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wnsrc/lua/weapons/gmod_tool/stools/particlecontrol_tracer.lua
lifestorm 94063e4369 Upload
2024-08-04 22:55:00 +03:00

712 lines
28 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
TOOL.Category = "Particle Controller"
TOOL.Name = "ParCtrl - Tracers"
TOOL.Command = nil
TOOL.ConfigName = ""
TOOL.HighlightedEnt = nil
TOOL.ClientConVar[ "effectname" ] = "!UTILEFFECT!AR2Tracer"
//TOOL.ClientConVar[ "utileffect_scale" ] = "1"
//TOOL.ClientConVar[ "utileffect_magnitude" ] = "1"
//TOOL.ClientConVar[ "utileffect_radius" ] = "10"
TOOL.ClientConVar[ "color_enabled" ] = "0"
TOOL.ClientConVar[ "color_r" ] = "255"
TOOL.ClientConVar[ "color_g" ] = "20"
TOOL.ClientConVar[ "color_b" ] = "0"
TOOL.ClientConVar[ "color_outofone" ] = "0"
TOOL.ClientConVar[ "impactfx_enabled" ] = "1"
TOOL.ClientConVar[ "impactfx_effectname" ] = "!UTILEFFECT!AR2Impact"
TOOL.ClientConVar[ "impactfx_utileffect_scale" ] = "1"
TOOL.ClientConVar[ "impactfx_utileffect_magnitude" ] = "1"
TOOL.ClientConVar[ "impactfx_utileffect_radius" ] = "10"
TOOL.ClientConVar[ "impactfx_color_enabled" ] = "0"
TOOL.ClientConVar[ "impactfx_color_r" ] = "255"
TOOL.ClientConVar[ "impactfx_color_g" ] = "20"
TOOL.ClientConVar[ "impactfx_color_b" ] = "0"
TOOL.ClientConVar[ "impactfx_color_outofone" ] = "0"
//TOOL.ClientConVar[ "attachnum" ] = "1" //we're using the standard tool's attachnum var instead so that the selected attachment stays consistent when swapping between tools
TOOL.ClientConVar[ "repeatrate" ] = "0.1"
TOOL.ClientConVar[ "effectlifetime" ] = "1.0"
TOOL.ClientConVar[ "tracerspread" ] = "0.02"
TOOL.ClientConVar[ "tracercount" ] = "1"
TOOL.ClientConVar[ "leavebulletholes" ] = "1"
TOOL.ClientConVar[ "propmodel" ] = "models/weapons/w_smg1.mdl"
TOOL.ClientConVar[ "propangle" ] = "2"
TOOL.ClientConVar[ "propinvis" ] = "0"
TOOL.ClientConVar[ "numpadkey" ] = "52"
TOOL.ClientConVar[ "toggle" ] = "1"
TOOL.ClientConVar[ "starton" ] = "1"
TOOL.Information = {
{ name = "left0", stage = 0, icon = "gui/lmb.png" },
{ name = "middle0", stage = 0, icon = "gui/mmb.png" },
{ name = "right0", stage = 0, icon = "gui/rmb.png" },
{ name = "reload0", stage = 0, icon = "gui/r.png" },
}
if ( CLIENT ) then
language.Add( "tool.particlecontrol_tracer.name", "Adv. Particle Controller - Tracers" )
language.Add( "tool.particlecontrol_tracer.desc", "Attach tracer effects to things" )
language.Add( "tool.particlecontrol_tracer.help", "Tracer effects are particles that fire out like bullets, with one end at the attachment and the other end where the \"bullet\" hits something." )
language.Add( "tool.particlecontrol_tracer.left0", "Add a tracer effect to an object" )
language.Add( "tool.particlecontrol_tracer.middle0", "Scroll through an object's attachments" )
language.Add( "tool.particlecontrol_tracer.right0", "Attach a new prop with the tracer effect on it" )
language.Add( "tool.particlecontrol_tracer.reload0", "Remove all tracer effects from an object" )
end
util.PrecacheSound("weapons/pistol/pistol_empty.wav")
function TOOL:LeftClick( trace )
local effectname = self:GetClientInfo( "effectname", 0 )
local attachnum = self:GetOwner():GetInfoNum( "particlecontrol_attachnum", 0 ) //use the standard tool's attachnum var
local repeatrate = self:GetClientNumber( "repeatrate", 0 )
local numpadkey = self:GetClientNumber( "numpadkey", 0 )
local toggle = self:GetClientNumber( "toggle", 0 )
local starton = self:GetClientNumber( "starton", 0 )
//local utileffectinfo = Vector( self:GetClientNumber( "utileffect_scale", 0 ), self:GetClientNumber( "utileffect_magnitude", 0 ), self:GetClientNumber( "utileffect_radius", 0 ) )
local colorinfo = nil
if self:GetClientNumber( "color_enabled", 0 ) == 1 then
if self:GetClientNumber( "color_outofone", 0 ) == 1 then
colorinfo = Color( self:GetClientNumber( "color_r", 0 ), self:GetClientNumber( "color_g", 0 ), self:GetClientNumber( "color_b", 0 ), 1 ) //we're using the alpha value to store color_outofone
else
colorinfo = Color( self:GetClientNumber( "color_r", 0 ), self:GetClientNumber( "color_g", 0 ), self:GetClientNumber( "color_b", 0 ), 0 )
end
end
local tracerspread = self:GetClientNumber( "tracerspread", 0 )
local tracercount = self:GetClientNumber( "tracercount", 0 )
local leavebulletholes = self:GetClientNumber( "leavebulletholes", 0 )
local effectlifetime = self:GetClientNumber( "effectlifetime", 0 )
local impactinfo = nil
if self:GetClientNumber( "impactfx_enabled", 0 ) == 1 then
impactinfo = {
effectname = self:GetClientInfo( "impactfx_effectname", 0 ),
utileffectinfo = Vector( self:GetClientNumber( "impactfx_utileffect_scale", 0 ), self:GetClientNumber( "impactfx_utileffect_magnitude", 0 ), self:GetClientNumber( "impactfx_utileffect_radius", 0 ) ),
}
if self:GetClientNumber( "impactfx_color_enabled", 0 ) == 1 then
if self:GetClientNumber( "impactfx_color_outofone", 0 ) == 1 then
impactinfo.colorinfo = Color( self:GetClientNumber( "impactfx_color_r", 0 ), self:GetClientNumber( "impactfx_color_g", 0 ), self:GetClientNumber( "impactfx_color_b", 0 ), 1 ) //we're using the alpha value to store color_outofone
else
impactinfo.colorinfo = Color( self:GetClientNumber( "impactfx_color_r", 0 ), self:GetClientNumber( "impactfx_color_g", 0 ), self:GetClientNumber( "impactfx_color_b", 0 ), 0 )
end
end
end
local ply = self:GetOwner()
if ( trace.Entity:IsValid() ) then
if CLIENT then return true end
if trace.Entity:GetClass() == "prop_effect" and trace.Entity.AttachedEntity then trace.Entity = trace.Entity.AttachedEntity end
AttachParticleControllerTracer( ply, trace.Entity, { NewTable = {
EffectName = effectname,
AttachNum = attachnum,
RepeatRate = repeatrate,
Toggle = toggle,
StartOn = starton,
NumpadKey = numpadkey,
ColorInfo = colorinfo,
TracerSpread = tracerspread,
TracerCount = tracercount,
LeaveBulletHoles = leavebulletholes,
EffectLifetime = effectlifetime,
ImpactInfo = impactinfo,
} } )
return true
end
end
function TOOL:RightClick( trace )
local effectname = self:GetClientInfo( "effectname", 0 )
local attachnum = self:GetOwner():GetInfoNum( "particlecontrol_attachnum", 0 ) //use the standard tool's attachnum var
local repeatrate = self:GetClientNumber( "repeatrate", 0 )
local numpadkey = self:GetClientNumber( "numpadkey", 0 )
local toggle = self:GetClientNumber( "toggle", 0 )
local starton = self:GetClientNumber( "starton", 0 )
//local utileffectinfo = Vector( self:GetClientNumber( "utileffect_scale", 0 ), self:GetClientNumber( "utileffect_magnitude", 0 ), self:GetClientNumber( "utileffect_radius", 0 ) )
local colorinfo = nil
if self:GetClientNumber( "color_enabled", 0 ) == 1 then
if self:GetClientNumber( "color_outofone", 0 ) == 1 then
colorinfo = Color( self:GetClientNumber( "color_r", 0 ), self:GetClientNumber( "color_g", 0 ), self:GetClientNumber( "color_b", 0 ), 1 ) //we're using the alpha value to store color_outofone
else
colorinfo = Color( self:GetClientNumber( "color_r", 0 ), self:GetClientNumber( "color_g", 0 ), self:GetClientNumber( "color_b", 0 ), 0 )
end
end
local tracerspread = self:GetClientNumber( "tracerspread", 0 )
local tracercount = self:GetClientNumber( "tracercount", 0 )
local leavebulletholes = self:GetClientNumber( "leavebulletholes", 0 )
local effectlifetime = self:GetClientNumber( "effectlifetime", 0 )
local impactinfo = nil
if self:GetClientNumber( "impactfx_enabled", 0 ) == 1 then
impactinfo = {
effectname = self:GetClientInfo( "impactfx_effectname", 0 ),
utileffectinfo = Vector( self:GetClientNumber( "impactfx_utileffect_scale", 0 ), self:GetClientNumber( "impactfx_utileffect_magnitude", 0 ), self:GetClientNumber( "impactfx_utileffect_radius", 0 ) ),
}
if self:GetClientNumber( "impactfx_color_enabled", 0 ) == 1 then
if self:GetClientNumber( "impactfx_color_outofone", 0 ) == 1 then
impactinfo.colorinfo = Color( self:GetClientNumber( "impactfx_color_r", 0 ), self:GetClientNumber( "impactfx_color_g", 0 ), self:GetClientNumber( "impactfx_color_b", 0 ), 1 ) //we're using the alpha value to store color_outofone
else
impactinfo.colorinfo = Color( self:GetClientNumber( "impactfx_color_r", 0 ), self:GetClientNumber( "impactfx_color_g", 0 ), self:GetClientNumber( "impactfx_color_b", 0 ), 0 )
end
end
end
local ply = self:GetOwner()
local propmodel = self:GetClientInfo( "propmodel", 0 )
local propangle = self:GetClientNumber( "propangle", 0 )
//propangle 1: spawn upright
//propangle 2: spawn at surface angle
if !util.IsValidModel(propmodel) then return false end
if !util.IsValidProp(propmodel) then return false end
if CLIENT then return true end
prop = ents.Create( "prop_physics" )
prop:SetModel( propmodel )
prop:SetPos( trace.HitPos - trace.HitNormal * prop:OBBMins().z )
if propangle == 1 then prop:SetAngles(Angle(0,trace.HitNormal:Angle().y,0)) else prop:SetAngles(trace.HitNormal:Angle()) end
prop:SetCollisionGroup(20) //COLLISION_GROUP_NONE, nocollide with everything except world
prop:Spawn()
local shouldweweld = true //don't weld if...
if ( !util.IsValidPhysicsObject(prop, 0) ) then shouldweweld = false end //the prop doesn't have a phys object
if ( !trace.Entity:IsValid() ) then shouldweweld = false end //the thing we clicked on doesn't exist/is the world
if ( trace.Entity && trace.Entity:IsPlayer() ) then shouldweweld = false end //the thing we clicked on is a player
if ( !util.IsValidPhysicsObject( trace.Entity, trace.PhysicsBone ) ) then shouldweweld = false end //the thing we clicked on doesn't have a phys object
if shouldweweld == true then
local const = constraint.Weld( prop, trace.Entity, 0, trace.PhysicsBone, 0, true, true )
else
if util.IsValidPhysicsObject(prop, 0) then prop:GetPhysicsObject():EnableMotion(false) end
end
if self:GetClientNumber( "propinvis", 0 ) == 1 then
prop:SetRenderMode(1) //we need to change the render mode so the transparency actually shows up
prop:SetColor( Color(255,255,255,0) )
duplicator.StoreEntityModifier( prop, "colour", { Color = Color(255,255,255,0), RenderMode = 1, RenderFX = 0 } )
end
undo.Create( "prop" )
undo.AddEntity( prop )
undo.SetPlayer( ply )
undo.Finish( "Prop ("..tostring(propmodel)..")" )
if ( prop:IsValid() ) then
AttachParticleControllerTracer( ply, prop, { NewTable = {
EffectName = effectname,
AttachNum = attachnum,
RepeatRate = repeatrate,
Toggle = toggle,
StartOn = starton,
NumpadKey = numpadkey,
ColorInfo = colorinfo,
TracerSpread = tracerspread,
TracerCount = tracercount,
LeaveBulletHoles = leavebulletholes,
EffectLifetime = effectlifetime,
ImpactInfo = impactinfo,
} } )
return true
end
end
function TOOL:Reload( trace )
if ( trace.Entity:IsValid() ) then
local fx = false
if trace.Entity:GetClass() == "prop_effect" and trace.Entity.AttachedEntity then trace.Entity = trace.Entity.AttachedEntity end
for _, asdf in pairs( ents:GetAll() ) do
if asdf:GetClass() == "particlecontroller_tracer" and asdf:GetParent() == trace.Entity then
if SERVER then asdf:Remove() end
fx = true
end
end
if SERVER then
duplicator.ClearEntityModifier( trace.Entity, "DupeParticleControllerTracer" )
end
return fx
end
end
if CLIENT then
local colorborder = Color(0,0,0,255)
local colorselect = Color(0,255,0,255)
local colorunselect = Color(255,255,255,255)
function TOOL:DrawHUD()
local pl = LocalPlayer()
local tr = pl:GetEyeTrace()
local attachnum = self:GetOwner():GetInfoNum( "particlecontrol_attachnum", 0 ) //use the standard tool's attachnum var
local function DrawHighlightAttachments(ent)
//If there aren't any attachments, then draw the model origin as selected and stop here:
if !ent:GetAttachments() or !ent:GetAttachments()[1] then
local _pos,_ang = ent:GetPos(), ent:GetAngles()
local _pos = _pos:ToScreen()
local textpos = {x = _pos.x+5,y = _pos.y-5}
draw.RoundedBox(0,_pos.x - 3,_pos.y - 3,6,6,colorborder)
draw.RoundedBox(0,_pos.x - 1,_pos.y - 1,2,2,colorselect)
draw.SimpleTextOutlined("0: (origin)","Default",textpos.x,textpos.y,colorselect,TEXT_ALIGN_LEFT,TEXT_ALIGN_BOTTOM,2,colorborder)
return
end
//Draw the unselected model origin, if applicable:
if ent:GetAttachments()[attachnum] then
local _pos,_ang = ent:GetPos(), ent:GetAngles()
local _pos = _pos:ToScreen()
local textpos = {x = _pos.x+5,y = _pos.y-5}
draw.RoundedBox(0,_pos.x - 2,_pos.y - 2,4,4,colorborder)
draw.RoundedBox(0,_pos.x - 1,_pos.y - 1,2,2,colorunselect)
draw.SimpleTextOutlined("0: (origin)","Default",textpos.x,textpos.y,colorunselect,TEXT_ALIGN_LEFT,TEXT_ALIGN_BOTTOM,1,colorborder)
end
//Draw the unselected attachment points:
for _, table in pairs(ent:GetAttachments()) do
local _pos,_ang = ent:GetAttachment(table.id).Pos,ent:GetAttachment(table.id).Ang
local _pos = _pos:ToScreen()
local textpos = {x = _pos.x+5,y = _pos.y-5}
if table.id != attachnum then
draw.RoundedBox(0,_pos.x - 2,_pos.y - 2,4,4,colorborder)
draw.RoundedBox(0,_pos.x - 1,_pos.y - 1,2,2,colorunselect)
draw.SimpleTextOutlined(table.id ..": ".. table.name,"Default",textpos.x,textpos.y,colorunselect,TEXT_ALIGN_LEFT,TEXT_ALIGN_BOTTOM,1,colorborder)
end
end
//Draw the selected attachment point or model origin last, so it renders above all the others:
if !ent:GetAttachments()[attachnum] then
//Model origin
local _pos,_ang = ent:GetPos(), ent:GetAngles()
local _pos = _pos:ToScreen()
local textpos = {x = _pos.x+5,y = _pos.y-5}
draw.RoundedBox(0,_pos.x - 3,_pos.y - 3,6,6,colorborder)
draw.RoundedBox(0,_pos.x - 1,_pos.y - 1,2,2,colorselect)
draw.SimpleTextOutlined("0: (origin)","Default",textpos.x,textpos.y,colorselect,TEXT_ALIGN_LEFT,TEXT_ALIGN_BOTTOM,2,colorborder)
else
//Attachment
local _pos,_ang = ent:GetAttachment(attachnum).Pos,ent:GetAttachment(attachnum).Ang
local _pos = _pos:ToScreen()
local textpos = {x = _pos.x+5,y = _pos.y-5}
draw.RoundedBox(0,_pos.x - 3,_pos.y - 3,6,6,colorborder)
draw.RoundedBox(0,_pos.x - 1,_pos.y - 1,2,2,colorselect)
draw.SimpleTextOutlined(attachnum ..": ".. ent:GetAttachments()[attachnum].name,"Default",textpos.x,textpos.y,colorselect,TEXT_ALIGN_LEFT,TEXT_ALIGN_BOTTOM,2,colorborder)
end
end
if IsValid(tr.Entity) and tr.Entity == self.HighlightedEnt then
DrawHighlightAttachments(self.HighlightedEnt)
return end
if IsValid(tr.Entity) and tr.Entity != self.HighlightedEnt then
//unhighlight the old ent if it exists
if self.HighlightedEnt != nil then
self.HighlightedEnt = nil
end
//highlight the new ent
self.HighlightedEnt = tr.Entity
end
if !IsValid(tr.Entity) and self.HighlightedEnt != nil then
self.HighlightedEnt = nil
end
end
function TOOL:Holster()
if self.HighlightedEnt != nil then
self.HighlightedEnt = nil
end
end
//All credit for the toolgun scroll wheel code goes to the Wiremod devs. You guys are the best.
local function get_active_tool(ply, tool)
-- find toolgun
local activeWep = ply:GetActiveWeapon()
if not IsValid(activeWep) or activeWep:GetClass() ~= "gmod_tool" or activeWep.Mode ~= tool then return end
return activeWep:GetToolObject(tool)
end
local function hookfunc( ply, bind, pressed )
if not pressed then return end
if bind == "invnext" then
local self = get_active_tool(ply, "particlecontrol_tracer")
if not self then return end
return self:ScrollDown(ply:GetEyeTraceNoCursor())
elseif bind == "invprev" then
local self = get_active_tool(ply, "particlecontrol_tracer")
if not self then return end
return self:ScrollUp(ply:GetEyeTraceNoCursor())
end
end
if game.SinglePlayer() then -- wtfgarry (have to have a delay in single player or the hook won't get added)
timer.Simple(5,function() hook.Add( "PlayerBindPress", "particlecontrol_tracer_playerbindpress", hookfunc ) end)
else
hook.Add( "PlayerBindPress", "particlecontrol_tracer_playerbindpress", hookfunc )
end
//End shamefully copied code here.
function TOOL:Scroll(trace,dir)
if !IsValid(self.HighlightedEnt) then return end
local attachcount = 0
if self.HighlightedEnt:GetAttachments() then attachcount = table.Count(self.HighlightedEnt:GetAttachments()) end
local oldattachnum = self:GetOwner():GetInfoNum( "particlecontrol_attachnum", 0 ) //use the standard tool's attachnum var
if oldattachnum > attachcount then oldattachnum = 0 end
local attachnum = oldattachnum + dir
if attachnum < 0 then attachnum = attachcount end
if attachnum > attachcount then attachnum = 0 end
RunConsoleCommand("particlecontrol_attachnum", tostring(attachnum)) //use the standard tool's attachnum var
self:GetOwner():EmitSound("weapons/pistol/pistol_empty.wav")
return true
end
function TOOL:ScrollUp(trace) return self:Scroll(trace,-1) end
function TOOL:ScrollDown(trace) return self:Scroll(trace,1) end
end
if SERVER then
local function SpawnParticleControllerTracer(ply, ent, DataTable)
if DataTable == nil or DataTable == {} or DataTable.EffectName == nil or ent == nil or !IsValid(ent) then return end
local ParticleControlTracer = ents.Create( "particlecontroller_tracer" )
ParticleControlTracer:SetPos(ent:GetPos())
ParticleControlTracer:SetAngles(ent:GetAngles())
ParticleControlTracer:SetParent(ent)
ent:DeleteOnRemove(ParticleControlTracer)
ParticleControlTracer:SetTargetEnt(ent)
ParticleControlTracer:SetEffectName(DataTable.EffectName)
ParticleControlTracer:SetAttachNum(DataTable.AttachNum)
//ParticleControlTracer:SetUtilEffectInfo(DataTable.UtilEffectInfo)
if DataTable.ColorInfo != nil then ParticleControlTracer:SetColor(DataTable.ColorInfo) else ParticleControlTracer:SetColor( Color(0,0,0,0) ) end
ParticleControlTracer:SetTracerSpread(DataTable.TracerSpread)
ParticleControlTracer:SetTracerCount(DataTable.TracerCount)
if DataTable.LeaveBulletHoles == 1 or DataTable.LeaveBulletHoles == true then ParticleControlTracer:SetLeaveBulletHoles(true) else ParticleControlTracer:SetLeaveBulletHoles(false) end
ParticleControlTracer:SetEffectLifetime(DataTable.EffectLifetime or 1.00) //old dupes will have nil
if DataTable.ImpactInfo != nil then
ParticleControlTracer:SetImpact_EffectName(DataTable.ImpactInfo.effectname)
ParticleControlTracer:SetImpact_UtilEffectInfo(DataTable.ImpactInfo.utileffectinfo)
if DataTable.ImpactInfo.colorinfo != nil then
local impactcolor = Vector(DataTable.ImpactInfo.colorinfo.r, DataTable.ImpactInfo.colorinfo.g, DataTable.ImpactInfo.colorinfo.b)
if DataTable.ImpactInfo.colorinfo.a then
impactcolor = impactcolor / 255
end
ParticleControlTracer:SetImpact_ColorInfo( impactcolor )
else
ParticleControlTracer:SetImpact_ColorInfo( Vector(0,0,0) )
end
else
ParticleControlTracer:SetImpact_EffectName("")
end
ParticleControlTracer:SetRepeatRate(DataTable.RepeatRate)
if DataTable.StartOn == 1 or DataTable.StartOn == true then ParticleControlTracer:SetActive(true) else ParticleControlTracer:SetActive(false) end
if DataTable.Toggle == 1 or DataTable.Toggle == true then ParticleControlTracer:SetToggle(true) else ParticleControlTracer:SetToggle(false) end
ParticleControlTracer:SetNumpadKey(DataTable.NumpadKey)
numpad.OnDown( ply, DataTable.NumpadKey, "Particle_Press", ParticleControlTracer )
numpad.OnUp( ply, DataTable.NumpadKey, "Particle_Release", ParticleControlTracer )
ParticleControlTracer:SetNumpadState("")
ParticleControlTracer:Spawn()
ParticleControlTracer:Activate()
end
function AttachParticleControllerTracer( ply, ent, Data )
if Data.NewTable then
SpawnParticleControllerTracer(ply, ent, Data.NewTable)
local dupetable = {}
if ent.EntityMods and ent.EntityMods.DupeParticleControllerTracer then dupetable = ent.EntityMods.DupeParticleControllerTracer end
table.insert(dupetable, Data.NewTable)
duplicator.StoreEntityModifier( ent, "DupeParticleControllerTracer", dupetable )
return end
end
function DupeParticleControllerTracer( ply, ent, Data )
//due to a problem with the easy bonemerge tool that causes entity modifiers to be applied TWICE, we need to remove the effects that were added the first time
for _, asdf in pairs( ents:GetAll() ) do
if asdf:GetClass() == "particlecontroller_tracer" and asdf:GetParent() == ent then
asdf:Remove()
end
end
for _, DataTable in pairs (Data) do
SpawnParticleControllerTracer(ply, ent, DataTable)
end
end
duplicator.RegisterEntityModifier( "DupeParticleControllerTracer", DupeParticleControllerTracer )
end
//we're still testing out a lot of stuff with the cpanel, so let's add a way to refresh it by reselecting the tool
--[[
TOOL.ClientConVar[ "refresh" ] = 1
function TOOL:Think()
if SERVER then return end
if self:GetClientNumber("refresh") == 1 then
RunConsoleCommand("particlecontrol_tracer_refresh", "0");
//refresh the cpanel
local panel = controlpanel.Get( "particlecontrol_tracer" )
if ( !panel ) then return end
panel:ClearControls()
self.BuildCPanel(panel)
end
end
function TOOL:Deploy()
RunConsoleCommand("particlecontrol_tracer_refresh", "1");
end
]]
local ConVarsDefault = TOOL:BuildConVarList()
function TOOL.BuildCPanel(panel)
panel:AddControl( "Header", { Description = "#tool.particlecontrol_tracer.help" } )
//Presets
panel:AddControl( "ComboBox", {
MenuButton = 1,
Folder = "particlecontrol_tracer",
Options = {
//[ "#preset.default" ] = ConVarsDefault
[ "Example: Pulse Rifle" ] = ConVarsDefault,
[ "Example: Generic Bullets" ] = { particlecontrol_tracer_color_b = "0", particlecontrol_tracer_color_enabled = "0", particlecontrol_tracer_color_g = "20", particlecontrol_tracer_color_outofone = "0", particlecontrol_tracer_color_r = "255", particlecontrol_tracer_effectlifetime = "1.000000", particlecontrol_tracer_effectname = "!UTILEFFECT!Tracer", particlecontrol_tracer_impactfx_color_b = "0", particlecontrol_tracer_impactfx_color_enabled = "0", particlecontrol_tracer_impactfx_color_g = "20", particlecontrol_tracer_impactfx_color_outofone = "0", particlecontrol_tracer_impactfx_color_r = "255", particlecontrol_tracer_impactfx_effectname = "!UTILEFFECT!AR2Impact", particlecontrol_tracer_impactfx_enabled = "0", particlecontrol_tracer_impactfx_utileffect_magnitude = "1", particlecontrol_tracer_impactfx_utileffect_radius = "10", particlecontrol_tracer_impactfx_utileffect_scale = "1", particlecontrol_tracer_leavebulletholes = "1", particlecontrol_tracer_numpadkey = "52",
particlecontrol_tracer_propangle = "2", particlecontrol_tracer_propinvis = "0", particlecontrol_tracer_propmodel = "models/weapons/w_smg1.mdl", particlecontrol_tracer_repeatrate = "0.080000", particlecontrol_tracer_starton = "1", particlecontrol_tracer_toggle = "1", particlecontrol_tracer_tracercount = "1", particlecontrol_tracer_tracerspread = "0.050000" },
[ "Example: Toolgun" ] = { particlecontrol_tracer_color_b = "0", particlecontrol_tracer_color_enabled = "0", particlecontrol_tracer_color_g = "20", particlecontrol_tracer_color_outofone = "0", particlecontrol_tracer_color_r = "255", particlecontrol_tracer_effectlifetime = "1.000000", particlecontrol_tracer_effectname = "!UTILEFFECT!ToolTracer", particlecontrol_tracer_impactfx_color_b = "0", particlecontrol_tracer_impactfx_color_enabled = "0", particlecontrol_tracer_impactfx_color_g = "20", particlecontrol_tracer_impactfx_color_outofone = "0", particlecontrol_tracer_impactfx_color_r = "255", particlecontrol_tracer_impactfx_effectname = "!UTILEFFECT!selection_indicator", particlecontrol_tracer_impactfx_enabled = "1", particlecontrol_tracer_impactfx_utileffect_magnitude = "1", particlecontrol_tracer_impactfx_utileffect_radius = "10", particlecontrol_tracer_impactfx_utileffect_scale = "1", particlecontrol_tracer_leavebulletholes = "0", particlecontrol_tracer_numpadkey = "52",
particlecontrol_tracer_propangle = "2", particlecontrol_tracer_propinvis = "0", particlecontrol_tracer_propmodel = "models/weapons/w_smg1.mdl", particlecontrol_tracer_repeatrate = "1", particlecontrol_tracer_starton = "1", particlecontrol_tracer_toggle = "1", particlecontrol_tracer_tracercount = "1", particlecontrol_tracer_tracerspread = "0" },
},
CVars = table.GetKeys( ConVarsDefault )
} )
AddParticleBrowserTracer(panel, {
name = "Tracer Effect",
commands = {
effectname = "particlecontrol_tracer_effectname",
color = "particlecontrol_tracer_color",
},
})
//panel:AddControl( "Label", { Text = "" } )
//panel:AddControl( "Label", { Text = "" } )
panel:AddControl( "Checkbox", { Label = "Enable impact effects?", Command = "particlecontrol_tracer_impactfx_enabled" } )
AddParticleBrowser(panel, {
name = "Impact Effect",
commands = {
effectname = "particlecontrol_tracer_impactfx_effectname",
color = "particlecontrol_tracer_impactfx_color",
utileffect = "particlecontrol_tracer_impactfx_utileffect",
enabled = "particlecontrol_tracer_impactfx_enabled",
},
})
//panel:AddControl( "Label", { Text = "" } )
panel:AddControl( "Label", { Text = "" } )
panel:AddControl("Slider", {
Label = "Attachment",
Type = "Integer",
Min = "0",
Max = "10",
Command = "particlecontrol_attachnum", //use the standard tool's attachnum var
})
panel:ControlHelp( "Attachment point on the model to fire tracers from. Set to 0 to fire from the model origin." )
panel:AddControl("Slider", {
Label = "Repeat Rate",
Type = "Float",
Min = "0",
Max = "1",
Command = "particlecontrol_tracer_repeatrate"
})
panel:ControlHelp( "How often the tracer fires. Set to 0 to not repeat." )
panel:AddControl( "Label", { Text = "" } )
panel:AddControl( "Label", { Text = "" } )
panel:AddControl("Slider", {
Label = "Tracer Spread",
Type = "Float",
Min = "0",
Max = "1",
Command = "particlecontrol_tracer_tracerspread"
})
panel:ControlHelp( "Each unit is 90 degrees of spread - you can type in 2 for 180 degrees or even 4 for 360 degrees." )
panel:AddControl("Slider", {
Label = "Tracers per shot",
Type = "Integer",
Min = "1",
Max = "10",
Command = "particlecontrol_tracer_tracercount"
})
panel:AddControl( "Checkbox", { Label = "Leave bullet holes?", Command = "particlecontrol_tracer_leavebulletholes" } )
panel:AddControl("Slider", {
Label = "Effect Lifetime",
Type = "Float",
Min = "0.5",
Max = "5",
Command = "particlecontrol_tracer_effectlifetime"
})
//panel:ControlHelp( "Number of seconds before tracer and impact effects are removed." )
panel:AddControl( "Label", { Text = "" } )
panel:AddControl( "Label", { Text = "" } )
local modellist = { Label = "Prop:", ConVar = "particlecontrol_tracer_propmodel", Category = "Prop", Height = 1, Models = {} }
modellist.Models["models/hunter/plates/plate025x025.mdl"] = {}
modellist.Models["models/hunter/plates/plate.mdl"] = {}
modellist.Models["models/weapons/w_smg1.mdl"] = {}
modellist.Models["models/weapons/w_models/w_shotgun.mdl"] = {}
panel:AddControl( "PropSelect", modellist )
panel:AddControl( "ComboBox", {
Label = "Prop Angle",
MenuButton = "0",
Options = {
["Spawn upright"] = { particlecontrol_tracer_propangle = "1" },
["Spawn at surface angle"] = { particlecontrol_tracer_propangle = "2" }
}
})
panel:AddControl( "Checkbox", { Label = "Invisible prop (particles only)", Command = "particlecontrol_tracer_propinvis" } )
panel:AddControl( "Label", { Text = "" } )
panel:AddControl( "Label", { Text = "" } )
panel:AddControl( "Numpad", {
Label = "Effect Key",
Command = "particlecontrol_tracer_numpadkey",
ButtonSize = 22
})
panel:AddControl( "Checkbox", { Label = "Toggle", Command = "particlecontrol_tracer_toggle" } )
panel:AddControl( "Checkbox", { Label = "Start on?", Command = "particlecontrol_tracer_starton" } )
end