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82 lines
2.5 KiB
Lua
82 lines
2.5 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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-- Copyright (c) 2018-2020 TFA Base Devs
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-- Permission is hereby granted, free of charge, to any person obtaining a copy
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-- of this software and associated documentation files (the "Software"), to deal
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-- in the Software without restriction, including without limitation the rights
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-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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-- copies of the Software, and to permit persons to whom the Software is
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-- furnished to do so, subject to the following conditions:
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-- The above copyright notice and this permission notice shall be included in all
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-- copies or substantial portions of the Software.
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-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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-- SOFTWARE.
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local sv_cheats_cv = GetConVar("sv_cheats")
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local host_timescale_cv = GetConVar("host_timescale")
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local ts
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local en_cvar = GetConVar("sv_tfa_soundscale")
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hook.Add("EntityEmitSound", "zzz_TFA_EntityEmitSound", function(soundData)
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local ent = soundData.Entity
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local modified
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local weapon
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if ent:IsWeapon() then
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weapon = ent
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elseif ent:IsNPC() or ent:IsPlayer() then
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weapon = ent:GetActiveWeapon()
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end
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if IsValid(weapon) and weapon.IsTFA and weapon.IsTFAWeapon then
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if weapon.GonnaAdjuctPitch then
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soundData.Pitch = soundData.Pitch * weapon.RequiredPitch
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weapon.GonnaAdjuctPitch = false
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modified = true
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end
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if weapon.GonnaAdjustVol then
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soundData.Volume = soundData.Volume * weapon.RequiredVolume
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weapon.GonnaAdjustVol = false
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modified = true
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end
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end
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if not en_cvar then return modified end
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if not en_cvar:GetBool() then return modified end
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ts = game.GetTimeScale()
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if sv_cheats_cv:GetBool() then
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ts = ts * host_timescale_cv:GetFloat()
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end
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if engine.GetDemoPlaybackTimeScale then
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ts = ts * engine.GetDemoPlaybackTimeScale()
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end
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if ts ~= 1 then
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soundData.Pitch = math.Clamp(soundData.Pitch * ts, 0, 255)
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return true
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end
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return modified
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end)
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