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wnsrc/lua/tfa/modules/tfa_matproxies.lua
lifestorm 94063e4369 Upload
2024-08-04 22:55:00 +03:00

209 lines
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Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
local nvec = Vector()
local function SetPlayerColors(ply)
if not IsValid(ply) then return end
local _SetNWVector = ply.SetNW2Vector or ply.SetNWVector
nvec.x = ply:GetInfoNum("cl_tfa_laser_color_r", 255)
nvec.y = ply:GetInfoNum("cl_tfa_laser_color_g", 0)
nvec.z = ply:GetInfoNum("cl_tfa_laser_color_b", 0)
_SetNWVector(ply, "TFALaserColor", nvec)
nvec.x = ply:GetInfoNum("cl_tfa_reticule_color_r", 255)
nvec.y = ply:GetInfoNum("cl_tfa_reticule_color_g", 0)
nvec.z = ply:GetInfoNum("cl_tfa_reticule_color_b", 0)
_SetNWVector(ply, "TFAReticuleColor", nvec)
end
hook.Add("PlayerSpawn", "TFANetworkColors_Spawn", SetPlayerColors)
concommand.Add("sv_tfa_apply_player_colors", SetPlayerColors)
if not matproxy then return end
matproxy.Add({
name = "PlayerWeaponColorStatic",
init = function(self, mat, values)
self.ResultTo = values.resultvar
end,
bind = function(self, mat, ent)
if (not IsValid(ent)) then return end
local owner = ent:GetOwner()
if (not IsValid(owner) or not owner:IsPlayer()) then return end
local col = owner:GetWeaponColor()
if (not isvector(col)) then return end
mat:SetVector(self.ResultTo, col * 1)
end
})
local cvec = Vector()
matproxy.Add({
name = "TFALaserColor",
init = function(self, mat, values)
self.ResultTo = values.resultvar
end,
bind = function(self, mat, ent)
local owner
if (IsValid(ent)) then
owner = ent:GetOwner()
if not IsValid(owner) then
owner = ent:GetParent()
end
if IsValid(owner) and owner:IsWeapon() then
owner = owner:GetOwner() or owner:GetOwner()
end
if not (IsValid(owner) and owner:IsPlayer()) then
owner = GetViewEntity()
end
else
owner = GetViewEntity()
end
if (not IsValid(owner) or not owner:IsPlayer()) then return end
local c
if owner.GetNW2Vector then
c = owner:GetNW2Vector("TFALaserColor") or cvec
else
c = owner:GetNWVector("TFALaserColor") or cvec
end
cvec.x = math.sqrt(c.r / 255) --sqrt for gamma
cvec.y = math.sqrt(c.g / 255)
cvec.z = math.sqrt(c.b / 255)
mat:SetVector(self.ResultTo, cvec)
end
})
local cvec_r = Vector()
matproxy.Add({
name = "TFAReticuleColor",
init = function(self, mat, values)
self.ResultTo = values.resultvar
end,
bind = function(self, mat, ent)
local owner
if (IsValid(ent)) then
owner = ent:GetOwner()
if not IsValid(owner) then
owner = ent:GetParent()
end
if IsValid(owner) and owner:IsWeapon() then
owner = owner:GetOwner() or owner:GetOwner()
end
if not (IsValid(owner) and owner:IsPlayer()) then
owner = GetViewEntity()
end
else
owner = GetViewEntity()
end
if (not IsValid(owner) or not owner:IsPlayer()) then return end
local c
if owner.GetNW2Vector then
c = owner:GetNW2Vector("TFAReticuleColor") or cvec_r
else
c = owner:GetNWVector("TFAReticuleColor") or cvec_r
end
cvec_r.x = c.r / 255
cvec_r.y = c.g / 255
cvec_r.z = c.b / 255
mat:SetVector(self.ResultTo, cvec_r)
end
})
matproxy.Add({
name = "TFA_RTScope",
init = function(self, mat, values)
self.RTMaterial = Material("!tfa_rtmaterial")
end,
bind = function(self, mat, ent)
if not self.RTMaterial then
self.RTMaterial = Material("!tfa_rtmaterial")
end
mat:SetTexture("$basetexture", self.RTMaterial:GetTexture("$basetexture"))
end
})
local Lerp = Lerp
local RealFrameTime = RealFrameTime
local vector_one = Vector(1, 1, 1)
matproxy.Add({
name = "TFA_CubemapTint",
init = function(self, mat, values)
self.ResultVar = values.resultvar or "$envmaptint"
self.MultVar = values.multiplier
end,
bind = function(self, mat, ent)
local tint = vector_one
if IsValid(ent) then
local mult = self.MultVar and mat:GetVector(self.MultVar) or vector_one
tint = Lerp(RealFrameTime() * 10, mat:GetVector(self.ResultVar), mult * render.GetLightColor(ent:GetPos()))
end
mat:SetVector(self.ResultVar, tint)
end
})
-- VMT Example:
--[[
$envmapmultiplier "[1 1 1]" // Lighting will be multiplied by this value
Proxies
{
TFA_CubemapTint
{
resultvar $envmaptint // Write final output to $envmaptint
multiplier $envmapmultiplier // Use our value for default envmap tint
}
}
]]