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81 lines
2.1 KiB
Lua
81 lines
2.1 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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local function TableMerge( ent, class )
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local vehiclelist = list.Get( "simfphys_vehicles" )[ class ]
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if not vehiclelist then return end
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local data = vehiclelist.Members
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if not data then return end
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ent.customview = data.FirstPersonViewPos or Vector(0,-9,5)
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ent.EnginePos = data.EnginePos
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ent.ExhaustPositions = data.ExhaustPositions
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ent.snd_idle = data.snd_idle
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ent.snd_low = data.snd_low
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ent.snd_mid = data.snd_mid
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ent.snd_low_revdown = data.snd_low_revdown
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ent.snd_mid_gearup = data.snd_mid_gearup
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ent.snd_mid_geardown = data.snd_mid_geardown
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ent.snd_low_pitch = data.snd_low_pitch
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ent.snd_mid_pitch = data.snd_mid_pitch
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ent.snd_pitch = data.snd_pitch
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ent.Sound_Idle = data.Sound_Idle
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ent.Sound_IdlePitch = data.Sound_IdlePitch
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ent.Sound_Mid = data.Sound_Mid
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ent.Sound_MidPitch = data.Sound_MidPitch
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ent.Sound_MidVolume = data.Sound_MidVolume
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ent.Sound_MidFadeOutRPMpercent = data.Sound_MidFadeOutRPMpercent
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ent.Sound_MidFadeOutRate = data.Sound_MidFadeOutRate
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ent.Sound_High = data.Sound_High
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ent.Sound_HighPitch = data.Sound_HighPitch
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ent.Sound_HighVolume = data.Sound_HighVolume
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ent.Sound_HighFadeInRPMpercent = data.Sound_HighFadeInRPMpercent
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ent.Sound_HighFadeInRate = data.Sound_HighFadeInRate
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ent.Sound_Throttle = data.Sound_Throttle
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ent.Sound_ThrottlePitch = data.Sound_ThrottlePitch
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ent.Sound_ThrottleVolume = data.Sound_ThrottleVolume
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end
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local function Loop( ent, delay )
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delay = delay or 0
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if not IsValid( ent ) then return end
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timer.Simple( delay , function()
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if not IsValid( ent ) then return end
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if ent.GetSpawn_List then
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TableMerge( ent, ent:GetSpawn_List() )
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else
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Loop( ent, 0.1 )
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end
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end)
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end
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hook.Add( "OnEntityCreated", "!!!!lvs_just_in_time_table_merge", function( ent )
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if not IsValid( ent ) then return end
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if ent:GetClass() ~= "gmod_sent_vehicle_fphysics_base" then return end
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Loop( ent )
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end ) |