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wnsrc/lua/weapons/gmod_tool/stools/particlecontrol_proj.lua
lifestorm 94063e4369 Upload
2024-08-04 22:55:00 +03:00

893 lines
39 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
TOOL.Category = "Particle Controller"
TOOL.Name = "ParCtrl - Projectiles"
TOOL.Command = nil
TOOL.ConfigName = ""
TOOL.HighlightedEnt = nil
TOOL.ClientConVar[ "projfx_enabled" ] = "1"
TOOL.ClientConVar[ "projfx_effectname" ] = "Rocket_Smoke"
TOOL.ClientConVar[ "projfx_utileffect_scale" ] = "1"
TOOL.ClientConVar[ "projfx_utileffect_magnitude" ] = "1"
TOOL.ClientConVar[ "projfx_utileffect_radius" ] = "10"
TOOL.ClientConVar[ "projfx_color_enabled" ] = "0"
TOOL.ClientConVar[ "projfx_color_r" ] = "255"
TOOL.ClientConVar[ "projfx_color_g" ] = "20"
TOOL.ClientConVar[ "projfx_color_b" ] = "0"
TOOL.ClientConVar[ "projfx_color_outofone" ] = "0"
TOOL.ClientConVar[ "impactfx_enabled" ] = "1"
TOOL.ClientConVar[ "impactfx_effectname" ] = "!UTILEFFECT!Explosion!FLAG4!"
TOOL.ClientConVar[ "impactfx_utileffect_scale" ] = "1"
TOOL.ClientConVar[ "impactfx_utileffect_magnitude" ] = "1"
TOOL.ClientConVar[ "impactfx_utileffect_radius" ] = "10"
TOOL.ClientConVar[ "impactfx_color_enabled" ] = "0"
TOOL.ClientConVar[ "impactfx_color_r" ] = "255"
TOOL.ClientConVar[ "impactfx_color_g" ] = "20"
TOOL.ClientConVar[ "impactfx_color_b" ] = "0"
TOOL.ClientConVar[ "impactfx_color_outofone" ] = "0"
//TOOL.ClientConVar[ "attachnum" ] = "1" //we're using the standard tool's attachnum var instead so that the selected attachment stays consistent when swapping between tools
TOOL.ClientConVar[ "repeatrate" ] = "0.80"
TOOL.ClientConVar[ "projmodel" ] = "models/weapons/w_missile.mdl"
TOOL.ClientConVar[ "projmodel_skin" ] = "0"
TOOL.ClientConVar[ "projmodel_attachnum" ] = "1"
TOOL.ClientConVar[ "projmodel_material" ] = ""
TOOL.ClientConVar[ "projmodel_invis" ] = "0"
TOOL.ClientConVar[ "impactfx_effectlifetime" ] = "1.0"
TOOL.ClientConVar[ "projent_spread" ] = "0.04"
TOOL.ClientConVar[ "projent_velocity" ] = "1000"
TOOL.ClientConVar[ "projent_gravity" ] = "0"
TOOL.ClientConVar[ "projent_angle" ] = "0"
TOOL.ClientConVar[ "projent_spin" ] = "0"
TOOL.ClientConVar[ "projent_demomanfix" ] = "0"
TOOL.ClientConVar[ "projent_lifetime_prehit" ] = "10"
TOOL.ClientConVar[ "projent_lifetime_posthit" ] = "0"
TOOL.ClientConVar[ "projent_serverside" ] = "0"
TOOL.ClientConVar[ "propmodel" ] = "models/weapons/w_smg1.mdl"
TOOL.ClientConVar[ "propangle" ] = "2"
TOOL.ClientConVar[ "propinvis" ] = "0"
TOOL.ClientConVar[ "numpadkey" ] = "52"
TOOL.ClientConVar[ "toggle" ] = "1"
TOOL.ClientConVar[ "starton" ] = "1"
TOOL.Information = {
{ name = "left0", stage = 0, icon = "gui/lmb.png" },
{ name = "middle0", stage = 0, icon = "gui/mmb.png" },
{ name = "right0", stage = 0, icon = "gui/rmb.png" },
{ name = "reload0", stage = 0, icon = "gui/r.png" },
}
if ( CLIENT ) then
language.Add( "tool.particlecontrol_proj.name", "Adv. Particle Controller - Projectiles" )
language.Add( "tool.particlecontrol_proj.desc", "Attach projectile effects to things" )
language.Add( "tool.particlecontrol_proj.help", "Projectile effects launch props that have one particle attached to them, and another particle that plays once they expire, either on impact or on a timer." )
language.Add( "tool.particlecontrol_proj.left0", "Add a projectile effect to an object" )
language.Add( "tool.particlecontrol_proj.middle0", "Scroll through an object's attachments" )
language.Add( "tool.particlecontrol_proj.right0", "Attach a new prop with the projectile effect on it" )
language.Add( "tool.particlecontrol_proj.reload0", "Remove all projectile effects from an object" )
end
util.PrecacheSound("weapons/pistol/pistol_empty.wav")
function TOOL:LeftClick( trace )
local projinfo = nil
if self:GetClientNumber( "projfx_enabled", 0 ) == 1 then
projinfo = {
effectname = self:GetClientInfo( "projfx_effectname", 0 ),
utileffectinfo = Vector( self:GetClientNumber( "projfx_utileffect_scale", 0 ), self:GetClientNumber( "projfx_utileffect_magnitude", 0 ), self:GetClientNumber( "projfx_utileffect_radius", 0 ) ),
}
if self:GetClientNumber( "projfx_color_enabled", 0 ) == 1 then
if self:GetClientNumber( "projfx_color_outofone", 0 ) == 1 then
projinfo.colorinfo = Color( self:GetClientNumber( "projfx_color_r", 0 ), self:GetClientNumber( "projfx_color_g", 0 ), self:GetClientNumber( "projfx_color_b", 0 ), 1 ) //we're using the alpha value to store color_outofone
else
projinfo.colorinfo = Color( self:GetClientNumber( "projfx_color_r", 0 ), self:GetClientNumber( "projfx_color_g", 0 ), self:GetClientNumber( "projfx_color_b", 0 ), 0 )
end
end
end
local impactinfo = nil
if self:GetClientNumber( "impactfx_enabled", 0 ) == 1 then
impactinfo = {
effectname = self:GetClientInfo( "impactfx_effectname", 0 ),
utileffectinfo = Vector( self:GetClientNumber( "impactfx_utileffect_scale", 0 ), self:GetClientNumber( "impactfx_utileffect_magnitude", 0 ), self:GetClientNumber( "impactfx_utileffect_radius", 0 ) ),
}
if self:GetClientNumber( "impactfx_color_enabled", 0 ) == 1 then
if self:GetClientNumber( "impactfx_color_outofone", 0 ) == 1 then
impactinfo.colorinfo = Color( self:GetClientNumber( "impactfx_color_r", 0 ), self:GetClientNumber( "impactfx_color_g", 0 ), self:GetClientNumber( "impactfx_color_b", 0 ), 1 ) //we're using the alpha value to store color_outofone
else
impactinfo.colorinfo = Color( self:GetClientNumber( "impactfx_color_r", 0 ), self:GetClientNumber( "impactfx_color_g", 0 ), self:GetClientNumber( "impactfx_color_b", 0 ), 0 )
end
end
end
local attachnum = self:GetOwner():GetInfoNum( "particlecontrol_attachnum", 0 ) //use the standard tool's attachnum var
local repeatrate = self:GetClientNumber( "repeatrate", 0 )
local projmodel = self:GetClientInfo( "projmodel", 0 )
local projmodel_skin = self:GetClientNumber( "projmodel_skin", 0 )
local projmodel_attachnum = self:GetClientNumber( "projmodel_attachnum", 0 )
local projmodel_material = self:GetClientInfo( "projmodel_material", 0 )
local projmodel_invis = self:GetClientNumber( "projmodel_invis", 0 )
local impactfx_effectlifetime = self:GetClientNumber( "impactfx_effectlifetime", 0 )
local projent_spread = self:GetClientNumber( "projent_spread", 0 )
local projent_velocity = self:GetClientNumber( "projent_velocity", 0 )
local projent_gravity = self:GetClientNumber( "projent_gravity", 0 )
local projent_angle = self:GetClientNumber( "projent_angle", 0 )
local projent_spin = self:GetClientNumber( "projent_spin", 0 )
local projent_demomanfix = self:GetClientNumber( "projent_demomanfix", 0 )
local projent_lifetime_prehit = self:GetClientNumber( "projent_lifetime_prehit", 0 )
local projent_lifetime_posthit = self:GetClientNumber( "projent_lifetime_posthit", 0 )
local projent_serverside = self:GetClientNumber( "projent_serverside", 0 )
local numpadkey = self:GetClientNumber( "numpadkey", 0 )
local toggle = self:GetClientNumber( "toggle", 0 )
local starton = self:GetClientNumber( "starton", 0 )
local ply = self:GetOwner()
if ( trace.Entity:IsValid() ) then
if CLIENT then return true end
if trace.Entity:GetClass() == "prop_effect" and trace.Entity.AttachedEntity then trace.Entity = trace.Entity.AttachedEntity end
AttachParticleControllerProj( ply, trace.Entity, { NewTable = {
ProjFXInfo = projinfo,
ImpactFXInfo = impactinfo,
AttachNum = attachnum,
RepeatRate = repeatrate,
ProjModel = projmodel,
ProjModel_Skin = projmodel_skin,
ProjModel_AttachNum = projmodel_attachnum,
ProjModel_Material = projmodel_material,
ProjModel_Invis = projmodel_invis,
ImpactFX_EffectLifetime = impactfx_effectlifetime,
ProjEnt_Spread = projent_spread,
ProjEnt_Velocity = projent_velocity,
ProjEnt_Gravity = projent_gravity,
ProjEnt_Angle = projent_angle,
ProjEnt_Spin = projent_spin,
ProjEnt_DemomanFix = projent_demomanfix,
ProjEnt_Lifetime_PreHit = projent_lifetime_prehit,
ProjEnt_Lifetime_PostHit = projent_lifetime_posthit,
ProjEnt_Serverside = projent_serverside,
NumpadKey = numpadkey,
Toggle = toggle,
StartOn = starton,
} } )
return true
end
end
function TOOL:RightClick( trace )
local projinfo = nil
if self:GetClientNumber( "projfx_enabled", 0 ) == 1 then
projinfo = {
effectname = self:GetClientInfo( "projfx_effectname", 0 ),
utileffectinfo = Vector( self:GetClientNumber( "projfx_utileffect_scale", 0 ), self:GetClientNumber( "projfx_utileffect_magnitude", 0 ), self:GetClientNumber( "projfx_utileffect_radius", 0 ) ),
}
if self:GetClientNumber( "projfx_color_enabled", 0 ) == 1 then
if self:GetClientNumber( "projfx_color_outofone", 0 ) == 1 then
projinfo.colorinfo = Color( self:GetClientNumber( "projfx_color_r", 0 ), self:GetClientNumber( "projfx_color_g", 0 ), self:GetClientNumber( "projfx_color_b", 0 ), 1 ) //we're using the alpha value to store color_outofone
else
projinfo.colorinfo = Color( self:GetClientNumber( "projfx_color_r", 0 ), self:GetClientNumber( "projfx_color_g", 0 ), self:GetClientNumber( "projfx_color_b", 0 ), 0 )
end
end
end
local impactinfo = nil
if self:GetClientNumber( "impactfx_enabled", 0 ) == 1 then
impactinfo = {
effectname = self:GetClientInfo( "impactfx_effectname", 0 ),
utileffectinfo = Vector( self:GetClientNumber( "impactfx_utileffect_scale", 0 ), self:GetClientNumber( "impactfx_utileffect_magnitude", 0 ), self:GetClientNumber( "impactfx_utileffect_radius", 0 ) ),
}
if self:GetClientNumber( "impactfx_color_enabled", 0 ) == 1 then
if self:GetClientNumber( "impactfx_color_outofone", 0 ) == 1 then
impactinfo.colorinfo = Color( self:GetClientNumber( "impactfx_color_r", 0 ), self:GetClientNumber( "impactfx_color_g", 0 ), self:GetClientNumber( "impactfx_color_b", 0 ), 1 ) //we're using the alpha value to store color_outofone
else
impactinfo.colorinfo = Color( self:GetClientNumber( "impactfx_color_r", 0 ), self:GetClientNumber( "impactfx_color_g", 0 ), self:GetClientNumber( "impactfx_color_b", 0 ), 0 )
end
end
end
local attachnum = self:GetOwner():GetInfoNum( "particlecontrol_attachnum", 0 ) //use the standard tool's attachnum var
local repeatrate = self:GetClientNumber( "repeatrate", 0 )
local projmodel = self:GetClientInfo( "projmodel", 0 )
local projmodel_skin = self:GetClientNumber( "projmodel_skin", 0 )
local projmodel_attachnum = self:GetClientNumber( "projmodel_attachnum", 0 )
local projmodel_material = self:GetClientInfo( "projmodel_material", 0 )
local projmodel_invis = self:GetClientNumber( "projmodel_invis", 0 )
local impactfx_effectlifetime = self:GetClientNumber( "impactfx_effectlifetime", 0 )
local projent_spread = self:GetClientNumber( "projent_spread", 0 )
local projent_velocity = self:GetClientNumber( "projent_velocity", 0 )
local projent_gravity = self:GetClientNumber( "projent_gravity", 0 )
local projent_angle = self:GetClientNumber( "projent_angle", 0 )
local projent_spin = self:GetClientNumber( "projent_spin", 0 )
local projent_demomanfix = self:GetClientNumber( "projent_demomanfix", 0 )
local projent_lifetime_prehit = self:GetClientNumber( "projent_lifetime_prehit", 0 )
local projent_lifetime_posthit = self:GetClientNumber( "projent_lifetime_posthit", 0 )
local projent_serverside = self:GetClientNumber( "projent_serverside", 0 )
local numpadkey = self:GetClientNumber( "numpadkey", 0 )
local toggle = self:GetClientNumber( "toggle", 0 )
local starton = self:GetClientNumber( "starton", 0 )
local ply = self:GetOwner()
local propmodel = self:GetClientInfo( "propmodel", 0 )
local propangle = self:GetClientNumber( "propangle", 0 )
//propangle 1: spawn upright
//propangle 2: spawn at surface angle
if !util.IsValidModel(propmodel) then return false end
if !util.IsValidProp(propmodel) then return false end
if CLIENT then return true end
prop = ents.Create( "prop_physics" )
prop:SetModel( propmodel )
prop:SetPos( trace.HitPos - trace.HitNormal * prop:OBBMins().z )
if propangle == 1 then prop:SetAngles(Angle(0,trace.HitNormal:Angle().y,0)) else prop:SetAngles(trace.HitNormal:Angle()) end
prop:SetCollisionGroup(COLLISION_GROUP_NONE)
prop:Spawn()
local shouldweweld = true //don't weld if...
if ( !util.IsValidPhysicsObject(prop, 0) ) then shouldweweld = false end //the prop doesn't have a phys object
if ( !trace.Entity:IsValid() ) then shouldweweld = false end //the thing we clicked on doesn't exist/is the world
if ( trace.Entity && trace.Entity:IsPlayer() ) then shouldweweld = false end //the thing we clicked on is a player
if ( !util.IsValidPhysicsObject( trace.Entity, trace.PhysicsBone ) ) then shouldweweld = false end //the thing we clicked on doesn't have a phys object
if shouldweweld == true then
local const = constraint.Weld( prop, trace.Entity, 0, trace.PhysicsBone, 0, true, true )
else
if util.IsValidPhysicsObject(prop, 0) then prop:GetPhysicsObject():EnableMotion(false) end
end
if self:GetClientNumber( "propinvis", 0 ) == 1 then
prop:SetRenderMode(1) //we need to change the render mode so the transparency actually shows up
prop:SetColor( Color(255,255,255,0) )
duplicator.StoreEntityModifier( prop, "colour", { Color = Color(255,255,255,0), RenderMode = 1, RenderFX = 0 } )
end
undo.Create( "prop" )
undo.AddEntity( prop )
undo.SetPlayer( ply )
undo.Finish( "Prop ("..tostring(propmodel)..")" )
if ( prop:IsValid() ) then
AttachParticleControllerProj( ply, prop, { NewTable = {
ProjFXInfo = projinfo,
ImpactFXInfo = impactinfo,
AttachNum = attachnum,
RepeatRate = repeatrate,
ProjModel = projmodel,
ProjModel_Skin = projmodel_skin,
ProjModel_AttachNum = projmodel_attachnum,
ProjModel_Material = projmodel_material,
ProjModel_Invis = projmodel_invis,
ImpactFX_EffectLifetime = impactfx_effectlifetime,
ProjEnt_Spread = projent_spread,
ProjEnt_Velocity = projent_velocity,
ProjEnt_Gravity = projent_gravity,
ProjEnt_Angle = projent_angle,
ProjEnt_Spin = projent_spin,
ProjEnt_DemomanFix = projent_demomanfix,
ProjEnt_Lifetime_PreHit = projent_lifetime_prehit,
ProjEnt_Lifetime_PostHit = projent_lifetime_posthit,
ProjEnt_Serverside = projent_serverside,
NumpadKey = numpadkey,
Toggle = toggle,
StartOn = starton,
} } )
return true
end
end
function TOOL:Reload( trace )
if ( trace.Entity:IsValid() ) then
local fx = false
if trace.Entity:GetClass() == "prop_effect" and trace.Entity.AttachedEntity then trace.Entity = trace.Entity.AttachedEntity end
for _, asdf in pairs( ents:GetAll() ) do
if asdf:GetClass() == "particlecontroller_proj" and asdf:GetParent() == trace.Entity then
if SERVER then asdf:Remove() end
fx = true
end
end
if SERVER then
duplicator.ClearEntityModifier( trace.Entity, "DupeParticleControllerProj" )
end
return fx
end
end
if CLIENT then
local colorborder = Color(0,0,0,255)
local colorselect = Color(0,255,0,255)
local colorunselect = Color(255,255,255,255)
function TOOL:DrawHUD()
local pl = LocalPlayer()
local tr = pl:GetEyeTrace()
local attachnum = self:GetOwner():GetInfoNum( "particlecontrol_attachnum", 0 ) //use the standard tool's attachnum var
local function DrawHighlightAttachments(ent)
//If there aren't any attachments, then draw the model origin as selected and stop here:
if !ent:GetAttachments() or !ent:GetAttachments()[1] then
local _pos,_ang = ent:GetPos(), ent:GetAngles()
local _pos = _pos:ToScreen()
local textpos = {x = _pos.x+5,y = _pos.y-5}
draw.RoundedBox(0,_pos.x - 3,_pos.y - 3,6,6,colorborder)
draw.RoundedBox(0,_pos.x - 1,_pos.y - 1,2,2,colorselect)
draw.SimpleTextOutlined("0: (origin)","Default",textpos.x,textpos.y,colorselect,TEXT_ALIGN_LEFT,TEXT_ALIGN_BOTTOM,2,colorborder)
return
end
//Draw the unselected model origin, if applicable:
if ent:GetAttachments()[attachnum] then
local _pos,_ang = ent:GetPos(), ent:GetAngles()
local _pos = _pos:ToScreen()
local textpos = {x = _pos.x+5,y = _pos.y-5}
draw.RoundedBox(0,_pos.x - 2,_pos.y - 2,4,4,colorborder)
draw.RoundedBox(0,_pos.x - 1,_pos.y - 1,2,2,colorunselect)
draw.SimpleTextOutlined("0: (origin)","Default",textpos.x,textpos.y,colorunselect,TEXT_ALIGN_LEFT,TEXT_ALIGN_BOTTOM,1,colorborder)
end
//Draw the unselected attachment points:
for _, table in pairs(ent:GetAttachments()) do
local _pos,_ang = ent:GetAttachment(table.id).Pos,ent:GetAttachment(table.id).Ang
local _pos = _pos:ToScreen()
local textpos = {x = _pos.x+5,y = _pos.y-5}
if table.id != attachnum then
draw.RoundedBox(0,_pos.x - 2,_pos.y - 2,4,4,colorborder)
draw.RoundedBox(0,_pos.x - 1,_pos.y - 1,2,2,colorunselect)
draw.SimpleTextOutlined(table.id ..": ".. table.name,"Default",textpos.x,textpos.y,colorunselect,TEXT_ALIGN_LEFT,TEXT_ALIGN_BOTTOM,1,colorborder)
end
end
//Draw the selected attachment point or model origin last, so it renders above all the others:
if !ent:GetAttachments()[attachnum] then
//Model origin
local _pos,_ang = ent:GetPos(), ent:GetAngles()
local _pos = _pos:ToScreen()
local textpos = {x = _pos.x+5,y = _pos.y-5}
draw.RoundedBox(0,_pos.x - 3,_pos.y - 3,6,6,colorborder)
draw.RoundedBox(0,_pos.x - 1,_pos.y - 1,2,2,colorselect)
draw.SimpleTextOutlined("0: (origin)","Default",textpos.x,textpos.y,colorselect,TEXT_ALIGN_LEFT,TEXT_ALIGN_BOTTOM,2,colorborder)
else
//Attachment
local _pos,_ang = ent:GetAttachment(attachnum).Pos,ent:GetAttachment(attachnum).Ang
local _pos = _pos:ToScreen()
local textpos = {x = _pos.x+5,y = _pos.y-5}
draw.RoundedBox(0,_pos.x - 3,_pos.y - 3,6,6,colorborder)
draw.RoundedBox(0,_pos.x - 1,_pos.y - 1,2,2,colorselect)
draw.SimpleTextOutlined(attachnum ..": ".. ent:GetAttachments()[attachnum].name,"Default",textpos.x,textpos.y,colorselect,TEXT_ALIGN_LEFT,TEXT_ALIGN_BOTTOM,2,colorborder)
end
end
if IsValid(tr.Entity) and tr.Entity == self.HighlightedEnt then
DrawHighlightAttachments(self.HighlightedEnt)
return end
if IsValid(tr.Entity) and tr.Entity != self.HighlightedEnt then
//unhighlight the old ent if it exists
if self.HighlightedEnt != nil then
self.HighlightedEnt = nil
end
//highlight the new ent
self.HighlightedEnt = tr.Entity
end
if !IsValid(tr.Entity) and self.HighlightedEnt != nil then
self.HighlightedEnt = nil
end
end
function TOOL:Holster()
if self.HighlightedEnt != nil then
self.HighlightedEnt = nil
end
end
//All credit for the toolgun scroll wheel code goes to the Wiremod devs. You guys are the best.
local function get_active_tool(ply, tool)
-- find toolgun
local activeWep = ply:GetActiveWeapon()
if not IsValid(activeWep) or activeWep:GetClass() ~= "gmod_tool" or activeWep.Mode ~= tool then return end
return activeWep:GetToolObject(tool)
end
local function hookfunc( ply, bind, pressed )
if not pressed then return end
if bind == "invnext" then
local self = get_active_tool(ply, "particlecontrol_proj")
if not self then return end
return self:ScrollDown(ply:GetEyeTraceNoCursor())
elseif bind == "invprev" then
local self = get_active_tool(ply, "particlecontrol_proj")
if not self then return end
return self:ScrollUp(ply:GetEyeTraceNoCursor())
end
end
if game.SinglePlayer() then -- wtfgarry (have to have a delay in single player or the hook won't get added)
timer.Simple(5,function() hook.Add( "PlayerBindPress", "particlecontrol_proj_playerbindpress", hookfunc ) end)
else
hook.Add( "PlayerBindPress", "particlecontrol_proj_playerbindpress", hookfunc )
end
//End shamefully copied code here.
function TOOL:Scroll(trace,dir)
if !IsValid(self.HighlightedEnt) then return end
local attachcount = 0
if self.HighlightedEnt:GetAttachments() then attachcount = table.Count(self.HighlightedEnt:GetAttachments()) end
local oldattachnum = self:GetOwner():GetInfoNum( "particlecontrol_attachnum", 0 ) //use the standard tool's attachnum var
if oldattachnum > attachcount then oldattachnum = 0 end
local attachnum = oldattachnum + dir
if attachnum < 0 then attachnum = attachcount end
if attachnum > attachcount then attachnum = 0 end
RunConsoleCommand("particlecontrol_attachnum", tostring(attachnum)) //use the standard tool's attachnum var
self:GetOwner():EmitSound("weapons/pistol/pistol_empty.wav")
return true
end
function TOOL:ScrollUp(trace) return self:Scroll(trace,-1) end
function TOOL:ScrollDown(trace) return self:Scroll(trace,1) end
end
if SERVER then
local function SpawnParticleControllerProj(ply, ent, DataTable)
if DataTable == nil or DataTable == {} or DataTable.ProjModel == nil or ent == nil or !IsValid(ent) then return end
local ParticleControlProj = ents.Create( "particlecontroller_proj" )
ParticleControlProj:SetPos(ent:GetPos())
ParticleControlProj:SetAngles(ent:GetAngles())
ParticleControlProj:SetParent(ent)
ent:DeleteOnRemove(ParticleControlProj)
ParticleControlProj:SetTargetEnt(ent)
if DataTable.ProjFXInfo != nil then
ParticleControlProj:SetProjFX_EffectName(DataTable.ProjFXInfo.effectname)
ParticleControlProj:SetProjFX_UtilEffectInfo(DataTable.ProjFXInfo.utileffectinfo)
if DataTable.ProjFXInfo.colorinfo != nil then
local projfxcolor = Vector(DataTable.ProjFXInfo.colorinfo.r, DataTable.ProjFXInfo.colorinfo.g, DataTable.ProjFXInfo.colorinfo.b)
if DataTable.ProjFXInfo.colorinfo.a then
projfxcolor = projfxcolor / 255
end
ParticleControlProj:SetProjFX_ColorInfo( projfxcolor )
else
ParticleControlProj:SetProjFX_ColorInfo( Vector(0,0,0) )
end
else
ParticleControlProj:SetProjFX_EffectName("")
end
if DataTable.ImpactFXInfo != nil then
ParticleControlProj:SetImpactFX_EffectName(DataTable.ImpactFXInfo.effectname)
ParticleControlProj:SetImpactFX_UtilEffectInfo(DataTable.ImpactFXInfo.utileffectinfo)
if DataTable.ImpactFXInfo.colorinfo != nil then
local impactfxcolor = Vector(DataTable.ImpactFXInfo.colorinfo.r, DataTable.ImpactFXInfo.colorinfo.g, DataTable.ImpactFXInfo.colorinfo.b)
if DataTable.ImpactFXInfo.colorinfo.a then
impactfxcolor = impactfxcolor / 255
end
ParticleControlProj:SetImpactFX_ColorInfo( impactfxcolor )
else
ParticleControlProj:SetImpactFX_ColorInfo( Vector(0,0,0) )
end
else
ParticleControlProj:SetImpactFX_EffectName("")
end
ParticleControlProj:SetAttachNum(DataTable.AttachNum)
ParticleControlProj:SetRepeatRate(DataTable.RepeatRate)
ParticleControlProj:SetProjModel(DataTable.ProjModel)
ParticleControlProj:SetSkin(DataTable.ProjModel_Skin) //also use the controller ent to store the skin
ParticleControlProj:SetProjModel_AttachNum(DataTable.ProjModel_AttachNum)
ParticleControlProj:SetMaterial(DataTable.ProjModel_Material) //and the material
ParticleControlProj:SetProjModel_Invis( tobool(DataTable.ProjModel_Invis) )
ParticleControlProj:SetImpactFX_EffectLifetime(DataTable.ImpactFX_EffectLifetime)
ParticleControlProj:SetProjEnt_Spread(DataTable.ProjEnt_Spread)
ParticleControlProj:SetProjEnt_Velocity(DataTable.ProjEnt_Velocity)
ParticleControlProj:SetProjEnt_Gravity( tobool(DataTable.ProjEnt_Gravity) )
ParticleControlProj:SetProjEnt_Angle(DataTable.ProjEnt_Angle)
ParticleControlProj:SetProjEnt_Spin(DataTable.ProjEnt_Spin)
ParticleControlProj:SetProjEnt_DemomanFix( tobool(DataTable.ProjEnt_DemomanFix) )
ParticleControlProj:SetProjEnt_Lifetime_PreHit(DataTable.ProjEnt_Lifetime_PreHit)
ParticleControlProj:SetProjEnt_Lifetime_PostHit(DataTable.ProjEnt_Lifetime_PostHit)
ParticleControlProj:SetProjEnt_Serverside( tobool(DataTable.ProjEnt_Serverside) )
ParticleControlProj:SetActive( tobool(DataTable.StartOn) )
ParticleControlProj:SetToggle( tobool(DataTable.Toggle) )
ParticleControlProj:SetNumpadKey(DataTable.NumpadKey)
numpad.OnDown( ply, DataTable.NumpadKey, "Particle_Press", ParticleControlProj )
numpad.OnUp( ply, DataTable.NumpadKey, "Particle_Release", ParticleControlProj )
ParticleControlProj:SetNumpadState("")
ParticleControlProj:Spawn()
ParticleControlProj:Activate()
end
function AttachParticleControllerProj( ply, ent, Data )
if Data.NewTable then
SpawnParticleControllerProj(ply, ent, Data.NewTable)
local dupetable = {}
if ent.EntityMods and ent.EntityMods.DupeParticleControllerProj then dupetable = ent.EntityMods.DupeParticleControllerProj end
table.insert(dupetable, Data.NewTable)
duplicator.StoreEntityModifier( ent, "DupeParticleControllerProj", dupetable )
return end
end
function DupeParticleControllerProj( ply, ent, Data )
//due to a problem with the easy bonemerge tool that causes entity modifiers to be applied TWICE, we need to remove the effects that were added the first time
for _, asdf in pairs( ents:GetAll() ) do
if asdf:GetClass() == "particlecontroller_proj" and asdf:GetParent() == ent then
asdf:Remove()
end
end
for _, DataTable in pairs (Data) do
SpawnParticleControllerProj(ply, ent, DataTable)
end
end
duplicator.RegisterEntityModifier( "DupeParticleControllerProj", DupeParticleControllerProj )
end
//we're still testing out a lot of stuff with the cpanel, so let's add a way to refresh it by reselecting the tool
--[[
TOOL.ClientConVar[ "refresh" ] = 1
function TOOL:Think()
if SERVER then return end
if self:GetClientNumber("refresh") == 1 then
RunConsoleCommand("particlecontrol_proj_refresh", "0");
//refresh the cpanel
local panel = controlpanel.Get( "particlecontrol_proj" )
if ( !panel ) then return end
panel:ClearControls()
self.BuildCPanel(panel)
end
end
function TOOL:Deploy()
RunConsoleCommand("particlecontrol_proj_refresh", "1");
end
]]
local ConVarsDefault = TOOL:BuildConVarList()
function TOOL.BuildCPanel(panel)
panel:AddControl( "Header", { Description = "#tool.particlecontrol_proj.help" } )
//Presets
panel:AddControl( "ComboBox", {
MenuButton = 1,
Folder = "particlecontrol_proj",
Options = {
//[ "#preset.default" ] = ConVarsDefault
[ "Example: Generic Rockets" ] = ConVarsDefault,
[ "Example: TF2 Rockets" ] = { particlecontrol_proj_impactfx_color_b = "0", particlecontrol_proj_impactfx_color_enabled = "0", particlecontrol_proj_impactfx_color_g = "20", particlecontrol_proj_impactfx_color_outofone = "0", particlecontrol_proj_impactfx_color_r = "255", particlecontrol_proj_impactfx_effectlifetime = "1.000000", particlecontrol_proj_impactfx_effectname = "ExplosionCore_Wall", particlecontrol_proj_impactfx_enabled = "1", particlecontrol_proj_impactfx_utileffect_magnitude = "1", particlecontrol_proj_impactfx_utileffect_radius = "10", particlecontrol_proj_impactfx_utileffect_scale = "1", particlecontrol_proj_numpadkey = "52", particlecontrol_proj_projent_angle = "0", particlecontrol_proj_projent_demomanfix = "0", particlecontrol_proj_projent_gravity = "0", particlecontrol_proj_projent_lifetime_posthit = "0.000000", particlecontrol_proj_projent_lifetime_prehit = "10.000000", particlecontrol_proj_projent_serverside = "0", particlecontrol_proj_projent_spin = "0",
particlecontrol_proj_projent_spread = "0", particlecontrol_proj_projent_velocity = "1100.000000", particlecontrol_proj_projfx_color_b = "0", particlecontrol_proj_projfx_color_enabled = "0", particlecontrol_proj_projfx_color_g = "20", particlecontrol_proj_projfx_color_outofone = "0", particlecontrol_proj_projfx_color_r = "255", particlecontrol_proj_projfx_effectname = "rockettrail", particlecontrol_proj_projfx_enabled = "1", particlecontrol_proj_projfx_utileffect_magnitude = "1", particlecontrol_proj_projfx_utileffect_radius = "10", particlecontrol_proj_projfx_utileffect_scale = "1", particlecontrol_proj_projmodel = "models/weapons/w_models/w_rocket.mdl", particlecontrol_proj_projmodel_attachnum = "1", particlecontrol_proj_projmodel_invis = "0", particlecontrol_proj_projmodel_skin = "0", particlecontrol_proj_propangle = "2", particlecontrol_proj_propinvis = "0", particlecontrol_proj_propmodel = "models/weapons/w_smg1.mdl", particlecontrol_proj_repeatrate = "0.800000",
particlecontrol_proj_starton = "1", particlecontrol_proj_toggle = "1" },
[ "Example: TF2 Grenades, red" ] = { particlecontrol_proj_impactfx_color_b = "0", particlecontrol_proj_impactfx_color_enabled = "0", particlecontrol_proj_impactfx_color_g = "20", particlecontrol_proj_impactfx_color_outofone = "0", particlecontrol_proj_impactfx_color_r = "255", particlecontrol_proj_impactfx_effectlifetime = "1.000000", particlecontrol_proj_impactfx_effectname = "ExplosionCore_MidAir", particlecontrol_proj_impactfx_enabled = "1", particlecontrol_proj_impactfx_utileffect_magnitude = "1", particlecontrol_proj_impactfx_utileffect_radius = "10", particlecontrol_proj_impactfx_utileffect_scale = "1", particlecontrol_proj_numpadkey = "52", particlecontrol_proj_projent_angle = "0", particlecontrol_proj_projent_demomanfix = "0", particlecontrol_proj_projent_gravity = "1", particlecontrol_proj_projent_lifetime_posthit = "2.300000", particlecontrol_proj_projent_lifetime_prehit = "2.300000", particlecontrol_proj_projent_serverside = "0", particlecontrol_proj_projent_spin = "4",
particlecontrol_proj_projent_spread = "0", particlecontrol_proj_projent_velocity = "1217.000000", particlecontrol_proj_projfx_color_b = "0", particlecontrol_proj_projfx_color_enabled = "0", particlecontrol_proj_projfx_color_g = "20", particlecontrol_proj_projfx_color_outofone = "0", particlecontrol_proj_projfx_color_r = "255", particlecontrol_proj_projfx_effectname = "pipebombtrail_red", particlecontrol_proj_projfx_enabled = "1", particlecontrol_proj_projfx_utileffect_magnitude = "1", particlecontrol_proj_projfx_utileffect_radius = "10", particlecontrol_proj_projfx_utileffect_scale = "1", particlecontrol_proj_projmodel = "models/weapons/w_models/w_grenade_grenadelauncher.mdl", particlecontrol_proj_projmodel_attachnum = "0", particlecontrol_proj_projmodel_invis = "0", particlecontrol_proj_projmodel_skin = "0", particlecontrol_proj_propangle = "2", particlecontrol_proj_propinvis = "0", particlecontrol_proj_propmodel = "models/weapons/w_smg1.mdl", particlecontrol_proj_repeatrate = "0.600000",
particlecontrol_proj_starton = "1", particlecontrol_proj_toggle = "1" },
[ "Example: TF2 Grenades, blue" ] = { particlecontrol_proj_impactfx_color_b = "0", particlecontrol_proj_impactfx_color_enabled = "0", particlecontrol_proj_impactfx_color_g = "20", particlecontrol_proj_impactfx_color_outofone = "0", particlecontrol_proj_impactfx_color_r = "255", particlecontrol_proj_impactfx_effectlifetime = "1.000000", particlecontrol_proj_impactfx_effectname = "ExplosionCore_MidAir", particlecontrol_proj_impactfx_enabled = "1", particlecontrol_proj_impactfx_utileffect_magnitude = "1", particlecontrol_proj_impactfx_utileffect_radius = "10", particlecontrol_proj_impactfx_utileffect_scale = "1", particlecontrol_proj_numpadkey = "52", particlecontrol_proj_projent_angle = "0", particlecontrol_proj_projent_demomanfix = "0", particlecontrol_proj_projent_gravity = "1", particlecontrol_proj_projent_lifetime_posthit = "2.300000", particlecontrol_proj_projent_lifetime_prehit = "2.300000", particlecontrol_proj_projent_serverside = "0", particlecontrol_proj_projent_spin = "4",
particlecontrol_proj_projent_spread = "0", particlecontrol_proj_projent_velocity = "1217.000000", particlecontrol_proj_projfx_color_b = "0", particlecontrol_proj_projfx_color_enabled = "0", particlecontrol_proj_projfx_color_g = "20", particlecontrol_proj_projfx_color_outofone = "0", particlecontrol_proj_projfx_color_r = "255", particlecontrol_proj_projfx_effectname = "pipebombtrail_blue", particlecontrol_proj_projfx_enabled = "1", particlecontrol_proj_projfx_utileffect_magnitude = "1", particlecontrol_proj_projfx_utileffect_radius = "10", particlecontrol_proj_projfx_utileffect_scale = "1", particlecontrol_proj_projmodel = "models/weapons/w_models/w_grenade_grenadelauncher.mdl", particlecontrol_proj_projmodel_attachnum = "0", particlecontrol_proj_projmodel_invis = "0", particlecontrol_proj_projmodel_skin = "1", particlecontrol_proj_propangle = "2", particlecontrol_proj_propinvis = "0", particlecontrol_proj_propmodel = "models/weapons/w_smg1.mdl", particlecontrol_proj_repeatrate = "0.600000",
particlecontrol_proj_starton = "1", particlecontrol_proj_toggle = "1" },
},
CVars = table.GetKeys( ConVarsDefault )
} )
panel:AddControl( "Checkbox", { Label = "Enable projectile effects?", Command = "particlecontrol_proj_projfx_enabled" } )
AddParticleBrowser(panel, {
name = "Projectile Effect",
commands = {
effectname = "particlecontrol_proj_projfx_effectname",
color = "particlecontrol_proj_projfx_color",
utileffect = "particlecontrol_proj_projfx_utileffect",
enabled = "particlecontrol_proj_projfx_enabled",
},
})
panel:AddControl( "Checkbox", { Label = "Enable impact/expire effects?", Command = "particlecontrol_proj_impactfx_enabled" } )
AddParticleBrowser(panel, {
name = "Impact/Expire Effect",
commands = {
effectname = "particlecontrol_proj_impactfx_effectname",
color = "particlecontrol_proj_impactfx_color",
utileffect = "particlecontrol_proj_impactfx_utileffect",
enabled = "particlecontrol_proj_impactfx_enabled",
},
})
//panel:AddControl( "Label", { Text = "" } )
panel:AddControl( "Label", { Text = "" } )
panel:AddControl("Slider", {
Label = "Attachment",
Type = "Integer",
Min = "0",
Max = "10",
Command = "particlecontrol_attachnum", //use the standard tool's attachnum var
})
panel:ControlHelp( "Attachment point on the model to fire projectiles from. Set to 0 to fire from the model origin." )
panel:AddControl("Slider", {
Label = "Repeat Rate",
Type = "Float",
Min = "0",
Max = "1",
Command = "particlecontrol_proj_repeatrate"
})
panel:ControlHelp( "How often the projectile fires. Set to 0 to not repeat." )
panel:AddControl( "Label", { Text = "" } )
panel:AddControl( "Label", { Text = "" } )
local projmodellist = { Label = "Projectile Model:", ConVar = "particlecontrol_proj_projmodel", Category = "Projectile Model", Height = 1, Models = {} }
projmodellist.Models["models/hunter/plates/plate.mdl"] = {}
projmodellist.Models["models/weapons/w_missile.mdl"] = {}
projmodellist.Models["models/weapons/w_models/w_rocket.mdl"] = {}
projmodellist.Models["models/weapons/w_models/w_grenade_grenadelauncher.mdl"] = {}
panel:AddControl( "PropSelect", projmodellist )
local projmodelentry = vgui.Create( "DTextEntry", panel )
projmodelentry:SetConVar( "particlecontrol_proj_projmodel" )
panel:AddItem(projmodelentry)
panel:AddControl("Slider", {
Label = "Projectile Skin",
Type = "Integer",
Min = "0",
Max = "10",
Command = "particlecontrol_proj_projmodel_skin",
})
panel:AddControl("Slider", {
Label = "Projectile Attachment",
Type = "Integer",
Min = "0",
Max = "10",
Command = "particlecontrol_proj_projmodel_attachnum",
})
panel:ControlHelp( "Attachment point on the projectile to attach the effect to. Set to 0 to attach to model origin." )
panel:AddControl("TextBox", {
Label = "Projectile Material",
Description = "",
MaxLength = 255,
Text = "",
Command = "particlecontrol_proj_projmodel_material",
})
panel:AddControl( "Checkbox", { Label = "Invisible projectiles (particles only)", Command = "particlecontrol_proj_projmodel_invis" } )
panel:AddControl( "Label", { Text = "" } )
panel:AddControl( "Label", { Text = "" } )
panel:AddControl("Slider", {
Label = "Projectile Spread",
Type = "Float",
Min = "0",
Max = "1",
Command = "particlecontrol_proj_projent_spread"
})
panel:ControlHelp( "Each unit is 90 degrees of spread - you can type in 2 for 180 degrees or even 4 for 360 degrees." )
panel:AddControl("Slider", {
Label = "Projectile Velocity",
Type = "Float",
Min = "0",
Max = "3000",
Command = "particlecontrol_proj_projent_velocity"
})
//panel:ControlHelp( "" )
panel:AddControl( "Checkbox", { Label = "Projectile Gravity", Command = "particlecontrol_proj_projent_gravity" } )
panel:AddControl( "ComboBox", {
Label = "Projectile Angle",
MenuButton = "0",
Options = {
["Forward"] = { particlecontrol_proj_projent_angle = 0 },
["Left"] = { particlecontrol_proj_projent_angle = 1 },
["Right"] = { particlecontrol_proj_projent_angle = 2 },
["Up"] = { particlecontrol_proj_projent_angle = 3 },
["Down"] = { particlecontrol_proj_projent_angle = 4 },
["Back"] = { particlecontrol_proj_projent_angle = 5 },
}
})
panel:AddControl( "ComboBox", {
Label = "Projectile Spin",
MenuButton = "0",
Options = {
["Don't spin"] = { particlecontrol_proj_projent_spin = 0 },
["Spin pitch"] = { particlecontrol_proj_projent_spin = 1 },
["Spin yaw"] = { particlecontrol_proj_projent_spin = 2 },
["Spin roll"] = { particlecontrol_proj_projent_spin = 3 },
["Spin random"] = { particlecontrol_proj_projent_spin = 4 },
}
})
panel:AddControl( "Checkbox", { Label = "Demoman Weapon Fix", Command = "particlecontrol_proj_projent_demomanfix" } )
panel:ControlHelp( "Demoman weapon props have their muzzle attachment at an angle for some reason. Use this to fix it." )
panel:AddControl("Slider", {
Label = "Lifetime",
Type = "Float",
Min = "0",
Max = "10",
Command = "particlecontrol_proj_projent_lifetime_prehit"
})
panel:ControlHelp( "How long projectiles last after being launched." )
panel:AddControl("Slider", {
Label = "Lifetime (after impact)",
Type = "Float",
Min = "0",
Max = "10",
Command = "particlecontrol_proj_projent_lifetime_posthit"
})
panel:ControlHelp( "How long projectiles last after hitting something. Set to 0 to expire on impact." ) //TODO: how to explain that lifetime before hit and lifetime after hit are separate timers?
panel:AddControl( "Checkbox", { Label = "Serverside projectiles?", Command = "particlecontrol_proj_projent_serverside" } )
panel:ControlHelp( "Use serverside props for projectiles. These will collide properly with everything instead of passing through, but they'll also put a lot more stress on the game (meaning more lag), and they'll show up in the wrong spot if bonemerged. Only turn this on if you need it." )
panel:AddControl("Slider", {
Label = "Impact Effect Lifetime",
Type = "Float",
Min = "0.5",
Max = "5",
Command = "particlecontrol_proj_impactfx_effectlifetime"
})
//panel:ControlHelp( "Number of seconds before impact effects are removed." )
panel:AddControl( "Label", { Text = "" } )
panel:AddControl( "Label", { Text = "" } )
local modellist = { Label = "Prop:", ConVar = "particlecontrol_proj_propmodel", Category = "Prop", Height = 1, Models = {} }
modellist.Models["models/hunter/plates/plate025x025.mdl"] = {}
modellist.Models["models/hunter/plates/plate.mdl"] = {}
modellist.Models["models/weapons/w_smg1.mdl"] = {}
modellist.Models["models/weapons/w_models/w_rocketlauncher.mdl"] = {}
panel:AddControl( "PropSelect", modellist )
panel:AddControl( "ComboBox", {
Label = "Prop Angle",
MenuButton = "0",
Options = {
["Spawn upright"] = { particlecontrol_proj_propangle = "1" },
["Spawn at surface angle"] = { particlecontrol_proj_propangle = "2" }
}
})
panel:AddControl( "Checkbox", { Label = "Invisible prop (particles only)", Command = "particlecontrol_proj_propinvis" } )
panel:AddControl( "Label", { Text = "" } )
panel:AddControl( "Label", { Text = "" } )
panel:AddControl( "Numpad", {
Label = "Effect Key",
Command = "particlecontrol_proj_numpadkey",
ButtonSize = 22
})
panel:AddControl( "Checkbox", { Label = "Toggle", Command = "particlecontrol_proj_toggle" } )
panel:AddControl( "Checkbox", { Label = "Start on?", Command = "particlecontrol_proj_starton" } )
end