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wnsrc/lua/tfa/modules/cl_tfa_rtbgblur.lua
lifestorm 94063e4369 Upload
2024-08-04 22:55:00 +03:00

111 lines
3.7 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
local FT = FrameTime
local tfablurintensity = 0
local cv_3dscopes = GetConVar("cl_tfa_3dscope")
local cv_mode = CreateClientConVar("cl_tfa_fx_rtscopeblur_mode", "1", true, false)
local funcs = {}
local cv_blur_passes = CreateClientConVar("cl_tfa_fx_rtscopeblur_passes", "3", true, false)
local cv_blur_intensity = CreateClientConVar("cl_tfa_fx_rtscopeblur_intensity", "4", true, false)
local blurTex = Material("pp/blurscreen")
funcs[1] = function()
surface.SetDrawColor(color_white)
render.SetMaterial(blurTex)
local passes = cv_blur_passes:GetInt()
for _ = 1, passes do
render.UpdateScreenEffectTexture()
blurTex:SetFloat("$blur", tfablurintensity * cv_blur_intensity:GetFloat() / math.sqrt(passes) )
blurTex:Recompute()
render.DrawScreenQuad()
end
end
local blur_mat = Material("pp/bokehblur")
funcs[2] = function()
render.UpdateScreenEffectTexture()
render.UpdateFullScreenDepthTexture()
blur_mat:SetTexture("$BASETEXTURE", render.GetScreenEffectTexture())
blur_mat:SetTexture("$DEPTHTEXTURE", render.GetResolvedFullFrameDepth())
blur_mat:SetFloat("$size", tfablurintensity * cv_blur_intensity:GetFloat() * 1.5 )
blur_mat:SetFloat("$focus", 0)
blur_mat:SetFloat("$focusradius", 0.25)
render.SetMaterial(blur_mat)
render.DrawScreenQuad()
end
hook.Add("PostDrawTranslucentRenderables", "tfa_draw_rt_blur", function()
if TFA.DrawingRenderTarget then return end
if not cv_3dscopes:GetBool() then return end
local mode = cv_mode:GetInt()
if not isfunction(funcs[mode]) then return end
local ply = LocalPlayer()
if not IsValid(ply) or ply:ShouldDrawLocalPlayer() then return end
local wep = ply:GetActiveWeapon()
if not IsValid(wep) or not wep.IsTFAWeapon or not wep.GetStat then return end
if not wep:GetStatL("RTBGBlur") then return end
if not wep:GetStatL("RTDrawEnabled") and not wep:GetStatL("RTMaterialOverride") and not wep.RTCode then return end
if wep.GLDeployed and wep:GLDeployed() then
tfablurintensity = Lerp(FT() * 12.5, tfablurintensity, 0)
else
local progress = math.Clamp(wep.CLIronSightsProgress or 0, 0, 1)
tfablurintensity = Lerp(FT() * 25, tfablurintensity, progress)
end
if tfablurintensity > 0.05 then
funcs[mode]()
end
end)
hook.Add("NeedsDepthPass", "aaaaaaaaaaaaaaaaaaNeedsDepthPass_TJA_IronSight", function()
if tfablurintensity > 0.05 and cv_mode:GetInt() == 2 then
if not cv_3dscopes:GetBool() then return end
DOFModeHack(true)
return true
end
end)