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wnsrc/lua/vgui/prop_float.lua
lifestorm 94063e4369 Upload
2024-08-04 22:55:00 +03:00

88 lines
1.9 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
--
-- prop_generic is the base for all other properties.
-- All the business should be done in :Setup using inline functions.
-- So when you derive from this class - you should ideally only override Setup.
--
local PANEL = {}
function PANEL:Init()
end
function PANEL:GetDecimals()
return 2
end
function PANEL:Setup( vars )
self:Clear()
vars = vars or {}
local ctrl = self:Add( "DNumSlider" )
ctrl:Dock( FILL )
ctrl:SetDark( true )
ctrl:SetDecimals( self:GetDecimals() )
-- Apply vars
ctrl:SetMin( vars.min or 0 )
ctrl:SetMax( vars.max or 1 )
-- The label needs mouse input so we can scratch
self:GetRow().Label:SetMouseInputEnabled( true )
-- Take the scratch and place it on the Row's label
ctrl.Scratch:SetParent( self:GetRow().Label )
-- Hide the numslider's label
ctrl.Label:SetVisible( false )
-- Move the text area to the left
ctrl.TextArea:Dock( LEFT )
-- Add a margin onto the slider - so it's not right up the side
ctrl.Slider:DockMargin( 0, 3, 8, 3 )
-- Return true if we're editing
self.IsEditing = function( slf )
return ctrl:IsEditing()
end
-- Enabled/disabled support
self.IsEnabled = function( slf )
return ctrl:IsEnabled()
end
self.SetEnabled = function( slf, b )
ctrl:SetEnabled( b )
end
-- Set the value
self.SetValue = function( slf, val )
ctrl:SetValue( val )
end
-- Alert row that value changed
ctrl.OnValueChanged = function( slf, newval )
self:ValueChanged( newval )
end
self.Paint = function()
-- PERFORMANCE !!!
ctrl.Slider:SetVisible( self:IsEditing() or self:GetRow():IsChildHovered() )
end
end
derma.DefineControl( "DProperty_Float", "", PANEL, "DProperty_Generic" )