_TYPE, options, HULL_SIZE, generator )
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end
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--- A cheap lookup function. Checks to see if we can reach the position using nearby nodes.
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--- Note that this use zones and might have false positives on maps with a broken NodeGraph.
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--- @param start_pos Vector
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--- @param end_pos Vector
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--- @param NODE_TYPE? number
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--- @param HULL_SIZE? number
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--- @param max_dis? number -- Distance to nearest node
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--- @return boolean
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function NikNaks.NodeGraph.CanMaybeReach( start_pos, end_pos, NODE_TYPE, HULL_SIZE, max_dis )
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return navigation.node and navigation.node:CanMaybeReach( start_pos, end_pos, NODE_TYPE, HULL_SIZE, max_dis )
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end
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--- A* pathfinding using the NodeGraph. Returns the result in the callback. Calculates 20 paths pr tick.
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--- @param start_pos Vector|Entity
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--- @param end_pos Vector|Entity
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--- @param callback function -- Returns the result. LPathFollower or false
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--- @param NODE_TYPE? number
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--- @param options? table
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--- @param HULL_SIZE? number
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--- @param generator? function -- A funtion that allows you to calculate your own cost: func( node, fromNode, CAP_MOVE, elevator, length )
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function NikNaks.NodeGraph.PathFindASync( start_pos, end_pos, callback, NODE_TYPE, options, HULL_SIZE, generator )
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return navigation.node and navigation.node:PathFindASync( start_pos, end_pos, callback, NODE_TYPE, options, HULL_SIZE, generator )
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end
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--- Returns true if the nodegraph for the current map has loaded.
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--- @return boolean
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function NikNaks.NodeGraph.HasLoaded()
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return navigation.node and true or false
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end
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--- Tries to reload the NodeGraph.
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function NikNaks.NodeGraph.Reload()
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navigation.node = nil
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local _ = navigation.node
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end
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function NikNaks.NodeGraph.Unload()
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navigation.node = nil
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end
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-- Calling self returns the object
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setmetatable( NikNaks.NodeGraph, NikNaks.NodeGraph )
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function NikNaks.NodeGraph.__call()
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return navigation.node
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end
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end
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if SERVER then return end
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-- Debug functions
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local sv_cheats = GetConVar( "sv_cheats" )
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hook.Add( "PostDrawOpaqueRenderables", "NikNav.Navigation.Debug", function()
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if not sv_cheats:GetBool() then return end
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if show_nodegraph:GetBool() and navigation.node then
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navigation.node:DebugRender()
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end
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end )
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