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49 lines
2.5 KiB
Lua
49 lines
2.5 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end
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---------------------------------------------------------------------------------------------------------------------------------------------
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SWEP.Base = "weapon_vj_spas12"
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SWEP.Author = "Zippy"
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SWEP.PrintName = "SPAS-12 MK2"
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SWEP.NPC_CustomSpread = 1 -- This is added on top of the custom spread that's set inside the SNPC! | Starting from 1: Closer to 0 = better accuracy, Farther than 1 = worse accuracy
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SWEP.NPC_ExtraFireSound = {"weapons/shotgun/shotgun_cock.wav"} -- Plays an extra sound after it fires (Example: Bolt action sound)
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SWEP.NPC_FiringDistanceScale = 1 -- Changes how far the NPC can fire | 1 = No change, x < 1 = closer, x > 1 = farther
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--SWEP.MadeForNPCsOnly = true
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SWEP.Primary.ClipSize = 8 -- Max amount of bullets per clip
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SWEP.Primary.Damage = 6 -- Damage
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SWEP.Primary.PlayerDamage = "Same" -- Only applies for players | "Same" = Same as self.Primary.Damage, "Double" = Double the self.Primary.Damage OR put a number to be different from self.Primary.Damage
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SWEP.Primary.NumberOfShots = 8 -- How many shots per attack?
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SWEP.Primary.DistantSoundLevel = 130 -- Distant sound level
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SWEP.Primary.DistantSoundVolume = 0.75 -- Distant sound volume
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SWEP.Primary.Sound = {"weapons/shotgun/shotgun_dbl_fire.wav"}
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SWEP.Primary.DistantSound = {"weapons/shotgun/shotgun_dbl_fire7.wav","weapons/shotgun/shotgun_fire6.wav","weapons/shotgun/shotgun_fire7.wav"}
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---------------------------------------------------------------------------------------------------------------------------------------------
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function SWEP:CustomOnPrimaryAttack_AfterShoot()
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if !self.DoubleBlasting && math.random(1, 2)==1 then
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timer.Simple(0.1, function() if IsValid(self) && self:Clip1() > 0 then
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self.DoubleBlasting = true
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self:PrimaryAttack()
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self.DoubleBlasting = false
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end end)
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end
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timer.Simple(0.2, function()
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if IsValid(self) && IsValid(self:GetOwner()) && self:GetOwner():IsPlayer() then
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self:EmitSound(Sound("weapons/shotgun/shotgun_cock.wav"), 80, 100)
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self:SendWeaponAnim(ACT_SHOTGUN_PUMP)
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end
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end)
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end
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--------------------------------------------------------------------------------------------------------------------------------------------- |