mirror of
https://github.com/lifestorm/wnsrc.git
synced 2025-12-17 05:43:46 +03:00
313 lines
9.5 KiB
Lua
313 lines
9.5 KiB
Lua
--[[
|
|
| This file was obtained through the combined efforts
|
|
| of Madbluntz & Plymouth Antiquarian Society.
|
|
|
|
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
|
|
| Maloy, DrPepper10 @ RIP, Atle!
|
|
|
|
|
| Visit for more: https://plymouth.thetwilightzone.ru/
|
|
--]]
|
|
|
|
AddCSLuaFile()
|
|
|
|
SWEP.HoldType = "knife"
|
|
|
|
if CLIENT then
|
|
SWEP.PrintName = "knife_name"
|
|
SWEP.Slot = 6
|
|
|
|
SWEP.ViewModelFlip = false
|
|
SWEP.ViewModelFOV = 54
|
|
SWEP.DrawCrosshair = false
|
|
|
|
SWEP.EquipMenuData = {
|
|
type = "item_weapon",
|
|
desc = "knife_desc"
|
|
};
|
|
|
|
SWEP.Icon = "vgui/ttt/icon_knife"
|
|
SWEP.IconLetter = "j"
|
|
end
|
|
|
|
SWEP.Base = "weapon_tttbase"
|
|
|
|
SWEP.UseHands = true
|
|
SWEP.ViewModel = "models/weapons/cstrike/c_knife_t.mdl"
|
|
SWEP.WorldModel = "models/weapons/w_knife_t.mdl"
|
|
|
|
SWEP.Primary.Damage = 50
|
|
SWEP.Primary.ClipSize = -1
|
|
SWEP.Primary.DefaultClip = -1
|
|
SWEP.Primary.Automatic = true
|
|
SWEP.Primary.Delay = 1.1
|
|
SWEP.Primary.Ammo = "none"
|
|
|
|
SWEP.Secondary.ClipSize = -1
|
|
SWEP.Secondary.DefaultClip = -1
|
|
SWEP.Secondary.Automatic = true
|
|
SWEP.Secondary.Ammo = "none"
|
|
SWEP.Secondary.Delay = 1.4
|
|
|
|
SWEP.Kind = WEAPON_EQUIP
|
|
SWEP.CanBuy = {ROLE_TRAITOR} -- only traitors can buy
|
|
SWEP.LimitedStock = true -- only buyable once
|
|
SWEP.WeaponID = AMMO_KNIFE
|
|
|
|
SWEP.IsSilent = true
|
|
|
|
-- Pull out faster than standard guns
|
|
SWEP.DeploySpeed = 2
|
|
|
|
function SWEP:PrimaryAttack()
|
|
self:SetNextPrimaryFire( CurTime() + self.Primary.Delay )
|
|
self:SetNextSecondaryFire( CurTime() + self.Secondary.Delay )
|
|
|
|
if not IsValid(self:GetOwner()) then return end
|
|
|
|
self:GetOwner():LagCompensation(true)
|
|
|
|
local spos = self:GetOwner():GetShootPos()
|
|
local sdest = spos + (self:GetOwner():GetAimVector() * 70)
|
|
|
|
local kmins = Vector(1,1,1) * -10
|
|
local kmaxs = Vector(1,1,1) * 10
|
|
|
|
local tr = util.TraceHull({start=spos, endpos=sdest, filter=self:GetOwner(), mask=MASK_SHOT_HULL, mins=kmins, maxs=kmaxs})
|
|
|
|
-- Hull might hit environment stuff that line does not hit
|
|
if not IsValid(tr.Entity) then
|
|
tr = util.TraceLine({start=spos, endpos=sdest, filter=self:GetOwner(), mask=MASK_SHOT_HULL})
|
|
end
|
|
|
|
local hitEnt = tr.Entity
|
|
|
|
-- effects
|
|
if IsValid(hitEnt) then
|
|
self:SendWeaponAnim( ACT_VM_HITCENTER )
|
|
|
|
local edata = EffectData()
|
|
edata:SetStart(spos)
|
|
edata:SetOrigin(tr.HitPos)
|
|
edata:SetNormal(tr.Normal)
|
|
edata:SetEntity(hitEnt)
|
|
|
|
if hitEnt:IsPlayer() or hitEnt:GetClass() == "prop_ragdoll" then
|
|
util.Effect("BloodImpact", edata)
|
|
end
|
|
else
|
|
self:SendWeaponAnim( ACT_VM_MISSCENTER )
|
|
end
|
|
|
|
if SERVER then
|
|
self:GetOwner():SetAnimation( PLAYER_ATTACK1 )
|
|
end
|
|
|
|
|
|
if SERVER and tr.Hit and tr.HitNonWorld and IsValid(hitEnt) then
|
|
if hitEnt:IsPlayer() then
|
|
-- knife damage is never karma'd, so don't need to take that into
|
|
-- account we do want to avoid rounding error strangeness caused by
|
|
-- other damage scaling, causing a death when we don't expect one, so
|
|
-- when the target's health is close to kill-point we just kill
|
|
if hitEnt:Health() < (self.Primary.Damage + 10) then
|
|
self:StabKill(tr, spos, sdest)
|
|
else
|
|
local dmg = DamageInfo()
|
|
dmg:SetDamage(self.Primary.Damage)
|
|
dmg:SetAttacker(self:GetOwner())
|
|
dmg:SetInflictor(self)
|
|
dmg:SetDamageForce(self:GetOwner():GetAimVector() * 5)
|
|
dmg:SetDamagePosition(self:GetOwner():GetPos())
|
|
dmg:SetDamageType(DMG_SLASH)
|
|
|
|
hitEnt:DispatchTraceAttack(dmg, spos + (self:GetOwner():GetAimVector() * 3), sdest)
|
|
end
|
|
end
|
|
end
|
|
|
|
self:GetOwner():LagCompensation(false)
|
|
end
|
|
|
|
function SWEP:StabKill(tr, spos, sdest)
|
|
local target = tr.Entity
|
|
|
|
local dmg = DamageInfo()
|
|
dmg:SetDamage(2000)
|
|
dmg:SetAttacker(self:GetOwner())
|
|
dmg:SetInflictor(self)
|
|
dmg:SetDamageForce(self:GetOwner():GetAimVector())
|
|
dmg:SetDamagePosition(self:GetOwner():GetPos())
|
|
dmg:SetDamageType(DMG_SLASH)
|
|
|
|
-- now that we use a hull trace, our hitpos is guaranteed to be
|
|
-- terrible, so try to make something of it with a separate trace and
|
|
-- hope our effect_fn trace has more luck
|
|
|
|
-- first a straight up line trace to see if we aimed nicely
|
|
local retr = util.TraceLine({start=spos, endpos=sdest, filter=self:GetOwner(), mask=MASK_SHOT_HULL})
|
|
|
|
-- if that fails, just trace to worldcenter so we have SOMETHING
|
|
if retr.Entity != target then
|
|
local center = target:LocalToWorld(target:OBBCenter())
|
|
retr = util.TraceLine({start=spos, endpos=center, filter=self:GetOwner(), mask=MASK_SHOT_HULL})
|
|
end
|
|
|
|
|
|
-- create knife effect creation fn
|
|
local bone = retr.PhysicsBone
|
|
local pos = retr.HitPos
|
|
local norm = tr.Normal
|
|
local ang = Angle(-28,0,0) + norm:Angle()
|
|
ang:RotateAroundAxis(ang:Right(), -90)
|
|
pos = pos - (ang:Forward() * 7)
|
|
|
|
local prints = self.fingerprints
|
|
local ignore = self:GetOwner()
|
|
|
|
target.effect_fn = function(rag)
|
|
-- we might find a better location
|
|
local rtr = util.TraceLine({start=pos, endpos=pos + norm * 40, filter=ignore, mask=MASK_SHOT_HULL})
|
|
|
|
if IsValid(rtr.Entity) and rtr.Entity == rag then
|
|
bone = rtr.PhysicsBone
|
|
pos = rtr.HitPos
|
|
ang = Angle(-28,0,0) + rtr.Normal:Angle()
|
|
ang:RotateAroundAxis(ang:Right(), -90)
|
|
pos = pos - (ang:Forward() * 10)
|
|
|
|
end
|
|
|
|
local knife = ents.Create("prop_physics")
|
|
knife:SetModel("models/weapons/w_knife_t.mdl")
|
|
knife:SetPos(pos)
|
|
knife:SetCollisionGroup(COLLISION_GROUP_DEBRIS)
|
|
knife:SetAngles(ang)
|
|
knife.CanPickup = false
|
|
|
|
knife:Spawn()
|
|
|
|
local phys = knife:GetPhysicsObject()
|
|
if IsValid(phys) then
|
|
phys:EnableCollisions(false)
|
|
end
|
|
|
|
constraint.Weld(rag, knife, bone, 0, 0, true)
|
|
|
|
-- need to close over knife in order to keep a valid ref to it
|
|
rag:CallOnRemove("ttt_knife_cleanup", function() SafeRemoveEntity(knife) end)
|
|
end
|
|
|
|
|
|
-- seems the spos and sdest are purely for effects/forces?
|
|
target:DispatchTraceAttack(dmg, spos + (self:GetOwner():GetAimVector() * 3), sdest)
|
|
|
|
-- target appears to die right there, so we could theoretically get to
|
|
-- the ragdoll in here...
|
|
|
|
self:Remove()
|
|
end
|
|
|
|
function SWEP:SecondaryAttack()
|
|
self:SetNextPrimaryFire( CurTime() + self.Primary.Delay )
|
|
self:SetNextSecondaryFire( CurTime() + self.Secondary.Delay )
|
|
|
|
|
|
self:SendWeaponAnim( ACT_VM_MISSCENTER )
|
|
|
|
if SERVER then
|
|
local ply = self:GetOwner()
|
|
if not IsValid(ply) then return end
|
|
|
|
ply:SetAnimation( PLAYER_ATTACK1 )
|
|
|
|
local ang = ply:EyeAngles()
|
|
|
|
if ang.p < 90 then
|
|
ang.p = -10 + ang.p * ((90 + 10) / 90)
|
|
else
|
|
ang.p = 360 - ang.p
|
|
ang.p = -10 + ang.p * -((90 + 10) / 90)
|
|
end
|
|
|
|
local vel = math.Clamp((90 - ang.p) * 5.5, 550, 800)
|
|
|
|
local vfw = ang:Forward()
|
|
local vrt = ang:Right()
|
|
|
|
local src = ply:GetPos() + (ply:Crouching() and ply:GetViewOffsetDucked() or ply:GetViewOffset())
|
|
|
|
src = src + (vfw * 1) + (vrt * 3)
|
|
|
|
local thr = vfw * vel + ply:GetVelocity()
|
|
|
|
local knife_ang = Angle(-28,0,0) + ang
|
|
knife_ang:RotateAroundAxis(knife_ang:Right(), -90)
|
|
|
|
local knife = ents.Create("ttt_knife_proj")
|
|
if not IsValid(knife) then return end
|
|
knife:SetPos(src)
|
|
knife:SetAngles(knife_ang)
|
|
|
|
knife:Spawn()
|
|
|
|
knife.Damage = self.Primary.Damage
|
|
|
|
knife:SetOwner(ply)
|
|
|
|
local phys = knife:GetPhysicsObject()
|
|
if IsValid(phys) then
|
|
phys:SetVelocity(thr)
|
|
phys:AddAngleVelocity(Vector(0, 1500, 0))
|
|
phys:Wake()
|
|
end
|
|
|
|
self:Remove()
|
|
end
|
|
end
|
|
|
|
function SWEP:Equip()
|
|
self:SetNextPrimaryFire( CurTime() + (self.Primary.Delay * 1.5) )
|
|
self:SetNextSecondaryFire( CurTime() + (self.Secondary.Delay * 1.5) )
|
|
end
|
|
|
|
function SWEP:PreDrop()
|
|
-- for consistency, dropped knife should not have DNA/prints
|
|
self.fingerprints = {}
|
|
end
|
|
|
|
function SWEP:OnRemove()
|
|
if CLIENT and IsValid(self:GetOwner()) and self:GetOwner() == LocalPlayer() and self:GetOwner():Alive() then
|
|
RunConsoleCommand("lastinv")
|
|
end
|
|
end
|
|
|
|
if CLIENT then
|
|
local T = LANG.GetTranslation
|
|
function SWEP:DrawHUD()
|
|
local tr = self:GetOwner():GetEyeTrace(MASK_SHOT)
|
|
|
|
if tr.HitNonWorld and IsValid(tr.Entity) and tr.Entity:IsPlayer()
|
|
and tr.Entity:Health() < (self.Primary.Damage + 10) then
|
|
|
|
local x = ScrW() / 2.0
|
|
local y = ScrH() / 2.0
|
|
|
|
surface.SetDrawColor(255, 0, 0, 255)
|
|
|
|
local outer = 20
|
|
local inner = 10
|
|
surface.DrawLine(x - outer, y - outer, x - inner, y - inner)
|
|
surface.DrawLine(x + outer, y + outer, x + inner, y + inner)
|
|
|
|
surface.DrawLine(x - outer, y + outer, x - inner, y + inner)
|
|
surface.DrawLine(x + outer, y - outer, x + inner, y - inner)
|
|
|
|
draw.SimpleText(T("knife_instant"), "TabLarge", x, y - 30, COLOR_RED, TEXT_ALIGN_CENTER, TEXT_ALIGN_BOTTOM)
|
|
end
|
|
|
|
return self.BaseClass.DrawHUD(self)
|
|
end
|
|
end
|
|
|
|
|