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wnsrc/lua/postprocess/texturize.lua
lifestorm 94063e4369 Upload
2024-08-04 22:55:00 +03:00

74 lines
2.4 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
local matMaterial = Material( "pp/texturize" )
matMaterial:SetTexture( "$fbtexture", render.GetScreenEffectTexture() )
local pp_texturize = CreateClientConVar( "pp_texturize", "", false, false )
local pp_texturize_scale = CreateClientConVar( "pp_texturize_scale", "1", true, false )
function DrawTexturize( scale, pMaterial )
render.CopyRenderTargetToTexture( render.GetScreenEffectTexture() )
matMaterial:SetFloat( "$scalex", ( ScrW() / 64 ) * scale )
matMaterial:SetFloat( "$scaley", ( ScrH() / 64 / 8 ) * scale )
matMaterial:SetTexture( "$basetexture", pMaterial:GetTexture( "$basetexture" ) )
render.SetMaterial( matMaterial )
render.DrawScreenQuad()
end
hook.Add( "RenderScreenspaceEffects", "RenderTexturize", function()
local texturize = pp_texturize:GetString()
if ( texturize == "" ) then return end
if ( !GAMEMODE:PostProcessPermitted( "texurize" ) ) then return end
DrawTexturize( pp_texturize_scale:GetFloat(), Material( texturize ) )
end )
list.Set( "TexturizeMaterials", "plain", { Material = "pp/texturize/plain.png", Icon = "pp/texturize/plain.png" } )
list.Set( "TexturizeMaterials", "pattern1", { Material = "pp/texturize/pattern1.png", Icon = "pp/texturize/pattern1.png" } )
list.Set( "TexturizeMaterials", "rainbow", { Material = "pp/texturize/rainbow.png", Icon = "pp/texturize/rainbow.png" } )
list.Set( "TexturizeMaterials", "lines", { Material = "pp/texturize/lines.png", Icon = "pp/texturize/lines.png" } )
list.Set( "TexturizeMaterials", "pinko", { Material = "pp/texturize/pinko.png", Icon = "pp/texturize/pinko.png" } )
list.Set( "TexturizeMaterials", "squaredo", { Material = "pp/texturize/squaredo.png", Icon = "pp/texturize/squaredo.png" } )
list.Set( "PostProcess", "#texturize_pp", {
category = "#texturize_pp",
func = function( content )
for k, textr in pairs( list.Get( "TexturizeMaterials" ) ) do
spawnmenu.CreateContentIcon( "postprocess", content, {
name = "#texturize_pp",
label = string.gsub( k, "^%a", string.upper( string.sub( k, 1, 1 ) ) ),
icon = textr.Icon,
convars = {
pp_texturize = {
on = textr.Material,
off = ""
}
}
} )
end
end
} )