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wnsrc/lua/weapons/arccw_base/sh_bipod.lua
lifestorm 94063e4369 Upload
2024-08-04 22:55:00 +03:00

148 lines
3.9 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
function SWEP:InBipod()
local bip = self:GetInBipod()
-- if !self:CanBipod() then
-- self:ExitBipod()
-- end
if IsValid(self:GetOwner()) and self:GetBipodPos() != self:GetOwner():EyePos() then
self:ExitBipod()
end
return bip
end
SWEP.CachedCanBipod = true
SWEP.CachedCanBipodTime = 0
local dist = 24
function SWEP:CanBipod()
if !(self:GetBuff_Override("Bipod") or self.Bipod_Integral) then return false end
if self:GetOwner():InVehicle() then return false end
if self.CachedCanBipodTime >= CurTime() then return self.CachedCanBipod end
local pos = self:GetOwner():EyePos()
local angle = self:GetOwner():EyeAngles()
if self:GetOwner():GetVelocity():Length() > 0 then
return false
end
local rangemult = 2
if self:IsProne() then
rangemult = rangemult * 1.25
end
rangemult = rangemult * self:GetBuff_Mult("Mult_BipodRange")
local tr = util.TraceLine({
start = pos,
endpos = pos + (angle:Forward() * dist * rangemult),
filter = self:GetOwner(),
mask = MASK_PLAYERSOLID
})
if tr.Hit then -- check for stuff in front of us
return false
end
local maxs = Vector(8, 8, 16)
local mins = Vector(-8, -8, 0)
angle.p = angle.p + 45
tr = util.TraceHull({
start = pos,
endpos = pos + (angle:Forward() * dist * rangemult),
filter = self:GetOwner(),
maxs = maxs,
mins = mins,
mask = MASK_PLAYERSOLID
})
self.CachedCanBipodTime = CurTime()
if tr.Hit then
local tr2 = util.TraceHull({
start = tr.HitPos,
endpos = tr.HitPos + Vector(0, 0, -24),
filter = self:GetOwner(),
maxs = maxs,
mins = mins,
mask = MASK_PLAYERSOLID
})
if tr2.Hit then
self.CachedCanBipod = true
return true, tr2
end
end
self.CachedCanBipod = false
return false
end
function SWEP:EnterBipod(sp)
if !sp and self:GetInBipod() then return end
local can, tr = self:CanBipod()
if !sp and !can then return end
if SERVER and game.SinglePlayer() then self:CallOnClient("EnterBipod", "true") end
if self.Animations.enter_bipod then
self:PlayAnimation("enter_bipod", nil, nil, 0, true)
else
-- Block actions for a tiny bit even if there is no animation
self:SetNextPrimaryFire(CurTime() + 0.25)
end
if CLIENT and self:GetBuff_Override("LHIK") then
self:DoLHIKAnimation("enter")
end
local bipodang = tr.HitNormal:Cross(self:GetOwner():EyeAngles():Right()):Angle()
debugoverlay.Axis(tr.HitPos, tr.HitNormal:Angle(), 16, 5, true)
debugoverlay.Line(tr.HitPos, tr.HitPos + bipodang:Forward() * 32, 5, color_white, true)
debugoverlay.Line(tr.HitPos, tr.HitPos + self:GetOwner():EyeAngles():Forward() * 32, 5, Color(255, 255, 0), true)
self:SetBipodPos(self:GetOwner():EyePos())
self:SetBipodAngle(bipodang)
self.BipodStartAngle = self:GetOwner():EyeAngles()
if game.SinglePlayer() and CLIENT then return end
self:MyEmitSound(self.EnterBipodSound)
self:SetInBipod(true)
end
function SWEP:ExitBipod(sp)
if !sp and !self:GetInBipod() then return end
if SERVER and game.SinglePlayer() then self:CallOnClient("ExitBipod", "true") end
if self.Animations.exit_bipod then
self:PlayAnimation("exit_bipod", nil, nil, 0, true)
else
self:SetNextPrimaryFire(CurTime() + 0.25)
end
if CLIENT and self:GetBuff_Override("LHIK") then
self:DoLHIKAnimation("exit")
end
if game.SinglePlayer() and CLIENT then return end
self:MyEmitSound(self.ExitBipodSound)
self:SetInBipod(false)
end