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wnsrc/lua/niknaks/framework/sh_epath.lua
lifestorm 94063e4369 Upload
2024-08-04 22:55:00 +03:00

189 lines
6.4 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright © 2022-2072, Nak, https://steamcommunity.com/id/Nak2/
-- All Rights Reserved. Not allowed to be reuploaded.
local NikNaks = NikNaks
local autoload_nodegraph = CreateConVar( "sv_nodegraph_autoload", 0, FCVAR_REPLICATED, "Auto loads NodeGraph." )
local autoload_nodegraph_cl = CreateConVar( "cl_nodegraph_autoload", 0, FCVAR_REPLICATED, "Auto loads NodeGraph on clients." )
local show_nodegraph = CLIENT and CreateClientConVar( "cl_nodegraph_show", 0, FCVAR_CHEAT, "Renderes NodeGraph." )
local file_nodegraph = "data/graphs/" .. game.GetMap() .. ".dat"
local file_ain = "maps/graphs/" .. game.GetMap() .. ".ain"
local _safe = NikNaks.PostInit or false
-- Loads the Nodegraph and returns it
local function init_NodeGraph()
local _NodeGraph
-- Make sure the data has priority, in case they get edited.
if file.Exists( file_nodegraph, "GAME" ) then
_NodeGraph = NikNaks.NodeGraph.LoadAin( file_nodegraph ) or false
if _NodeGraph then
hook.Run( "NodeGraph.Loaded" )
return _NodeGraph
end
end
-- If something fails to load the data, try the AIN ( If there )
if file.Exists( file_ain, "GAME" ) then
_NodeGraph = NikNaks.NodeGraph.LoadAin( file_ain ) or false
if _NodeGraph then
hook.Run( "NodeGraph.Loaded" )
return _NodeGraph
end
end
end
-- Navigation options w autogen
local navigation = {
__index = function( k, v )
if not _safe then return end -- Not safe to generate orl oad yet
if v == "node" then
local result = init_NodeGraph()
rawset( k, v, result or false )
return result
end
end }
setmetatable( navigation, navigation )
-- Gets called once the map has been loaded.
function NikNaks._LoadPathOptions()
_safe = true -- Allow gen/load.
if SERVER and autoload_nodegraph:GetBool() or CLIENT and autoload_nodegraph_cl:GetBool() then
-- Try and load / generate niknav
local _ = navigation.node
end
end
-- NodeGrapth Alias and logic
do
--- Returns the AIN version. Should be 37.
--- @return number
function NikNaks.NodeGraph.GetVersion()
return navigation.node and navigation.node:GetVersion()
end
--- Returns the AIN map-version.
--- @return number
function NikNaks.NodeGraph.GetMapVersion()
return navigation.node and navigation.node:GetMapVersion()
end
--- Returns the given ain_node at said ID.
--- @param id number
--- @return ain_node
function NikNaks.NodeGraph.GetNode( id )
return navigation.node and navigation.node:GetNode( id )
end
--- Returns the nearest node
--- @param position Vector
--- @param NODE_TYPE? number
--- @param Zone? number
--- @return ain_node
function NikNaks.NodeGraph.FindNode( position, NODE_TYPE, Zone, HULL )
return navigation.node and navigation.node:FindNode( position, NODE_TYPE, Zone, HULL )
end
--- Returns the nearest node with a connection matching the hull.
--- @param position Vector
--- @param NODE_TYPE? number
--- @param HULL number
--- @param Zone? number
--- @return ain_node
function NikNaks.NodeGraph.FindNodeWithHull( position, NODE_TYPE, Zone, HULL )
return navigation.node and navigation.node:FindNodeWithHull( position, NODE_TYPE, Zone, HULL )
end
--- Returns the nearest node with said HintType.
--- @param position Vector
--- @param NODE_TYPE? number
--- @param HintType number
--- @param HintGroup? number
--- @param Zone? number
--- @return ain_node
function NikNaks.NodeGraph.FindHintNode( position, NODE_TYPE, HintType, HintGroup, Zone, HULL )
return navigation.node and navigation.node:FindHintNode( position, NODE_TYPE, HintType, HintGroup, Zone, HULL )
end
--- A* pathfinding using the NodeGraph.
--- @param start_pos Vector|Entity
--- @param end_pos Vector|Entity
--- @param NODE_TYPE? number
--- @param HULL_SIZE? number
--- @param options? table
--- @param generator? function -- A funtion that allows you to calculate your own cost: func( node, fromNode, CAP_MOVE, elevator, length )
--- @return LPathFollower|boolean
function NikNaks.NodeGraph.PathFind( start_pos, end_pos, NODE_TYPE, options, HULL_SIZE, generator )
return navigation.node and navigation.node:PathFind( start_pos, end_pos, NODE_TYPE, options, HULL_SIZE, generator )
end
--- A cheap lookup function. Checks to see if we can reach the position using nearby nodes.
--- Note that this use zones and might have false positives on maps with a broken NodeGraph.
--- @param start_pos Vector
--- @param end_pos Vector
--- @param NODE_TYPE? number
--- @param HULL_SIZE? number
--- @param max_dis? number -- Distance to nearest node
--- @return boolean
function NikNaks.NodeGraph.CanMaybeReach( start_pos, end_pos, NODE_TYPE, HULL_SIZE, max_dis )
return navigation.node and navigation.node:CanMaybeReach( start_pos, end_pos, NODE_TYPE, HULL_SIZE, max_dis )
end
--- A* pathfinding using the NodeGraph. Returns the result in the callback. Calculates 20 paths pr tick.
--- @param start_pos Vector|Entity
--- @param end_pos Vector|Entity
--- @param callback function -- Returns the result. LPathFollower or false
--- @param NODE_TYPE? number
--- @param options? table
--- @param HULL_SIZE? number
--- @param generator? function -- A funtion that allows you to calculate your own cost: func( node, fromNode, CAP_MOVE, elevator, length )
function NikNaks.NodeGraph.PathFindASync( start_pos, end_pos, callback, NODE_TYPE, options, HULL_SIZE, generator )
return navigation.node and navigation.node:PathFindASync( start_pos, end_pos, callback, NODE_TYPE, options, HULL_SIZE, generator )
end
--- Returns true if the nodegraph for the current map has loaded.
--- @return boolean
function NikNaks.NodeGraph.HasLoaded()
return navigation.node and true or false
end
--- Tries to reload the NodeGraph.
function NikNaks.NodeGraph.Reload()
navigation.node = nil
local _ = navigation.node
end
function NikNaks.NodeGraph.Unload()
navigation.node = nil
end
-- Calling self returns the object
setmetatable( NikNaks.NodeGraph, NikNaks.NodeGraph )
function NikNaks.NodeGraph.__call()
return navigation.node
end
end
if SERVER then return end
-- Debug functions
local sv_cheats = GetConVar( "sv_cheats" )
hook.Add( "PostDrawOpaqueRenderables", "NikNav.Navigation.Debug", function()
if not sv_cheats:GetBool() then return end
if show_nodegraph:GetBool() and navigation.node then
navigation.node:DebugRender()
end
end )