mirror of
https://github.com/lifestorm/wnsrc.git
synced 2025-12-16 13:23:46 +03:00
326 lines
8.2 KiB
Lua
326 lines
8.2 KiB
Lua
--[[
|
|
| This file was obtained through the combined efforts
|
|
| of Madbluntz & Plymouth Antiquarian Society.
|
|
|
|
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
|
|
| Maloy, DrPepper10 @ RIP, Atle!
|
|
|
|
|
| Visit for more: https://plymouth.thetwilightzone.ru/
|
|
--]]
|
|
|
|
local PLUGIN = PLUGIN
|
|
|
|
PLUGIN.name = "Persistence"
|
|
PLUGIN.description = "Define entities to persist through restarts."
|
|
PLUGIN.author = "alexgrist"
|
|
PLUGIN.stored = PLUGIN.stored or {}
|
|
|
|
ix.config.Add("maxLamps", 1, "How many lamps can be persisted.", nil, {
|
|
data = {min = 1, max = 24},
|
|
category = "persistence"
|
|
})
|
|
|
|
local function GetRealModel(entity)
|
|
return entity:GetClass() == "prop_effect" and entity.AttachedEntity:GetModel() or entity:GetModel()
|
|
end
|
|
|
|
properties.Add("persist", {
|
|
MenuLabel = "#makepersistent",
|
|
Order = 400,
|
|
MenuIcon = "icon16/link.png",
|
|
|
|
Filter = function(self, entity, client)
|
|
if (entity:IsPlayer() or entity:IsVehicle() or entity.bNoPersist) then return false end
|
|
if (!gamemode.Call("CanProperty", client, "persist", entity)) then return false end
|
|
|
|
return !entity:GetNetVar("Persistent", false)
|
|
end,
|
|
|
|
Action = function(self, entity)
|
|
self:MsgStart()
|
|
net.WriteEntity(entity)
|
|
self:MsgEnd()
|
|
end,
|
|
|
|
Receive = function(self, length, client)
|
|
local entity = net.ReadEntity()
|
|
|
|
if (!IsValid(entity)) then return end
|
|
if (!self:Filter(entity, client)) then return end
|
|
|
|
PLUGIN.stored[#PLUGIN.stored + 1] = entity
|
|
|
|
entity:SetNetVar("Persistent", true)
|
|
ix.saveEnts:SaveEntity(entity)
|
|
|
|
ix.log.Add(client, "persist", GetRealModel(entity), true)
|
|
end
|
|
})
|
|
|
|
properties.Add("persist_end", {
|
|
MenuLabel = "#stoppersisting",
|
|
Order = 400,
|
|
MenuIcon = "icon16/link_break.png",
|
|
|
|
Filter = function(self, entity, client)
|
|
if (entity:IsPlayer()) then return false end
|
|
if (!gamemode.Call("CanProperty", client, "persist", entity)) then return false end
|
|
|
|
return entity:GetNetVar("Persistent", false)
|
|
end,
|
|
|
|
Action = function(self, entity)
|
|
self:MsgStart()
|
|
net.WriteEntity(entity)
|
|
self:MsgEnd()
|
|
end,
|
|
|
|
Receive = function(self, length, client)
|
|
local entity = net.ReadEntity()
|
|
|
|
if (!IsValid(entity)) then return end
|
|
if (!self:Filter(entity, client)) then return end
|
|
|
|
for k, v in ipairs(PLUGIN.stored) do
|
|
if (v == entity) then
|
|
table.remove(PLUGIN.stored, k)
|
|
|
|
break
|
|
end
|
|
end
|
|
|
|
entity:SetNetVar("Persistent", false)
|
|
ix.saveEnts:DeleteEntity(entity)
|
|
|
|
ix.log.Add(client, "persist", GetRealModel(entity), false)
|
|
end
|
|
})
|
|
|
|
function PLUGIN:PhysgunPickup(client, entity)
|
|
if (entity:GetNetVar("Persistent", false)) then
|
|
return false
|
|
end
|
|
end
|
|
|
|
if (SERVER) then
|
|
function PLUGIN:RegisterSaveEnts()
|
|
ix.saveEnts:RegisterEntity("gmod_lamp", true, true, true, {
|
|
OnSave = function(entity, data) --OnSave
|
|
data.model = entity:GetModel()
|
|
data.texture = entity:GetFlashlightTexture()
|
|
data.distance = entity:GetDistance()
|
|
data.brightness = entity:GetBrightness()
|
|
data.fov = entity:GetLightFOV()
|
|
data.isOn = entity:GetOn()
|
|
data.ownerSteamID = entity.ownerSteamID
|
|
end,
|
|
OnRestore = function(entity, data) --OnRestore
|
|
entity:SetFlashlightTexture(data.texture)
|
|
entity:SetDistance(data.distance)
|
|
entity:SetBrightness(data.brightness)
|
|
entity:SetLightFOV(data.fov)
|
|
entity:SetOn(data.isOn)
|
|
entity.ownerSteamID = data.ownerSteamID
|
|
|
|
entity:SetNetVar("Persistent", true)
|
|
end,
|
|
OnRestorePreSpawn = function(entity, data)
|
|
entity:SetModel(data.model)
|
|
end,
|
|
ShouldSave = function(entity)
|
|
return entity:GetNetVar("Persistent")
|
|
end
|
|
})
|
|
|
|
ix.saveEnts:RegisterEntity("prop_physics", true, true, true, {
|
|
OnSave = function(entity, data) --OnSave
|
|
data.model = entity:GetModel()
|
|
data.ownerCharacter = entity.ownerCharacter
|
|
data.ownerName = entity.ownerName
|
|
data.ownerSteamID = entity.ownerSteamID
|
|
|
|
if (entity.saveDescription and entity:GetNetVar("description")) then
|
|
data.description = entity:GetNetVar("description")
|
|
data.saveDescription = true
|
|
end
|
|
end,
|
|
OnRestore = function(entity, data) --OnRestore
|
|
entity.ownerCharacter = data.ownerCharacter
|
|
entity.ownerName = data.ownerName
|
|
entity.ownerSteamID = data.ownerSteamID
|
|
|
|
if (data.saveDescription and data.description) then
|
|
entity:SetNetVar("description", data.description)
|
|
entity.saveDescription = true
|
|
end
|
|
|
|
entity:SetNetVar("Persistent", true)
|
|
end,
|
|
OnRestorePreSpawn = function(entity, data)
|
|
entity:SetModel(data.model)
|
|
end,
|
|
ShouldSave = function(entity)
|
|
return entity:GetNetVar("Persistent")
|
|
end
|
|
})
|
|
|
|
ix.saveEnts:RegisterEntity("prop_effect", true, true, true, {
|
|
OnSave = function(entity, data) --OnSave
|
|
data.model = GetRealModel(entity)
|
|
end,
|
|
OnRestorePreSpawn = function(entity, data)
|
|
entity:SetModel(data.model)
|
|
end,
|
|
OnRestore = function(entity, data) --OnRestore
|
|
entity:SetNetVar("Persistent", true)
|
|
end,
|
|
ShouldSave = function(entity)
|
|
return entity:GetNetVar("Persistent")
|
|
end
|
|
})
|
|
end
|
|
|
|
local useSaveEnts = {
|
|
["prop_physics"] = true,
|
|
["prop_effect"] = true,
|
|
["gmod_lamp"] = true,
|
|
}
|
|
function PLUGIN:LoadData()
|
|
local entities = self:GetData() or {}
|
|
|
|
for _, v in ipairs(entities) do
|
|
if (useSaveEnts[v.Class] and ix.saveEnts and !ix.config.Get("SaveEntsOldLoadingEnabled")) then
|
|
continue
|
|
end
|
|
|
|
local entity = ents.Create(v.Class)
|
|
|
|
if (IsValid(entity)) then
|
|
entity:SetPos(v.Pos)
|
|
entity:SetAngles(v.Angle)
|
|
entity:SetModel(v.Model)
|
|
entity:SetSkin(v.Skin)
|
|
entity:SetColor(v.Color)
|
|
entity:SetMaterial(v.Material)
|
|
entity:Spawn()
|
|
entity:Activate()
|
|
|
|
if (v.Class == "prop_physics") then
|
|
entity.ownerCharacter = v.ownerCharacter
|
|
entity.ownerName = v.ownerName
|
|
entity.ownerSteamID = v.ownerSteamID
|
|
|
|
if (v.saveDescription and v.description) then
|
|
entity:SetNetVar("description", v.description)
|
|
entity.saveDescription = true
|
|
end
|
|
end
|
|
|
|
if (v.bNoCollision) then
|
|
entity:SetCollisionGroup(COLLISION_GROUP_WORLD)
|
|
end
|
|
|
|
if (istable(v.BodyGroups)) then
|
|
for k2, v2 in pairs(v.BodyGroups) do
|
|
entity:SetBodygroup(k2, v2)
|
|
end
|
|
end
|
|
|
|
if (istable(v.SubMaterial)) then
|
|
for k2, v2 in pairs(v.SubMaterial) do
|
|
if (!isnumber(k2) or !isstring(v2)) then
|
|
continue
|
|
end
|
|
|
|
entity:SetSubMaterial(k2 - 1, v2)
|
|
end
|
|
end
|
|
|
|
local physicsObject = entity:GetPhysicsObject()
|
|
|
|
if (IsValid(physicsObject)) then
|
|
physicsObject:EnableMotion(v.Movable)
|
|
end
|
|
|
|
self.stored[#self.stored + 1] = entity
|
|
|
|
entity:SetNetVar("Persistent", true)
|
|
end
|
|
end
|
|
end
|
|
|
|
function PLUGIN:SaveData()
|
|
local entities = {}
|
|
|
|
for _, v in ipairs(self.stored) do
|
|
if (IsValid(v)) then
|
|
--[[
|
|
if (useSaveEnts[v:GetClass()] and ix.saveEnts and !ix.config.Get("SaveEntsOldLoadingEnabled")) then
|
|
continue
|
|
end
|
|
--]]
|
|
|
|
local data = {}
|
|
data.Class = v.ClassOverride or v:GetClass()
|
|
data.Pos = v:GetPos()
|
|
data.Angle = v:GetAngles()
|
|
data.Model = GetRealModel(v)
|
|
data.Skin = v:GetSkin()
|
|
data.Color = v:GetColor()
|
|
data.Material = v:GetMaterial()
|
|
data.bNoCollision = v:GetCollisionGroup() == COLLISION_GROUP_WORLD
|
|
|
|
if (v:GetClass() == "prop_physics") then
|
|
data.ownerCharacter = v.ownerCharacter
|
|
data.ownerName = v.ownerName
|
|
data.ownerSteamID = v.ownerSteamID
|
|
|
|
if (v.saveDescription and v:GetNetVar("description")) then
|
|
data.description = v:GetNetVar("description")
|
|
data.saveDescription = true
|
|
end
|
|
end
|
|
|
|
local materials = v:GetMaterials()
|
|
|
|
if (istable(materials)) then
|
|
data.SubMaterial = {}
|
|
|
|
for k2, _ in pairs(materials) do
|
|
if (v:GetSubMaterial(k2 - 1) != "") then
|
|
data.SubMaterial[k2] = v:GetSubMaterial(k2 - 1)
|
|
end
|
|
end
|
|
end
|
|
|
|
local bodyGroups = v:GetBodyGroups()
|
|
|
|
if (istable(bodyGroups)) then
|
|
data.BodyGroups = {}
|
|
|
|
for _, v2 in pairs(bodyGroups) do
|
|
if (v:GetBodygroup(v2.id) > 0) then
|
|
data.BodyGroups[v2.id] = v:GetBodygroup(v2.id)
|
|
end
|
|
end
|
|
end
|
|
|
|
local physicsObject = v:GetPhysicsObject()
|
|
|
|
if (IsValid(physicsObject)) then
|
|
data.Movable = physicsObject:IsMoveable()
|
|
end
|
|
|
|
entities[#entities + 1] = data
|
|
end
|
|
end
|
|
|
|
self:SetData(entities)
|
|
end
|
|
|
|
ix.log.AddType("persist", function(client, ...)
|
|
local arg = {...}
|
|
return string.format("%s a %s persistance pour '%s'.", client:Name(), arg[2] and "activé" or "désactivé", arg[1])
|
|
end)
|
|
end
|