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wnsrc/lua/weapons/weapon_vj_m16a1/shared.lua
lifestorm 94063e4369 Upload
2024-08-04 22:55:00 +03:00

56 lines
3.4 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end
---------------------------------------------------------------------------------------------------------------------------------------------
SWEP.Base = "weapon_vj_base"
SWEP.PrintName = "M4A1"
SWEP.Author = "DrVrej"
SWEP.Contact = "http://steamcommunity.com/groups/vrejgaming"
SWEP.Purpose = "This weapon is made for Players and NPCs"
SWEP.Instructions = "Controls are like a regular weapon."
SWEP.Category = "VJ Base"
-- Client Settings ---------------------------------------------------------------------------------------------------------------------------------------------
if CLIENT then
SWEP.Slot = 2 -- Which weapon slot you want your SWEP to be in? (1 2 3 4 5 6)
SWEP.SlotPos = 4 -- Which part of that slot do you want the SWEP to be in? (1 2 3 4 5 6)
SWEP.SwayScale = 1 -- Default is 1, The scale of the viewmodel sway
SWEP.UseHands = true
end
-- Main Settings ---------------------------------------------------------------------------------------------------------------------------------------------
SWEP.ViewModel = "models/weapons/cstrike/c_rif_m4a1.mdl"
SWEP.WorldModel = "models/vj_weapons/w_csgo_m4a1_s.mdl"
SWEP.WorldModel_UseCustomPosition = true -- Should the gun use custom position? This can be used to fix guns that are in the crotch
SWEP.WorldModel_CustomPositionAngle = Vector(0, 90, 180)
SWEP.WorldModel_CustomPositionOrigin = Vector(-3.4, -1, 0)
SWEP.HoldType = "ar2"
SWEP.ViewModelFlip = false -- Flip the model? Usally used for CS:S models
SWEP.Spawnable = true
SWEP.AdminSpawnable = false
-- Primary Fire ---------------------------------------------------------------------------------------------------------------------------------------------
SWEP.Primary.Damage = 5 -- Damage
SWEP.Primary.PlayerDamage = "Double" -- Only applies for players | "Same" = Same as self.Primary.Damage, "Double" = Double the self.Primary.Damage OR put a number to be different from self.Primary.Damage
SWEP.Primary.Force = 5 -- Force applied on the object the bullet hits
SWEP.Primary.ClipSize = 30 -- Max amount of bullets per clip
SWEP.Primary.Recoil = 0.3 -- How much recoil does the player get?
SWEP.Primary.Delay = 0.1 -- Time until it can shoot again
SWEP.Primary.Automatic = true -- Is it automatic?
SWEP.Primary.Ammo = "SMG1" -- Ammo type
SWEP.Primary.Sound = {"vj_weapons/m16a1/m16a1_single.wav"}
SWEP.Primary.DistantSound = {"vj_weapons/m16a1/m16a1_single_dist.wav"}
SWEP.PrimaryEffects_MuzzleAttachment = 1
SWEP.PrimaryEffects_ShellAttachment = 2
SWEP.PrimaryEffects_ShellType = "VJ_Weapon_RifleShell1"
-- Reload Settings ---------------------------------------------------------------------------------------------------------------------------------------------
SWEP.Reload_TimeUntilAmmoIsSet = 1.8 -- Time until ammo is set to the weapon
---------------------------------------------------------------------------------------------------------------------------------------------
function SWEP:CustomOnFireAnimationEvent(pos, ang, event, options)
if event == 5001 then return true end -- Asiga hose vor shtke gedervadz flash-e
end