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wnsrc/lua/weapons/weapon_vj_mp40/shared.lua
lifestorm 94063e4369 Upload
2024-08-04 22:55:00 +03:00

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Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end
---------------------------------------------------------------------------------------------------------------------------------------------
SWEP.Base = "weapon_vj_base"
SWEP.PrintName = "MP 40"
SWEP.Author = "DrVrej"
SWEP.Contact = "http://steamcommunity.com/groups/vrejgaming"
SWEP.Purpose = "This weapon is made for Players and NPCs"
SWEP.Instructions = "Controls are like a regular weapon."
SWEP.Category = "VJ Base"
-- Client Settings ---------------------------------------------------------------------------------------------------------------------------------------------
if CLIENT then
SWEP.Slot = 2 -- Which weapon slot you want your SWEP to be in? (1 2 3 4 5 6)
SWEP.SlotPos = 4 -- Which part of that slot do you want the SWEP to be in? (1 2 3 4 5 6)
SWEP.SwayScale = 1 -- Default is 1, The scale of the viewmodel sway
SWEP.UseHands = true
end
-- Main Settings ---------------------------------------------------------------------------------------------------------------------------------------------
SWEP.ViewModel = "models/vj_weapons/c_mp40.mdl"
SWEP.WorldModel = "models/vj_weapons/w_mp40.mdl"
SWEP.HoldType = "smg"
SWEP.ViewModelFOV = 45 -- Player FOV for the view model
SWEP.Spawnable = true
SWEP.AdminSpawnable = false
-- Primary Fire ---------------------------------------------------------------------------------------------------------------------------------------------
SWEP.Primary.Damage = 5 -- Damage
SWEP.Primary.PlayerDamage = "Double" -- Only applies for players | "Same" = Same as self.Primary.Damage, "Double" = Double the self.Primary.Damage OR put a number to be different from self.Primary.Damage
SWEP.Primary.Force = 5 -- Force applied on the object the bullet hits
SWEP.Primary.ClipSize = 32 -- Max amount of bullets per clip
SWEP.Primary.Recoil = 0.3 -- How much recoil does the player get?
SWEP.Primary.Delay = 0.1 -- Time until it can shoot again
SWEP.Primary.Automatic = true -- Is it automatic?
SWEP.Primary.Ammo = "SMG1" -- Ammo type
SWEP.Primary.Sound = {"vj_weapons/mp_40/mp40_single.wav"}
SWEP.Primary.DistantSound = {"vj_weapons/mp_40/mp40_single_dist.wav"}
SWEP.PrimaryEffects_MuzzleAttachment = 1
SWEP.PrimaryEffects_ShellAttachment = 2
SWEP.PrimaryEffects_ShellType = "VJ_Weapon_RifleShell1"
-- Deployment Settings ---------------------------------------------------------------------------------------------------------------------------------------------
SWEP.HasDeploySound = false -- Does the weapon have a deploy sound?
-- Reload Settings ---------------------------------------------------------------------------------------------------------------------------------------------
SWEP.Reload_TimeUntilAmmoIsSet = 2.1 -- Time until ammo is set to the weapon