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wnsrc/lua/vgui/dvscrollbar.lua
lifestorm 94063e4369 Upload
2024-08-04 22:55:00 +03:00

309 lines
6.5 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
--[[
DVScrollBar
Usage:
Place this control in your panel. You will ideally have another panel or
control which is bigger than the original panel. This is the Canvas.
scrollbar:SetUp( _barsize_, _canvassize_ ) should be called whenever
the size of your 'canvas' changes.
scrollbar:GetOffset() can be called to get the offset of the canvas.
You should call this in your PerformLayout function and set the Y
pos of your canvas to this value.
Example:
function PANEL:PerformLayout()
local Wide = self:GetWide()
local YPos = 0
-- Place the scrollbar
self.VBar:SetPos( self:GetWide() - 16, 0 )
self.VBar:SetSize( 16, self:GetTall() )
-- Make sure the scrollbar knows how big our canvas is
self.VBar:SetUp( self:GetTall(), self.pnlCanvas:GetTall() )
-- Get data from the scrollbar
YPos = self.VBar:GetOffset()
-- If the scrollbar is enabled make the canvas thinner so it will fit in.
if ( self.VBar.Enabled ) then Wide = Wide - 16 end
-- Position the canvas according to the scrollbar's data
self.pnlCanvas:SetPos( self.Padding, YPos + self.Padding )
self.pnlCanvas:SetSize( Wide - self.Padding * 2, self.pnlCanvas:GetTall() )
end
--]]
local PANEL = {}
AccessorFunc( PANEL, "m_HideButtons", "HideButtons" )
function PANEL:Init()
self.Offset = 0
self.Scroll = 0
self.CanvasSize = 1
self.BarSize = 1
self.btnUp = vgui.Create( "DButton", self )
self.btnUp:SetText( "" )
self.btnUp.DoClick = function( s ) s:GetParent():AddScroll( -1 ) end
self.btnUp.Paint = function( panel, w, h ) derma.SkinHook( "Paint", "ButtonUp", panel, w, h ) end
self.btnDown = vgui.Create( "DButton", self )
self.btnDown:SetText( "" )
self.btnDown.DoClick = function( s ) s:GetParent():AddScroll( 1 ) end
self.btnDown.Paint = function( panel, w, h ) derma.SkinHook( "Paint", "ButtonDown", panel, w, h ) end
self.btnGrip = vgui.Create( "DScrollBarGrip", self )
self:SetSize( 15, 15 )
self:SetHideButtons( false )
end
function PANEL:SetEnabled( b )
if ( !b ) then
self.Offset = 0
self:SetScroll( 0 )
self.HasChanged = true
end
self:SetMouseInputEnabled( b )
self:SetVisible( b )
-- We're probably changing the width of something in our parent
-- by appearing or hiding, so tell them to re-do their layout.
if ( self.Enabled != b ) then
self:GetParent():InvalidateLayout()
if ( self:GetParent().OnScrollbarAppear ) then
self:GetParent():OnScrollbarAppear()
end
end
self.Enabled = b
end
function PANEL:BarScale()
if ( self.BarSize == 0 ) then return 1 end
return self.BarSize / ( self.CanvasSize + self.BarSize )
end
function PANEL:SetUp( _barsize_, _canvassize_ )
self.BarSize = _barsize_
self.CanvasSize = math.max( _canvassize_ - _barsize_, 1 )
self:SetEnabled( _canvassize_ > _barsize_ )
self:InvalidateLayout()
end
function PANEL:OnMouseWheeled( dlta )
if ( !self:IsVisible() ) then return false end
-- We return true if the scrollbar changed.
-- If it didn't, we feed the mousehweeling to the parent panel
return self:AddScroll( dlta * -2 )
end
function PANEL:AddScroll( dlta )
local OldScroll = self:GetScroll()
dlta = dlta * 25
self:SetScroll( self:GetScroll() + dlta )
return OldScroll != self:GetScroll()
end
function PANEL:SetScroll( scrll )
if ( !self.Enabled ) then self.Scroll = 0 return end
self.Scroll = math.Clamp( scrll, 0, self.CanvasSize )
self:InvalidateLayout()
-- If our parent has a OnVScroll function use that, if
-- not then invalidate layout (which can be pretty slow)
local func = self:GetParent().OnVScroll
if ( func ) then
func( self:GetParent(), self:GetOffset() )
else
self:GetParent():InvalidateLayout()
end
end
function PANEL:AnimateTo( scrll, length, delay, ease )
local anim = self:NewAnimation( length, delay, ease )
anim.StartPos = self.Scroll
anim.TargetPos = scrll
anim.Think = function( anm, pnl, fraction )
pnl:SetScroll( Lerp( fraction, anm.StartPos, anm.TargetPos ) )
end
end
function PANEL:GetScroll()
if ( !self.Enabled ) then self.Scroll = 0 end
return self.Scroll
end
function PANEL:GetOffset()
if ( !self.Enabled ) then return 0 end
return self.Scroll * -1
end
function PANEL:Think()
end
function PANEL:Paint( w, h )
derma.SkinHook( "Paint", "VScrollBar", self, w, h )
return true
end
function PANEL:OnMousePressed()
local x, y = self:CursorPos()
local PageSize = self.BarSize
if ( y > self.btnGrip.y ) then
self:SetScroll( self:GetScroll() + PageSize )
else
self:SetScroll( self:GetScroll() - PageSize )
end
end
function PANEL:OnMouseReleased()
self.Dragging = false
self.DraggingCanvas = nil
self:MouseCapture( false )
self.btnGrip.Depressed = false
end
function PANEL:OnCursorMoved( lx, ly )
if ( !self.Enabled ) then return end
if ( !self.Dragging ) then return end
local x, y = self:ScreenToLocal( 0, gui.MouseY() )
-- Uck.
y = y - self.btnUp:GetTall()
y = y - self.HoldPos
local BtnHeight = self:GetWide()
if ( self:GetHideButtons() ) then BtnHeight = 0 end
local TrackSize = self:GetTall() - BtnHeight * 2 - self.btnGrip:GetTall()
y = y / TrackSize
self:SetScroll( y * self.CanvasSize )
end
function PANEL:Grip()
if ( !self.Enabled ) then return end
if ( self.BarSize == 0 ) then return end
self:MouseCapture( true )
self.Dragging = true
local x, y = self.btnGrip:ScreenToLocal( 0, gui.MouseY() )
self.HoldPos = y
self.btnGrip.Depressed = true
end
function PANEL:PerformLayout()
local Wide = self:GetWide()
local BtnHeight = Wide
if ( self:GetHideButtons() ) then BtnHeight = 0 end
local Scroll = self:GetScroll() / self.CanvasSize
local BarSize = math.max( self:BarScale() * ( self:GetTall() - ( BtnHeight * 2 ) ), 10 )
local Track = self:GetTall() - ( BtnHeight * 2 ) - BarSize
Track = Track + 1
Scroll = Scroll * Track
self.btnGrip:SetPos( 0, BtnHeight + Scroll )
self.btnGrip:SetSize( Wide, BarSize )
if ( BtnHeight > 0 ) then
self.btnUp:SetPos( 0, 0 )
self.btnUp:SetSize( Wide, BtnHeight )
self.btnDown:SetPos( 0, self:GetTall() - BtnHeight )
self.btnDown:SetSize( Wide, BtnHeight )
self.btnUp:SetVisible( true )
self.btnDown:SetVisible( true )
else
self.btnUp:SetVisible( false )
self.btnDown:SetVisible( false )
self.btnDown:SetSize( Wide, BtnHeight )
self.btnUp:SetSize( Wide, BtnHeight )
end
end
derma.DefineControl( "DVScrollBar", "A Scrollbar", PANEL, "Panel" )