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81 lines
2.1 KiB
Lua
81 lines
2.1 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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util.AddNetworkString("ixOpenClothingCreator")
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local PLUGIN = PLUGIN
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function PLUGIN:DoPlayerDeath(client, attacker, damageinfo)
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local character = client:GetCharacter()
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if (character) then
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for _, v in pairs(character:GetInventory():GetItems()) do
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if v:GetData("equip") and ((isfunction(v.KeepOnDeath) and v:KeepOnDeath(client) or v.KeepOnDeath) == true) then return end
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if v.base == "base_bgclothes" and v:GetData("equip") == true then
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v.player = client
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v.functions.EquipUn.OnRun(v)
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v.player = nil
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end
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end
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end
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end
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function PLUGIN:PostPlayerDeath(client)
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local character = client:GetCharacter()
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if (character) then
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local groups = {}
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local curGroups = character:GetData("groups", {})
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if curGroups[10] then
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groups[10] = curGroups[10]
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end
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if character:GetInventory() then
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for _, v in pairs(character:GetInventory():GetItems()) do
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if v:GetData("equip") and ((isfunction(v.KeepOnDeath) and v:KeepOnDeath(client) or v.KeepOnDeath) == true) then return end
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if v.base == "base_bgclothes" and v:GetData("equip") == true then
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if v.bodygroups then
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if v.bodygroups[1] then
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local bodygroupID = client:FindBodygroupByName(v.bodygroups[1])
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client:SetBodygroup(bodygroupID, 0)
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if bodygroupID then
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groups[bodygroupID] = 0
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end
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end
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end
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end
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end
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end
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character:SetData("groups", groups)
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end
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end
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function PLUGIN:OnCharacterCreated(client, character)
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character:SetData("modelUpdate", true)
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end
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function PLUGIN:PlayerLoadedCharacter(client, character, lastChar)
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if !IsValid(client) then return end
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if !character:GetData("modelUpdate", false) and client:GetModel():find("models/willardnetworks/citizens/") then
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local groups = character:GetData("groups", {})
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for i = 0, 30 do
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groups[i] = 0
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client:SetBodygroup(i, 0)
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end
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character:SetData("groups", groups)
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character:SetData("modelUpdate", true)
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end
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end |