mirror of
https://github.com/lifestorm/wnsrc.git
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64 lines
1.8 KiB
Lua
64 lines
1.8 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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TOOL.Category = "Construction"
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TOOL.Name = "#No Collide World"
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TOOL.Command = nil
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TOOL.ConfigName = ""
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if CLIENT then
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language.Add("Tool.nocollideworld.name", "No Collide World")
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language.Add("Tool.nocollideworld.desc", "Make a prop not collide with anything, including the world")
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language.Add("Tool.nocollideworld.0", "Left click on an object to make it not collide with anything. Right click to return an object to normal.")
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end
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function TOOL:LeftClick( trace )
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if (!trace.Entity ) then return end
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if (!trace.Entity:IsValid()) then return end
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if (trace.Entity:IsPlayer()) then return end
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local PhysObj = trace.Entity:GetPhysicsObject()
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if ( CLIENT ) then return true end
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if ( trace.Entity.CollisionGroup != COLLISION_GROUP_WORLD && PhysObj:IsCollisionEnabled() ) then
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trace.Entity:SetCollisionGroup( COLLISION_GROUP_WORLD )
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trace.Entity.CollisionGroup = COLLISION_GROUP_WORLD
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PhysObj:EnableCollisions(false)
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end
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return true
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end
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function TOOL:RightClick( trace )
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if (!trace.Entity ) then return end
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if (!trace.Entity:IsValid()) then return end
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if (trace.Entity:IsPlayer()) then return end
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local PhysObj = trace.Entity:GetPhysicsObject()
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if ( CLIENT ) then return true end
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if ( trace.Entity.CollisionGroup == COLLISION_GROUP_WORLD && !PhysObj:IsCollisionEnabled() ) then
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trace.Entity:SetCollisionGroup( COLLISION_GROUP_NONE )
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trace.Entity.CollisionGroup = COLLISION_GROUP_NONE
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PhysObj:EnableCollisions(true)
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end
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return true
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end |