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https://github.com/lifestorm/wnsrc.git
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71 lines
4.3 KiB
Lua
71 lines
4.3 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end
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---------------------------------------------------------------------------------------------------------------------------------------------
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SWEP.Base = "weapon_vj_base"
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SWEP.PrintName = "Glock 17"
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SWEP.Author = "DrVrej"
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SWEP.Contact = "http://steamcommunity.com/groups/vrejgaming"
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SWEP.Purpose = "This weapon is made for Players and NPCs"
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SWEP.Instructions = "Controls are like a regular weapon."
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SWEP.Category = "VJ Base"
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-- Client Settings ---------------------------------------------------------------------------------------------------------------------------------------------
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if CLIENT then
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SWEP.Slot = 1 -- Which weapon slot you want your SWEP to be in? (1 2 3 4 5 6)
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SWEP.SlotPos = 1 -- Which part of that slot do you want the SWEP to be in? (1 2 3 4 5 6)
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SWEP.SwayScale = 2 -- Default is 1, The scale of the viewmodel sway
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end
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-- NPC Settings ---------------------------------------------------------------------------------------------------------------------------------------------
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SWEP.NPC_NextPrimaryFire = 0.25 -- Next time it can use primary fire
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SWEP.NPC_CustomSpread = 0.8 -- This is added on top of the custom spread that's set inside the SNPC! | Starting from 1: Closer to 0 = better accuracy, Farther than 1 = worse accuracy
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-- Main Settings ---------------------------------------------------------------------------------------------------------------------------------------------
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SWEP.ViewModel = "models/vj_weapons/v_glock.mdl"
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SWEP.WorldModel = "models/vj_weapons/w_glock.mdl"
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SWEP.HoldType = "pistol"
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SWEP.ViewModelFOV = 70 -- Player FOV for the view model
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SWEP.Spawnable = true
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SWEP.AdminSpawnable = false
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-- Primary Fire ---------------------------------------------------------------------------------------------------------------------------------------------
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SWEP.Primary.AllowFireInWater = true -- If true, you will be able to use primary fire in water
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SWEP.Primary.Damage = 25 -- Damage
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SWEP.Primary.PlayerDamage = 15 -- Only applies for players | "Same" = Same as self.Primary.Damage, "Double" = Double the self.Primary.Damage OR put a number to be different from self.Primary.Damage
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SWEP.Primary.Force = 5 -- Force applied on the object the bullet hits
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SWEP.Primary.ClipSize = 17 -- Max amount of bullets per clip
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SWEP.Primary.Recoil = 0.3 -- How much recoil does the player get?
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SWEP.Primary.Cone = 5 -- How accurate is the bullet? (Players)
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SWEP.Primary.Delay = 0.25 -- Time until it can shoot again
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SWEP.Primary.Automatic = true -- Is it automatic?
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SWEP.Primary.Ammo = "Pistol" -- Ammo type
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SWEP.Primary.Sound = {"vj_weapons/glock_17/glock17_single.wav"}
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SWEP.Primary.DistantSound = {"vj_weapons/glock_17/glock17_single_dist.wav"}
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SWEP.PrimaryEffects_MuzzleAttachment = 1
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SWEP.PrimaryEffects_ShellAttachment = "ejectbrass"
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SWEP.PrimaryEffects_ShellType = "VJ_Weapon_PistolShell1"
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-- ====== Secondary Fire Variables ====== --
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SWEP.Secondary.Automatic = true -- Is it automatic?
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SWEP.Secondary.Ammo = "Pistol" -- Ammo type
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-- Deployment Settings ---------------------------------------------------------------------------------------------------------------------------------------------
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SWEP.AnimTbl_Deploy = {ACT_VM_IDLE_TO_LOWERED}
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-- Reload Settings ---------------------------------------------------------------------------------------------------------------------------------------------
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SWEP.HasReloadSound = true -- Does it have a reload sound? Remember even if this is set to false, the animation sound will still play!
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SWEP.ReloadSound = "vj_weapons/glock_17/reload.wav"
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SWEP.Reload_TimeUntilAmmoIsSet = 1.5 -- Time until ammo is set to the weapon
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---------------------------------------------------------------------------------------------------------------------------------------------
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function SWEP:CustomOnSecondaryAttack()
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self.Primary.Delay = 0.175
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self.Primary.Cone = 20
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self:PrimaryAttack()
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self.Primary.Delay = 0.25
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self.Primary.Cone = 5
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self:SetNextSecondaryFire(CurTime() + 0.175)
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return false
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end |