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wnsrc/gamemodes/helix/plugins/saveitems.lua
lifestorm 73479cff9e Upload
2024-08-04 22:55:00 +03:00

207 lines
5.6 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
PLUGIN.name = "Save Items"
PLUGIN.author = "Chessnut"
PLUGIN.description = "Enregistre les éléments qui ont été supprimés."
--[[
function PLUGIN:OnSavedItemLoaded(items)
for k, v in ipairs(items) do
-- do something
end
end
function PLUGIN:ShouldDeleteSavedItems()
return true
end
]]--
-- as title says.
function PLUGIN:RegisterSaveEnts()
ix.saveEnts:RegisterEntity("ix_item", true, true, true, {
OnSave = function(entity, data) --OnSave
data.itemID = entity.ixItemID
if (entity.ixSteamID) then
data.steamID = entity.ixSteamID
data.charID = entity.ixCharID
end
end,
OnRestore = function(entity, data) --OnRestore
local query = mysql:Select("ix_items")
query:Select("item_id")
query:Select("unique_id")
query:Select("data")
query:Where("item_id", data.itemID)
query:Callback(function(result)
if (!IsValid(entity)) then return end
if (istable(result) and result[1]) then
local dbData = result[1]
local itemID = tonumber(dbData.item_id)
local itemData = util.JSONToTable(dbData.data or "[]")
local uniqueID = dbData.unique_id
local itemTable = ix.item.list[uniqueID]
if (itemTable and itemID) then
local item = ix.item.New(uniqueID, itemID)
item.data = itemData or {}
entity:SetItem(item.id)
if (data.steamID) then
entity.ixSteamID = data.steamID
entity.ixCharID = data.charID
entity:SetNetVar("owner", entity.ixCharID)
end
if (data.pos) then entity:SetPos(data.pos) end
if (data.angles) then entity:SetAngles(data.angles) end
if (data.skin) then entity:SetSkin(data.skin) end
if (data.color) then entity:SetColor(data.color) end
if (data.material) then entity:SetMaterial(data.material) end
if (data.motion != nil) then
local physicsObject = entity:GetPhysicsObject()
if (IsValid(physicsObject)) then
physicsObject:EnableMotion(data.motion)
end
end
hook.Run("OnItemSpawned", entity)
item.invID = 0
if (item.isBag) then
local invType = ix.item.inventoryTypes[uniqueID]
ix.inventory.Restore(item:GetData("id"), invType.w, invType.h)
end
hook.Run("OnSavedItemLoaded", {item}, {entity}) -- will cover most compatibility
else
entity:Remove()
end
end
end)
query:Execute()
end,
ShouldSave = function(entity)
return entity.ixItemID and !entity.bTemporary
end
})
end
function PLUGIN:LoadData()
if (ix.saveEnts and !ix.config.Get("SaveEntsOldLoadingEnabled")) then return end
local items = self:GetData()
if (items) then
local idRange = {}
local info = {}
for _, v in ipairs(items) do
idRange[#idRange + 1] = v[1]
info[v[1]] = {v[2], v[3], v[4]}
end
if (#idRange > 0) then
if (hook.Run("ShouldDeleteSavedItems") == true) then
-- don't spawn saved item and just delete them.
local query = mysql:Delete("ix_items")
query:WhereIn("item_id", idRange)
query:Execute()
print("Éléments de serveur supprimés par le serveur (n'inclut pas les éléments logiques)")
else
local query = mysql:Select("ix_items")
query:Select("item_id")
query:Select("unique_id")
query:Select("data")
query:WhereIn("item_id", idRange)
query:Callback(function(result)
if (istable(result)) then
local loadedItems, loadedEntities = {}, {}
local bagInventories = {}
for _, v in ipairs(result) do
local itemID = tonumber(v.item_id)
local data = util.JSONToTable(v.data or "[]")
local uniqueID = v.unique_id
local itemTable = ix.item.list[uniqueID]
if (itemTable and itemID) then
local item = ix.item.New(uniqueID, itemID)
item.data = data or {}
local itemInfo = info[itemID]
local position, angles, bMovable = itemInfo[1], itemInfo[2], true
if (isbool(itemInfo[3])) then
bMovable = itemInfo[3]
end
local itemEntity = item:Spawn(position, angles)
itemEntity.ixItemID = itemID
local physicsObject = itemEntity:GetPhysicsObject()
if (IsValid(physicsObject)) then
physicsObject:EnableMotion(bMovable)
end
item.invID = 0
loadedItems[#loadedItems + 1] = item
loadedEntities[#loadedEntities + 1] = itemEntity
if (item.isBag) then
local invType = ix.item.inventoryTypes[uniqueID]
bagInventories[item:GetData("id")] = {invType.w, invType.h}
end
end
end
-- we need to manually restore bag inventories in the world since they don't have a current owner
-- that it can automatically restore along with the character when it's loaded
if (!table.IsEmpty(bagInventories)) then
ix.inventory.Restore(bagInventories)
end
hook.Run("OnSavedItemLoaded", loadedItems, loadedEntities) -- when you have something in the dropped item.
end
end)
query:Execute()
end
end
end
end
function PLUGIN:SaveData()
local items = {}
for _, v in ipairs(ents.FindByClass("ix_item")) do
if (v.ixItemID and !v.bTemporary) then
local physicsObject = v:GetPhysicsObject()
local bMovable = nil
if (IsValid(physicsObject)) then
bMovable = physicsObject:IsMoveable()
end
items[#items + 1] = {
v.ixItemID, v:GetPos(), v:GetAngles(), bMovable
}
end
end
self:SetData(items)
end