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wnsrc/gamemodes/helix/plugins/minorthings.lua
lifestorm 73479cff9e Upload
2024-08-04 22:55:00 +03:00

143 lines
4.5 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
local PLUGIN = PLUGIN or {}
PLUGIN.name = "Minor Things"
PLUGIN.author = "Gr4Ss"
PLUGIN.description = "Small Changes and Additions."
ix.config.Add("DeleteNPCWeaponOnDeath", true, "Si oui ou non les armes des PNJ doivent être supprimées à la mort (au lieu d'être jetées au sol).", nil, {category = "Autres"})
ix.config.Add("StrictLocation", false, "Indique si un joueur doit se trouver dans la zone de localisation pour s'afficher comme se trouvant à cet emplacement. Si c'est vrai, les joueurs à l'extérieur d'une boîte seront affichés dans 'lieu inconnu'. Si false, le joueur s'affichera comme s'il était à son dernier emplacement.", nil, {category = "Autres"})
do
local ITEM = ix.item.Register("flashlight", nil, false, nil, true)
ITEM.name = "Lampe Torche"
ITEM.category = "Outils"
ITEM.model = Model("models/willardnetworks/skills/flashlight.mdl")
ITEM.description = "Une simple lampe de poche noire. Elle possède qu'un seul bouton, qui permet de l'éteindre ou de la rallumer."
ITEM.postHooks.drop = function(item, result, data)
if (result == false and item.player:FlashlightIsOn() and !item.player:GetCharacter():GetInventory():HasItem("flashlight")) then
item.player:Flashlight(false)
end
end
end
function PLUGIN:PostSetupActs()
ix.act.Remove("Arrest")
local actPlugin = ix.plugin.Get("act")
end
do
local PLAYER = FindMetaTable("Player")
-- returns the current area the player is in, or the last valid one if the player is not in an area
function PLAYER:GetLocation(bCombine)
if (!self.ixInArea and ix.config.Get("StrictLocation")) then
return "une location inconnue"
end
local areaInfo = ix.area.stored[self.ixArea]
if (!areaInfo) then
return "une location inconnue"
end
if (areaInfo.type != "area" and areaInfo.type != "rpArea" or !areaInfo.properties.display) then
return "unknown location"
end
return string.Trim(bCombine and areaInfo.properties.combineText or self.ixArea)
end
end
if (CLIENT) then
function PLUGIN:ShouldShowPlayerOnScoreboard(client)
local localFaction = ix.faction.Get(LocalPlayer():GetCharacter():GetFaction())
if (localFaction.seeAll or LocalPlayer():GetCharacter():HasFlags("Q")) then
return true
else
local clientFaction = ix.faction.Get(client:GetCharacter():GetFaction())
if (clientFaction and clientFaction.hidden and localFaction != clientFaction) then
return false
end
end
end
function PLUGIN:IsCharacterRecognized(char, id)
local faction = ix.faction.indices[LocalPlayer():GetCharacter():GetFaction()]
if ((faction and faction.recogniseAll) or LocalPlayer():GetCharacter():HasFlags("Q")) then
return true
end
end
else
ix.allowedHoldableClasses["ix_container"] = true
function PLUGIN:OnNPCKilled(npc, attacker, inflictor)
if (!ix.config.Get("DeleteNPCWeaponOnDeath")) then return end
if (!npc.GetActiveWeapon) then return end
local weapon = npc:GetActiveWeapon()
if (IsValid(weapon)) then
weapon:Remove();
end
end
-- A function to get whether a player has a flashlight.
function PLUGIN:PlayerSwitchFlashlight(client, enabled)
if (client:GetFactionVar(alwaysFlashlight)) then
return true
end
if (!enabled or (client:GetCharacter() and client:GetCharacter():GetInventory():HasItem("flashlight"))) then
return true
end
return false
end
local adminEntities = {
["prop_physics"] = true,
["ix_grouplock"] = true,
["ix_combinelock"] = true,
["ix_combinelock_cmru"] = true,
["ix_combinelock_cmu"] = true,
["ix_combinelock_cwu"] = true,
["ix_combinelock_dob"] = true,
["ix_combinelock_moe"] = true
}
-- Anti-Exploit measures.
function PLUGIN:EntityTakeDamage(entity, damageInfo)
local attacker = damageInfo:GetAttacker()
if (!attacker or !attacker:IsPlayer()) then return end
if (entity:GetClass() == "ix_item" and entity:GetData("pin") and entity:GetData("owner") != attacker:GetCharacter():GetID() and !attacker:IsCombine()) then return true end
if (!adminEntities[entity:GetClass()]) then return end
for _, v in ipairs(player.GetAll()) do
if (v:IsAdmin()) then return end
end
return true
end
ix.log.AddType("containerSpawned", function(client, name)
return string.format("%s created a '%s' container.", client:Name(), name)
end, FLAG_NORMAL)
end
ix.flag.Add("Q", "Accès pour voir tous les personnages.")