mirror of
https://github.com/lifestorm/wnsrc.git
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56 lines
3.4 KiB
Lua
56 lines
3.4 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end
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---------------------------------------------------------------------------------------------------------------------------------------------
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SWEP.Base = "weapon_vj_base"
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SWEP.PrintName = "AK-47"
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SWEP.Author = "DrVrej"
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SWEP.Contact = "http://steamcommunity.com/groups/vrejgaming"
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SWEP.Purpose = "This weapon is made for Players and NPCs"
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SWEP.Instructions = "Controls are like a regular weapon."
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SWEP.Category = "VJ Base"
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-- Client Settings ---------------------------------------------------------------------------------------------------------------------------------------------
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if CLIENT then
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SWEP.Slot = 2 -- Which weapon slot you want your SWEP to be in? (1 2 3 4 5 6)
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SWEP.SlotPos = 4 -- Which part of that slot do you want the SWEP to be in? (1 2 3 4 5 6)
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SWEP.SwayScale = 1 -- Default is 1, The scale of the viewmodel sway
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SWEP.UseHands = true
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end
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-- Main Settings ---------------------------------------------------------------------------------------------------------------------------------------------
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SWEP.ViewModel = "models/weapons/cstrike/c_rif_ak47.mdl"
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SWEP.WorldModel = "models/vj_weapons/w_csgo_ak47.mdl"
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SWEP.WorldModel_UseCustomPosition = true -- Should the gun use custom position? This can be used to fix guns that are in the crotch
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SWEP.WorldModel_CustomPositionAngle = Vector(-8, 90, 180)
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SWEP.WorldModel_CustomPositionOrigin = Vector(-3.4, -1, -0.5)
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SWEP.HoldType = "ar2"
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SWEP.ViewModelFlip = false -- Flip the model? Usally used for CS:S models
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SWEP.Spawnable = true
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SWEP.AdminSpawnable = false
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-- Primary Fire ---------------------------------------------------------------------------------------------------------------------------------------------
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SWEP.Primary.Damage = 5 -- Damage
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SWEP.Primary.PlayerDamage = "Double" -- Only applies for players | "Same" = Same as self.Primary.Damage, "Double" = Double the self.Primary.Damage OR put a number to be different from self.Primary.Damage
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SWEP.Primary.Force = 5 -- Force applied on the object the bullet hits
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SWEP.Primary.ClipSize = 30 -- Max amount of bullets per clip
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SWEP.Primary.Recoil = 0.3 -- How much recoil does the player get?
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SWEP.Primary.Delay = 0.1 -- Time until it can shoot again
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SWEP.Primary.Automatic = true -- Is it automatic?
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SWEP.Primary.Ammo = "SMG1" -- Ammo type
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SWEP.Primary.Sound = {"vj_weapons/ak47/ak47_single.wav"}
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SWEP.Primary.DistantSound = {"vj_weapons/ak47/ak47_single_dist.wav"}
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SWEP.PrimaryEffects_MuzzleAttachment = 1
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SWEP.PrimaryEffects_ShellAttachment = 2
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SWEP.PrimaryEffects_ShellType = "VJ_Weapon_RifleShell1"
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-- Reload Settings ---------------------------------------------------------------------------------------------------------------------------------------------
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SWEP.Reload_TimeUntilAmmoIsSet = 1.8 -- Time until ammo is set to the weapon
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---------------------------------------------------------------------------------------------------------------------------------------------
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function SWEP:CustomOnFireAnimationEvent(pos, ang, event, options)
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if event == 5001 then return true end -- Asiga hose vor shtke gedervadz flash-e
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end |