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65 lines
1.8 KiB
Lua
65 lines
1.8 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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-- Rain and cloud is nearly the same.
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local fog = StormFox2.Weather.Add( "Fog" )
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fog:Set("fogDistance", 150)
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fog:Set("fogIndoorDistance", 600)
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if CLIENT then
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function fog.Think()
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local p = StormFox2.Weather.GetPercent()
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if p < 0.5 then return end
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// tTemplate, nMinDistance, nMaxDistance, nAimAmount, traceSize, vNorm, fFunc )
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local fc = StormFox2.Fog.GetColor()
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local c = Color(fc.r,fc.g,fc.b, 0)
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for _,v in ipairs( StormFox2.DownFall.SmartTemplate(StormFox2.Misc.fog_template, 200, 900, 45 * p - 15, 250, vNorm ) or {} ) do
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v:SetColor( c )
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end
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end
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function fog:GetName(nTime, nTemp, nWind, bThunder, nFraction )
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if nFraction < 0.2 then
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return language.GetPhrase('#sf_weather.clear'), 'Clear'
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elseif nFraction < 0.6 then
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return language.GetPhrase('#sf_weather.fog.low'), 'Haze'
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elseif nFraction < 0.8 then
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return language.GetPhrase('#sf_weather.fog.medium'), 'Fog'
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else
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return language.GetPhrase('#sf_weather.fog.high'), 'Thick Fog'
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end
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end
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else
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function fog:GetName(nTime, nTemp, nWind, bThunder, nFraction )
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if nFraction < 0.2 then
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return 'Clear', 'Clear'
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elseif nFraction < 0.6 then
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return 'Haze', 'Haze'
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elseif nFraction < 0.8 then
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return 'Fog', 'Fog'
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else
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return 'Thick Fog', 'Thick Fog'
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end
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end
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end
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-- Fog icon
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do
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-- Icon
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local m_def = Material("stormfox2/hud/w_fog.png")
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function fog.GetSymbol( nTime ) -- What the menu should show
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return m_def
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end
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function fog.GetIcon( nTime, nTemp, nWind, bThunder, nFraction) -- What symbol the weather should show
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return m_def
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end
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end
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