mirror of
https://github.com/lifestorm/wnsrc.git
synced 2025-12-17 13:53:45 +03:00
389 lines
14 KiB
Lua
389 lines
14 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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----- ARMES -----
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local RECIPE = ix.recipe:New()
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RECIPE.uniqueID = "rec_wep_ms_shotgun"
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RECIPE.name = "Fusil à double canon scié de fortune" -- 8 DMG
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RECIPE.description = "Une perche de fortune… agit essentiellement comme un double canon scié, juste fait de restes."
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RECIPE.model = "models/weapons/c_duplet.mdl"
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RECIPE.category = "Armes"
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RECIPE.subcategory = "Fusils"
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RECIPE.station = "tool_craftingbench"
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RECIPE.ingredients = {["comp_light_weapon_parts"] = 2, ["comp_craftwork_wood"] = 3, ["comp_reshaped_metal"] = 5, ["comp_improved_nails_screws"] = 3, ["comp_stitched_cloth"] = 6, ["comp_strong_adhesive"] = 2}
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RECIPE.hidden = false
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RECIPE.skill = "crafting"
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RECIPE.result = {["jnk_tikhar"] = 1}
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RECIPE.level = 5
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RECIPE.experience = {
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{level = 5, exp = 220}, -- full XP
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{level = 15, exp = 110}, -- half XP
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{level = 25, exp = 0} -- 0 XP
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}
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RECIPE:Register()
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local RECIPE = ix.recipe:New()
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RECIPE.uniqueID = "rec_wep_ms_boltrifle" -- 24 DMG
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RECIPE.name = "Fusil à verrou Helsing"
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RECIPE.description = "Un pistolet à air comprimé silencieux et rotatif qui tire des boulons métalliques."
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RECIPE.model = "models/weapons/c_Helsing.mdl"
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RECIPE.category = "Armes"
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RECIPE.subcategory = "Fusils"
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RECIPE.station = "tool_craftingbench"
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RECIPE.ingredients = {["comp_strong_adhesive"] = 1, ["comp_craftwork_wood"] = 1, ["comp_reshaped_metal"] = 3, ["comp_improved_nails_screws"] = 1, ["comp_stitched_cloth"] = 2, ["comp_nails_screws"] = 2}
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RECIPE.hidden = false
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RECIPE.skill = "crafting"
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RECIPE.result = {["jnk_helsing"] = 1}
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RECIPE.level = 5
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RECIPE.experience = {
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{level = 5, exp = 220}, -- full XP
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{level = 15, exp = 110}, -- half XP
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{level = 25, exp = 0} -- 0 XP
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}
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RECIPE:Register()
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local RECIPE = ix.recipe:New()
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RECIPE.uniqueID = "rec_wep_ms_shotgun"
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RECIPE.name = "Duplet Double Barrel"
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RECIPE.description = "A Double Barrel shotgun made from the worst materials around, literally 2 water pipes for a barrel."
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RECIPE.model = "models/weapons/c_duplet.mdl"
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RECIPE.category = "Weapons"
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RECIPE.station = "tool_craftingbench"
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RECIPE.ingredients = {["comp_strong_adhesive"] = 1, ["comp_reshaped_metal"] = 4, ["comp_improved_nails_screws"] = 2, ["comp_stitched_cloth"] = 2}
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RECIPE.hidden = false
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RECIPE.skill = "crafting"
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RECIPE.result = {["jnk_duplet"] = 1}
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RECIPE.level = 5
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RECIPE.experience = {
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{level = 5, exp = 220}, -- full XP
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{level = 15, exp = 110}, -- half XP
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{level = 25, exp = 0} -- 0 XP
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}
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RECIPE:Register()
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local RECIPE = ix.recipe:New()
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RECIPE.uniqueID = "rec_wep_ms_smg"
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RECIPE.name = "Bastard SMG"
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RECIPE.description = "A creation from scrap and pipe work... someone got bored one day."
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RECIPE.model = "models/weapons/c_BastardGun.mdl"
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RECIPE.category = "Weapons"
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RECIPE.station = "tool_craftingbench"
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RECIPE.ingredients = {["comp_strong_adhesive"] = 1, ["comp_craftwork_wood"] = 1, ["comp_reshaped_metal"] = 4, ["comp_improved_nails_screws"] = 2, ["comp_stitched_cloth"] = 1}
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RECIPE.hidden = false
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RECIPE.skill = "crafting"
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RECIPE.result = {["jnk_bassmg"] = 1}
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RECIPE.level = 10 -- Lower level gain for testing
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RECIPE.experience = {
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{level = 10, exp = 220}, -- full XP
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{level = 20, exp = 110}, -- half XP
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{level = 25, exp = 0} -- 0 XP
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}
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RECIPE:Register()
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local RECIPE = ix.recipe:New()
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RECIPE.uniqueID = "rec_wep_ms_popper"
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RECIPE.name = "Popper"
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RECIPE.description = "A revolver capable of firing a powerful shot towards its foes. In all fairness, its actually quite decent."
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RECIPE.model = "models/weapons/c_MetroRevolver.mdl"
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RECIPE.category = "Weapons"
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RECIPE.station = "tool_craftingbench"
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RECIPE.ingredients = {["comp_strong_adhesive"] = 1, ["comp_craftwork_wood"] = 1, ["comp_reshaped_metal"] = 2, ["comp_improved_nails_screws"] = 1}
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RECIPE.hidden = false
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RECIPE.skill = "crafting"
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RECIPE.result = {["jnk_popper"] = 1}
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RECIPE.level = 10 -- Lower level gain for testing
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RECIPE.experience = {
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{level = 10, exp = 220}, -- full XP
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{level = 20, exp = 110}, -- half XP
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{level = 25, exp = 0} -- 0 XP
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}
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RECIPE:Register()
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local RECIPE = ix.recipe:New()
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RECIPE.uniqueID = "rec_wep_ms_vsk"
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RECIPE.name = "VSK-94"
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RECIPE.description = "A somewhat well-made VSK-94. Not sure how you did it, but good job."
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RECIPE.model = "models/weapons/c_VSV.mdl"
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RECIPE.category = "Weapons"
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RECIPE.station = "tool_craftingbench"
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RECIPE.ingredients = {["comp_strong_adhesive"] = 2, ["comp_craftwork_wood"] = 2, ["comp_reshaped_metal"] = 4, ["comp_improved_nails_screws"] = 2, ["comp_stitched_cloth"] = 3}
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RECIPE.hidden = false
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RECIPE.skill = "crafting"
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RECIPE.result = {["jnk_vsv"] = 1}
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RECIPE.level = 10 -- Lower level gain for testing
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RECIPE.experience = {
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{level = 10, exp = 220}, -- full XP
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{level = 20, exp = 110}, -- half XP
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{level = 25, exp = 0} -- 0 XP
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}
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RECIPE:Register()
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local RECIPE = ix.recipe:New()
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RECIPE.uniqueID = "rec_wep_ms_akm"
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RECIPE.name = "Makeshift AKM"
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RECIPE.description = "An AKM which someone tried making, made out of all sorts of scrap from the Outlands."
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RECIPE.model = "models/weapons/c_kalash.mdl"
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RECIPE.category = "Weapons"
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RECIPE.station = "tool_craftingbench"
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RECIPE.ingredients = {["comp_strong_adhesive"] = 2, ["comp_craftwork_wood"] = 2, ["comp_reshaped_metal"] = 4, ["comp_improved_nails_screws"] = 2, ["comp_stitched_cloth"] = 3}
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RECIPE.hidden = false
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RECIPE.skill = "crafting"
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RECIPE.result = {["jnk_ak"] = 1}
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RECIPE.level = 10 -- Lower level gain for testing
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RECIPE.experience = {
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{level = 10, exp = 220}, -- full XP
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{level = 20, exp = 110}, -- half XP
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{level = 25, exp = 0} -- 0 XP
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}
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RECIPE:Register()
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local RECIPE = ix.recipe:New()
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RECIPE.uniqueID = "rec_wep_ms_p90"
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RECIPE.name = "Odd-looking P90"
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RECIPE.description = "Is this meant to be a P90 as it has the capacity for one, the firerate for one. But no the looks of one."
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RECIPE.model = "models/weapons/c_kalash2012.mdl"
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RECIPE.category = "Weapons"
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RECIPE.station = "tool_craftingbench"
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RECIPE.ingredients = {["comp_strong_adhesive"] = 2, ["comp_craftwork_wood"] = 2, ["comp_reshaped_metal"] = 4, ["comp_improved_nails_screws"] = 2, ["comp_stitched_cloth"] = 2}
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RECIPE.hidden = false
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RECIPE.skill = "crafting"
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RECIPE.result = {["jnk_p90"] = 1}
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RECIPE.level = 10 -- Lower level gain for testing
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RECIPE.experience = {
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{level = 10, exp = 220}, -- full XP
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{level = 20, exp = 110}, -- half XP
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{level = 25, exp = 0} -- 0 XP
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}
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RECIPE:Register()
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local RECIPE = ix.recipe:New()
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RECIPE.uniqueID = "rec_wep_ms_ballrifle" -- 17
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RECIPE.name = "Fusil à billes Tikhar"
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RECIPE.description = "Une arme de fortune capable de tirer des plombs en forme de balle avec un impact assez lourd grâce non seulement au poids des balles mais aussi à la force de pression de l'arme."
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RECIPE.model = "models/weapons/c_Tikhar.mdl"
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RECIPE.category = "Armes"
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RECIPE.subcategory = "Fusils"
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RECIPE.station = "tool_craftingbench"
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RECIPE.ingredients = {["comp_strong_adhesive"] = 3, ["comp_craftwork_wood"] = 3, ["comp_reshaped_metal"] = 5, ["comp_improved_nails_screws"] = 2, ["comp_stitched_cloth"] = 8, ["comp_heavy_weapon_parts"] = 2}
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RECIPE.hidden = false
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RECIPE.skill = "crafting"
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RECIPE.result = {["msballrifle"] = 1}
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RECIPE.level = 25 -- Lower level gain for testing
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RECIPE.experience = {
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{level = 10, exp = 220}, -- full XP
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{level = 20, exp = 110}, -- half XP
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{level = 25, exp = 0} -- 0 XP
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}
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RECIPE:Register()
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local RECIPE = ix.recipe:New()
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RECIPE.uniqueID = "rec_wep_ms_smg"
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RECIPE.name = "Mitraillette bâtarde" -- 9 DMG
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RECIPE.description = "Un design pour le moins intéressant mais cette arme de fortune agit comme une mitraillette, à tir rapide mais assez faible."
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RECIPE.model = "models/weapons/c_BastardGun.mdl"
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RECIPE.category = "Armes"
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RECIPE.subcategory = "Mitraillettes"
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RECIPE.station = "tool_craftingbench"
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RECIPE.ingredients = {["comp_light_weapon_parts"] = 4, ["comp_craftwork_wood"] = 3, ["comp_reshaped_metal"] = 6, ["comp_improved_nails_screws"] = 3, ["comp_stitched_cloth"] = 4}
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RECIPE.hidden = false
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RECIPE.skill = "crafting"
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RECIPE.result = {["mssmg"] = 1}
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RECIPE.level = 40 -- Lower level gain for testing
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RECIPE.experience = {
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{level = 10, exp = 150}, -- full XP
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{level = 15, exp = 75}, -- half XP
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{level = 20, exp = 0} -- 0 XP
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}
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RECIPE:Register()
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----- LVL 5 -----
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local RECIPE = ix.recipe:New()
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RECIPE.uniqueID = "rec_wep_leadpipe"
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RECIPE.name = "Tuyau de plomb"
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RECIPE.description = "Ce long tube cylindrique en métal lourd est fabriqué en plomb solide et résistant."
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RECIPE.model = "models/weapons/tfa_nmrih/w_me_pipe_lead.mdl"
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RECIPE.category = "Armes"
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RECIPE.subcategory = "Armes de mêlées"
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RECIPE.tool = "tool_toolkit"
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RECIPE.ingredients = {["comp_reshaped_metal"] = 2, ["comp_improved_nails_screws"] = 1, ["comp_adhesive"] = 1}
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RECIPE.hidden = false
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RECIPE.skill = "crafting"
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RECIPE.result = {["leadpipe"] = 1}
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RECIPE.level = 5
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RECIPE.experience = {
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{level = 15, exp = 100},
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{level = 20, exp = 50},
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{level = 25, exp = 0}
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}
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RECIPE:Register()
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----- LVL 10 -----
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local RECIPE = ix.recipe:New()
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RECIPE.uniqueID = "rec_wep_knife"
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RECIPE.name = "Couteau de cuisine (aiguisé)"
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RECIPE.description = "Un couteau de cuisine aiguisé, comparé au couteau standard proposé par l'Union. Celui-ci n'est certainement pas autorisé."
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RECIPE.model = "models/weapons/tfa_nmrih/w_me_kitknife.mdl"
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RECIPE.category = "Armes"
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RECIPE.subcategory = "Armes de mêlées"
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RECIPE.tool = "tool_toolkit"
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RECIPE.ingredients = {["comp_metal"] = 2, ["comp_adhesive"] = 1, ["tool_knife"] = 1}
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RECIPE.hidden = false
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RECIPE.skill = "crafting"
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RECIPE.result = {["kitknife"] = 1}
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RECIPE.level = 10
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RECIPE.experience = {
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{level = 5, exp = 100},
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{level = 10, exp = 50},
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{level = 15, exp = 0}
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}
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RECIPE:Register()
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local RECIPE = ix.recipe:New()
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RECIPE.uniqueID = "rec_wep_baseball_bat"
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RECIPE.name = "Batte de baseball"
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RECIPE.description = "Un instrument de puissance entre vos mains, la batte de baseball respire la détermination et la force. Sa forme effilée et son manche robuste en bois vous offrent une prise ferme et confortable. Chaque rainure et chaque éclat sur sa surface racontent une histoire de coups précis et puissants. Son poids équilibré vous confère un sentiment de contrôle et de confiance, prêt à affronter n'importe quel défi sur le terrain."
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RECIPE.model = "models/weapons/tfa_nmrih/w_me_bat_metal.mdl"
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RECIPE.category = "Armes"
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RECIPE.subcategory = "Armes de mêlées"
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RECIPE.station = "tool_craftingbench"
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RECIPE.ingredients = {["comp_reshaped_metal"] = 3, ["comp_craftwork_wood"] = 3, ["comp_improved_nails_screws"] = 2, ["comp_adhesive"] = 2}
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RECIPE.hidden = false
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RECIPE.skill = "crafting"
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RECIPE.result = {["baseballbat"] = 1}
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RECIPE.level = 10
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RECIPE.experience = {
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{level = 20, exp = 200},
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{level = 30, exp = 100},
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{level = 35, exp = 0}
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}
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RECIPE:Register()
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----- LVL 15 -----
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local RECIPE = ix.recipe:New()
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RECIPE.uniqueID = "rec_wep_hatchet"
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RECIPE.name = "Hachette"
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RECIPE.description = "Un outil polyvalent utilisé dans diverses tâches, la hachette est une petite hache à manche court."
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RECIPE.model = "models/weapons/tfa_nmrih/w_me_hatchet.mdl"
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RECIPE.category = "Armes"
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RECIPE.subcategory = "Armes de mêlées"
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RECIPE.tool = "tool_toolkit"
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RECIPE.ingredients = {["comp_reshaped_metal"] = 5, ["comp_wood"] = 4, ["comp_nails_screws"] = 3, ["comp_adhesive"] = 2}
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RECIPE.hidden = false
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RECIPE.skill = "crafting"
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RECIPE.result = {["hatchet"] = 1}
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RECIPE.level = 15
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RECIPE.experience = {
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{level = 10, exp = 120},
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{level = 20, exp = 60},
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{level = 25, exp = 0}
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}
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RECIPE:Register()
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----- LVL 20 -----
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local RECIPE = ix.recipe:New()
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RECIPE.uniqueID = "rec_wep_cleaver"
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RECIPE.name = "Couperet"
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RECIPE.description = "Un outil tranchant et robuste doté d'une lame lourde et coupante, montée sur un manche solide en bois. "
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RECIPE.model = "models/weapons/tfa_nmrih/w_me_cleaver.mdl"
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RECIPE.category = "Armes"
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RECIPE.subcategory = "Armes de mêlées"
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RECIPE.tool = "tool_toolkit"
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RECIPE.ingredients = {["comp_reshaped_metal"] = 6, ["comp_wood"] = 4, ["comp_nails_screws"] = 2, ["comp_adhesive"] = 2}
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RECIPE.hidden = false
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RECIPE.skill = "crafting"
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RECIPE.result = {["cleaver"] = 1}
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RECIPE.level = 20
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RECIPE.experience = {
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{level = 10, exp = 100},
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{level = 20, exp = 50},
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{level = 25, exp = 0}
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}
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RECIPE:Register()
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local RECIPE = ix.recipe:New()
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RECIPE.uniqueID = "rec_wep_crowbar"
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RECIPE.name = "Pied de biche"
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RECIPE.description = "Hum...un pied-de-biche. Maintenant, n'allez pas frapper à mort la Protection civile avec ça."
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RECIPE.model = "models/weapons/tfa_nmrih/w_me_crowbar.mdl"
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RECIPE.category = "Armes"
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RECIPE.subcategory = "Armes de mêlées"
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RECIPE.tool = "tool_toolkit"
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RECIPE.ingredients = {["comp_reshaped_metal"] = 2, ["comp_nails_screws"] = 2}
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RECIPE.hidden = false
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RECIPE.skill = "crafting"
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RECIPE.result = {["crowbar"] = 1}
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RECIPE.level = 20
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RECIPE.experience = {
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{level = 20, exp = 200},
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{level = 30, exp = 100},
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{level = 35, exp = 0}
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}
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RECIPE:Register()
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----- LVL 30 -----
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local RECIPE = ix.recipe:New()
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RECIPE.uniqueID = "rec_wep_sledgehammer"
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RECIPE.name = "Masse"
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RECIPE.description = "Cet outil robuste et puissant est l'essence même du métier de forgeron. Il se compose d'un manche solide en bois et d'une tête en acier forgé. "
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RECIPE.model = "models/weapons/tfa_nmrih/w_me_sledge.mdl"
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RECIPE.category = "Armes"
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RECIPE.subcategory = "Armes de mêlées"
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RECIPE.tool = "tool_toolkit"
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RECIPE.ingredients = {["comp_reshaped_metal"] = 5, ["comp_craftwork_wood"] = 5, ["comp_improved_nails_screws"] = 5, ["comp_adhesive"] = 3}
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RECIPE.hidden = false
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RECIPE.skill = "crafting"
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RECIPE.result = {["sledgehammer"] = 1}
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RECIPE.level = 30
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RECIPE.experience = {
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{level = 30, exp = 500},
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{level = 40, exp = 250},
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{level = 45, exp = 0}
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}
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RECIPE:Register() |