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wnsrc/gamemodes/helix/plugins/needs/sh_plugin.lua
lifestorm 73479cff9e Upload
2024-08-04 22:55:00 +03:00

156 lines
4.4 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
PLUGIN.name = "Needs"
PLUGIN.author = "Gr4Ss"
PLUGIN.description = "Implements needs."
ix.char.RegisterVar("hunger", {
field = "hunger",
fieldType = ix.type.number,
default = 0,
isLocal = true,
bNoDisplay = true
})
ix.char.RegisterVar("thirst", {
field = "thirst",
fieldType = ix.type.number,
default = 0,
isLocal = true,
bNoDisplay = true
})
CAMI.RegisterPrivilege({
Name = "Helix - Manage Needs",
MinAccess = "admin"
})
ix.config.Add("killOnMaxNeeds", false, "Permettre aux joueurs d'être tués lorsqu'ils atteignent le maximum de faim ou de soif", nil, {
category = "Nourriture"
})
ix.config.Add("needsPermaKill", false, "Enable players being perma-killed when reaching max hunger or thirst. Only works if 'killOnMaxNeeds' is enabled too!", nil, {
category = "needs"
})
ix.config.Add("needsPermaKill", false, "Enable players being perma-killed when reaching max hunger or thirst. Only works if 'killOnMaxNeeds' is enabled too!", nil, {
category = "needs"
})
ix.config.Add("needsDeathDamage", 2, "The amount of damage to apply to players that are dying from max needs.", nil, {
data = {min = 1, max = 5},
category = "needs"
})
ix.config.Add("hungerHours", 6, "Combien d'heures il faut à un joueur pour gagner 60 de faim", nil, {
data = {min = 1, max = 24},
category = "Nourriture"
})
ix.config.Add("thirstHours", 4, "Combien d'heures il faut à un joueur pour gagner 60 de soif", nil, {
data = {min = 1, max = 24},
category = "Nourriture"
})
ix.config.Add("needsTickTime", 300, "Combien de secondes entre chaque fois que les besoins d'un joueur sont calculés", nil, {
data = {min = 60, max = 300},
category = "Nourriture"
})
ix.util.Include("sv_hooks.lua")
ix.command.Add("CharSetHunger", {
description = "Définir la faim du personnage",
privilege = "Manage Needs",
arguments = {
ix.type.character,
bit.bor(ix.type.number, ix.type.optional),
},
OnRun = function(self, client, character, level)
character:SetHunger(level or 0)
client:Notify(character:GetName().." : faim mise à "..(level or 0))
end
})
ix.command.Add("CharSetThirst", {
description = "Définir la soif du personnage",
privilege = "Manage Needs",
arguments = {
ix.type.character,
bit.bor(ix.type.number, ix.type.optional),
},
OnRun = function(self, client, character, level)
character:SetThirst(level or 0)
client:Notify(character:GetName().." : soif mise à "..(level or 0))
end
})
ix.command.Add("CharSetNeeds", {
description = "Définir la soif du personnage",
privilege = "Manage Needs",
arguments = {
ix.type.character,
bit.bor(ix.type.number, ix.type.optional),
},
OnRun = function(self, client, character, level)
character:SetThirst(level or 0)
character:SetHunger(level or 0)
client:Notify(character:GetName().."' les besoins ont été fixés à "..(level or 0))
end
})
if (CLIENT) then
local thirstIcon = ix.util.GetMaterial("willardnetworks/hud/thirst.png")
local foodIcon = ix.util.GetMaterial("willardnetworks/hud/food.png")
function PLUGIN:DrawBars(client, character, alwaysShow, minimalShow, DrawBar)
local faction = ix.faction.Get(client:Team())
if (!faction) then return end
if (faction.noNeeds) then return end
if (alwaysShow or character:GetHunger() > 20) then
if (alwaysShow or !minimalShow or character:GetHunger() > 40) then
DrawBar(foodIcon, (100 - character:GetHunger()) / 100)
end
end
if (alwaysShow or character:GetThirst() > 20) then
if (alwaysShow or !minimalShow or character:GetThirst() > 40) then
DrawBar(thirstIcon, (100 - character:GetThirst()) / 100)
end
end
end
function PLUGIN:RenderScreenspaceEffects()
if (ix.option.Get("ColorModify", true)) then
local character = LocalPlayer():GetCharacter()
if (character) then
local needsSum = character:GetHunger() + character:GetThirst()
if (needsSum >= 100) then
DrawColorModify({
["$pp_colour_addr"] = 0,
["$pp_colour_addg"] = 0,
["$pp_colour_addb"] = 0,
["$pp_colour_brightness"] = 0,
["$pp_colour_contrast"] = 1,
["$pp_colour_colour"] = 1 - math.Remap(math.min(200, needsSum), 100, 200, 0, 0.9),
["$pp_colour_mulr"] = 0,
["$pp_colour_mulg"] = 0,
["$pp_colour_mulb"] = 0
})
end
end
end
end
end