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37 lines
2.1 KiB
Lua
37 lines
2.1 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end
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---------------------------------------------------------------------------------------------------------------------------------------------
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SWEP.Base = "weapon_vj_base"
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SWEP.PrintName = "K-3"
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SWEP.Author = "DrVrej"
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SWEP.Contact = "http://steamcommunity.com/groups/vrejgaming"
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SWEP.Purpose = "This weapon is made for Players and NPCs"
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SWEP.Instructions = "Controls are like a regular weapon."
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SWEP.Category = "VJ Base"
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-- Main Settings ---------------------------------------------------------------------------------------------------------------------------------------------
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SWEP.MadeForNPCsOnly = true -- Is this weapon meant to be for NPCs only?
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SWEP.WorldModel = "models/vj_weapons/w_k3.mdl"
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SWEP.HoldType = "ar2"
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-- World Model ---------------------------------------------------------------------------------------------------------------------------------------------
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SWEP.WorldModel_UseCustomPosition = true -- Should the gun use custom position? This can be used to fix guns that are in the crotch
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SWEP.WorldModel_CustomPositionAngle = Vector(-10, 0, 180)
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SWEP.WorldModel_CustomPositionOrigin = Vector(-10, -8, -61)
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-- Primary Fire ---------------------------------------------------------------------------------------------------------------------------------------------
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SWEP.Primary.Damage = 12 -- Damage
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SWEP.Primary.Force = 1 -- Force applied on the object the bullet hits
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SWEP.Primary.ClipSize = 45 -- Max amount of bullets per clip
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SWEP.Primary.Ammo = "357" -- Ammo type
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SWEP.Primary.Sound = {"vj_weapons/k3_armenian/k3_fire.wav"}
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SWEP.Primary.DistantSound = {"vj_weapons/k3_armenian/k3_fire_dist.wav"}
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SWEP.PrimaryEffects_MuzzleAttachment = "muzzle"
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SWEP.PrimaryEffects_ShellAttachment = 2
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SWEP.PrimaryEffects_ShellType = "VJ_Weapon_RifleShell1" |