mirror of
https://github.com/lifestorm/wnsrc.git
synced 2025-12-16 21:33:46 +03:00
67 lines
2.1 KiB
Lua
67 lines
2.1 KiB
Lua
--[[
|
|
| This file was obtained through the combined efforts
|
|
| of Madbluntz & Plymouth Antiquarian Society.
|
|
|
|
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
|
|
| Maloy, DrPepper10 @ RIP, Atle!
|
|
|
|
|
| Visit for more: https://plymouth.thetwilightzone.ru/
|
|
--]]
|
|
|
|
|
|
-- Copyright (c) 2018-2020 TFA Base Devs
|
|
|
|
-- Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
-- of this software and associated documentation files (the "Software"), to deal
|
|
-- in the Software without restriction, including without limitation the rights
|
|
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
-- copies of the Software, and to permit persons to whom the Software is
|
|
-- furnished to do so, subject to the following conditions:
|
|
|
|
-- The above copyright notice and this permission notice shall be included in all
|
|
-- copies or substantial portions of the Software.
|
|
|
|
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
-- SOFTWARE.
|
|
|
|
local ply = LocalPlayer()
|
|
local LocalPlayer = LocalPlayer
|
|
|
|
hook.Add("PreRender", "TFACleanupProjectedTextures", function()
|
|
if not IsValid(ply) then
|
|
ply = LocalPlayer()
|
|
if not IsValid(ply) then return end
|
|
end
|
|
|
|
local wep = ply:GetActiveWeapon()
|
|
|
|
if not IsValid(wep) or not wep.IsTFAWeapon then
|
|
if IsValid(ply.TFAFlashlightGun) then
|
|
ply.TFAFlashlightGun:Remove()
|
|
end
|
|
|
|
if IsValid(ply.TFALaserDot) then
|
|
ply.TFALaserDot:Remove()
|
|
end
|
|
end
|
|
end)
|
|
|
|
hook.Add("PrePlayerDraw", "TFACleanupProjectedTextures", function(plyv)
|
|
local wep = plyv:GetActiveWeapon()
|
|
|
|
if not IsValid(wep) or not wep.IsTFAWeapon then
|
|
if IsValid(plyv.TFAFlashlightGun) then
|
|
plyv.TFAFlashlightGun:Remove()
|
|
end
|
|
|
|
if IsValid(plyv.TFALaserDot) then
|
|
plyv.TFALaserDot:Remove()
|
|
end
|
|
end
|
|
end)
|