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wnsrc/gamemodes/darkrp/plugins/goi_factory/items/sh_combinebattery.lua
lifestorm 73479cff9e Upload
2024-08-04 22:55:00 +03:00

93 lines
2.5 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
local PLUGIN = PLUGIN
ITEM.name = "Batterie du cartel"
ITEM.model = "models/willardnetworks/gearsofindustry/wn_battery.mdl"
ITEM.category = "Combine"
ITEM.description = "Une petit batterie rechargeable de l'Union. Il y a un petit port de recharge à l'arrière, et plusieurs dispositifs indiquant son niveau de charge restant."
ITEM.iconCam = {
pos = Vector(199.98, 5.3, 7.35),
ang = Angle(0.66, -178.43, 0),
fov = 3.08
}
function ITEM:OnInstanced(invID, x, y, item)
self:SetData("charge", 0)
end
ITEM.functions.SetFullCharge = { -- sorry, for name order.
name = "Charger a Fond",
tip = "repairTip",
icon = "icon16/wrench.png",
OnRun = function(item)
item:SetData("charge", 10)
return false
end,
OnCanRun = function(item)
local client = item.player
return IsValid(client) and client:IsAdmin()
end
}
-- Setting damageInfo manually because we're doing some weirdness with the item destruction.
function ITEM:OnEntityTakeDamage(entity, damageInfo)
entity.ixDamageInfo = {damageInfo:GetAttacker(), damage, damageInfo:GetInflictor()}
end
if (SERVER) then return end
function ITEM:PopulateTooltip(tooltip)
local charge = self:GetData("charge", 0)
local color = PLUGIN.chargeIndicatorColors[charge] or Color(255, 0, 0)
local name = tooltip:GetRow("name")
name:SetBackgroundColor(color)
local chargePnl = tooltip:AddRow("charge")
chargePnl:SetBackgroundColor(color)
chargePnl:SetText("Charge: " .. (charge * 10) .. "%")
chargePnl:SizeToContents()
end
function ITEM:DrawEntity(entity)
if (entity.colorSetup) then return end
entity.GetBatteryColor = function()
local color = entity:GetNetVar("beeping", false) and Color(255, 0, 0) or PLUGIN.chargeIndicatorColors[entity:GetData("charge", 0)] or Color(0, 255, 255)
return Vector(color.r / 255, color.g / 255, color.b / 255)
end
entity.colorSetup = true
end
function ITEM:OnInventoryDraw(entity)
entity.GetBatteryColor = function()
local color = PLUGIN.chargeIndicatorColors[self:GetData("charge", 0)] or Color(255, 0, 0)
return Vector(color.r / 255, color.g / 255, color.b / 255)
end
end
matproxy.Add({
name = "BatteryColor",
init = function(self, mat, values)
self.ResultTo = values.resultvar
end,
bind = function(self, mat, ent)
if (ent.GetBatteryColor) then
mat:SetVector(self.ResultTo, ent:GetBatteryColor())
end
end
})