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wnsrc/lua/tfa/modules/tfa_netcode.lua
lifestorm 94063e4369 Upload
2024-08-04 22:55:00 +03:00

182 lines
5.0 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
if SERVER then
--Pool netstrings
util.AddNetworkString("tfaSoundEvent")
util.AddNetworkString("tfaSoundEventStop")
util.AddNetworkString("tfa_base_muzzle_mp")
util.AddNetworkString("tfaShotgunInterrupt")
util.AddNetworkString("tfaRequestFidget")
util.AddNetworkString("tfaSDLP")
util.AddNetworkString("tfaArrowFollow")
util.AddNetworkString("tfaTracerSP")
util.AddNetworkString("tfaBaseShellSV")
--util.AddNetworkString("tfaAltAttack")
util.AddNetworkString("TFAJoinGroupPopup")
util.AddNetworkString("tfaHitmarker")
util.AddNetworkString("tfaHitmarker3D")
util.AddNetworkString("tfa_friendly_encounter")
do
local old_state = false
timer.Create("tfa_friendly_encounter", 2, 0, function()
local new_state = game.GetGlobalState("friendly_encounter") == GLOBAL_ON
if old_state ~= new_state then
net.Start("tfa_friendly_encounter")
net.WriteBool(new_state)
net.Broadcast()
old_state = new_state
end
end)
hook.Add("PlayerAuthed", "tfa_friendly_encounter", function()
old_state = false
end)
end
--Enable CKey Inspection
net.Receive("tfaRequestFidget",function(length,client)
local wep = client:GetActiveWeapon()
if IsValid(wep) and wep.CheckAmmo then wep:CheckAmmo() end
end)
--Enable shotgun interruption
net.Receive("tfaShotgunInterrupt", function(length, client)
if IsValid(client) and client:IsPlayer() and client:Alive() then
local ply = client
local wep = ply:GetActiveWeapon()
if IsValid(wep) and wep.ShotgunInterrupt then
wep:ShotgunInterrupt()
end
end
end)
if game.SinglePlayer() then
net.Receive("tfaSDLP",function(length,client)
local bool = net.ReadBool()
client.TFASDLP = bool
end)
end
--Enable alternate attacks
--[[
net.Receive("tfaAltAttack", function(length, client)
if IsValid(client) and client:IsPlayer() and client:Alive() then
local ply = client
wep = ply:GetActiveWeapon()
if IsValid(wep) and wep.AltAttack then
wep:AltAttack()
end
end
end)
]]--
else
TFA.FriendlyEncounter = false
net.Receive("tfa_friendly_encounter", function()
TFA.FriendlyEncounter = net.ReadBool()
end)
--Arrow can follow entities clientside too
net.Receive("tfaArrowFollow",function()
local ent = net.ReadEntity()
ent.targent = net.ReadEntity()
ent.targbone = net.ReadInt( 8 )
ent.posoff = net.ReadVector( )
ent.angoff = net.ReadAngle( )
ent:TargetEnt( false )
end)
--Receive sound events on client
net.Receive("tfaSoundEvent", function(length, ply)
local wep = net.ReadEntity()
local snd = net.ReadString()
if IsValid(wep) and snd and snd ~= "" then
wep:EmitSound(snd)
end
end)
net.Receive("tfaSoundEventStop", function(length, ply)
local wep = net.ReadEntity()
local snd = net.ReadString()
if IsValid(wep) and snd and snd ~= "" then
wep:StopSound(snd)
end
end)
--Receive muzzleflashes on client
net.Receive("tfa_base_muzzle_mp", function(length, ply)
local wep = net.ReadEntity()
if IsValid(wep) and wep.ShootEffectsCustom then
wep:ShootEffectsCustom(true)
end
end)
net.Receive("tfaBaseShellSV", function(length, ply)
local wep = net.ReadEntity()
if IsValid(wep) and wep.MakeShellBridge then
wep:MakeShellBridge()
end
end)
net.Receive( "tfaTracerSP", function( length, ply )
local part = net.ReadString()
local startPos = net.ReadVector()
local endPos = net.ReadVector()
local woosh = net.ReadBool()
local vent = net.ReadEntity()
local att = net.ReadInt( 8 )
if IsValid( vent ) then
local aP = vent:GetAttachment( att or 1 )
if aP then
startPos = aP.Pos
end
end
TFA.ParticleTracer( part, startPos, endPos, woosh, vent, att )
end)
net.Receive("TFAJoinGroupPopup", function()
gui.OpenURL("http://steamcommunity.com/groups/tfa-mods")
end)
end