mirror of
https://github.com/lifestorm/wnsrc.git
synced 2025-12-16 21:33:46 +03:00
939 lines
25 KiB
Lua
939 lines
25 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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-- luacheck: ignore 111
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--[[--
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Global hooks for general use.
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Plugin hooks are regular hooks that can be used in your schema with `Schema:HookName(args)`, in your plugin with
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`PLUGIN:HookName(args)`, or in your addon with `hook.Add("HookName", function(args) end)`.
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]]
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-- @hooks Plugin
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--- Adjusts the data used just before creating a new character.
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-- @realm server
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-- @player client Player that is creating the character
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-- @tab payload Table of data to be used for character creation
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-- @tab newPayload Table of data be merged with the current payload
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-- @usage function PLUGIN:AdjustCreationPayload(client, payload, newPayload)
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-- newPayload.money = payload.attributes["stm"] -- Sets the characters initial money to the stamina attribute value.
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-- end
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function AdjustCreationPayload(client, payload, newPayload)
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end
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--- Adjusts a player's current stamina offset amount. This is called when the player's stamina is about to be changed; every
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-- `0.25` seconds on the server, and every frame on the client.
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-- @realm shared
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-- @player client Player whose stamina is changing
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-- @number baseOffset Amount the stamina is changing by. This can be a positive or negative number depending if they are
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-- exhausting or regaining stamina
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-- @treturn number New offset to use
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-- @usage function PLUGIN:AdjustStaminaOffset(client, baseOffset)
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-- return baseOffset * 2 -- Drain/Regain stamina twice as fast.
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-- end
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function AdjustStaminaOffset(client, baseOffset)
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end
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--- Creates the business panel in the tab menu.
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-- @realm client
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-- @treturn bool Whether or not to create the business menu
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-- @usage function PLUGIN:BuildBusinessMenu()
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-- return LocalPlayer():IsAdmin() -- Only builds the business menu for admins.
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-- end
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function BuildBusinessMenu()
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end
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--- Whether or not a message can be auto formatted with punctuation and capitalization.
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-- @realm server
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-- @player speaker Player that sent the message
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-- @string chatType Chat type of the message. This will be something registered with `ix.chat.Register` - like `ic`, `ooc`, etc.
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-- @string text Unformatted text of the message
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-- @treturn bool Whether or not to allow auto formatting on the message
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-- @usage function PLUGIN:CanAutoFormatMessage(speaker, chatType, text)
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-- return false -- Disable auto formatting outright.
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-- end
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function CanAutoFormatMessage(speaker, chatType, text)
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end
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--- Whether or not certain information can be displayed in the character info panel in the tab menu.
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-- @realm client
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-- @tab suppress Information to **NOT** display in the UI - modify this to change the behaviour. This is a table of the names of
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-- some panels to avoid displaying. Valid names include:
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--
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-- - `time` - current in-game time
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-- - `name` - name of the character
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-- - `description` - description of the character
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-- - `characterInfo` - entire panel showing a list of additional character info
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-- - `faction` - faction name of the character
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-- - `class` - name of the character's class if they're in one
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-- - `money` - current money the character has
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-- - `attributes` - attributes list for the character
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--
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-- Note that schemas/plugins can add additional character info panels.
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-- @usage function PLUGIN:CanCreateCharacterInfo(suppress)
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-- suppress.attributes = true -- Hides the attributes panel from the character info tab
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-- end
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function CanCreateCharacterInfo(suppress)
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end
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--- Whether or not the ammo HUD should be drawn.
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-- @realm client
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-- @entity weapon Weapon the player currently is holding
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-- @treturn bool Whether or not to draw the ammo hud
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-- @usage function PLUGIN:CanDrawAmmoHUD(weapon)
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-- if (weapon:GetClass() == "weapon_frag") then -- Hides the ammo hud when holding grenades.
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-- return false
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-- end
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-- end
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function CanDrawAmmoHUD(weapon)
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end
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--- Called when a player tries to use abilities on the door, such as locking.
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-- @realm shared
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-- @player client The client trying something on the door.
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-- @entity door The door entity itself.
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-- @number access The access level used when called.
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-- @treturn bool Whether or not to allow the client access.
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-- @usage function PLUGIN:CanPlayerAccessDoor(client, door, access)
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-- return true -- Always allow access.
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-- end
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function CanPlayerAccessDoor(client, door, access)
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end
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--- Whether or not a player is allowed to create a new character with the given payload.
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-- @realm server
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-- @player client Player attempting to create a new character
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-- @tab payload Data that is going to be used for creating the character
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-- @treturn bool Whether or not the player is allowed to create the character. This function defaults to `true`, so you
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-- should only ever return `false` if you're disallowing creation. Otherwise, don't return anything as you'll prevent any other
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-- calls to this hook from running.
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-- @treturn string Language phrase to use for the error message
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-- @treturn ... Arguments to use for the language phrase
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-- @usage function PLUGIN:CanPlayerCreateCharacter(client, payload)
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-- if (!client:IsAdmin()) then
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-- return false, "notNow" -- only allow admins to create a character
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-- end
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-- end
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-- -- non-admins will see the message "You are not allowed to do this right now!"
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function CanPlayerCreateCharacter(client, payload)
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end
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--- Whether or not a player is allowed to drop the given `item`.
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-- @realm server
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-- @player client Player attempting to drop an item
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-- @number item instance ID of the item being dropped
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-- @treturn bool Whether or not to allow the player to drop the item
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-- @usage function PLUGIN:CanPlayerDropItem(client, item)
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-- return false -- Never allow dropping items.
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-- end
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function CanPlayerDropItem(client, item)
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end
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--- Whether or not a player can earn money at regular intervals. This hook runs only if the player's character faction has
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-- a salary set - i.e `FACTION.pay` is set to something other than `0` for their faction.
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-- @realm server
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-- @player client Player to give money to
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-- @tab faction Faction of the player's character
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-- @treturn bool Whether or not to allow the player to earn salary
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-- @usage function PLUGIN:CanPlayerEarnSalary(client, faction)
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-- return client:IsAdmin() -- Restricts earning salary to admins only.
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-- end
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function CanPlayerEarnSalary(client, faction)
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end
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--- Whether or not the player is allowed to enter observer mode. This is allowed only for admins by default and can be
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-- customized by server owners if the server is using a CAMI-compliant admin mod.
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-- @realm server
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-- @player client Player attempting to enter observer
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-- @treturn bool Whether or not to allow the player to enter observer
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-- @usage function PLUGIN:CanPlayerEnterObserver(client)
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-- return true -- Always allow observer.
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-- end
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function CanPlayerEnterObserver(client)
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end
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--- Whether or not a player can equip the given `item`. This is called for items with `outfit`, `pacoutfit`, or `weapons` as
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-- their base. Schemas/plugins can utilize this hook for their items.
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-- @realm server
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-- @player client Player attempting to equip the item
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-- @tab item Item being equipped
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-- @treturn bool Whether or not to allow the player to equip the item
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-- @see CanPlayerUnequipItem
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-- @usage function PLUGIN:CanPlayerEquipItem(client, item)
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-- return client:IsAdmin() -- Restrict equipping items to admins only.
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-- end
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function CanPlayerEquipItem(client, item)
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end
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--- Whether or not a player is allowed to hold an entity with the hands SWEP.
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-- @realm server
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-- @player client Player attempting to hold an entity
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-- @entity entity Entity being held
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-- @treturn bool Whether or not to allow the player to hold the entity
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-- @usage function PLUGIN:CanPlayerHoldObject(client, entity)
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-- return !(client:GetMoveType() == MOVETYPE_NOCLIP and !client:InVehicle()) -- Disallow players in observer holding objects.
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-- end
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function CanPlayerHoldObject(client, entity)
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end
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--- Whether or not a player is allowed to interact with an entity's interaction menu if it has one.
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-- @realm server
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-- @player client Player attempting interaction
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-- @entity entity Entity being interacted with
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-- @string option Option selected by the player
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-- @param data Any data passed with the interaction option
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-- @treturn bool Whether or not to allow the player to interact with the entity
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-- @usage function PLUGIN:CanPlayerInteractEntity(client, entity, option, data)
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-- return false -- Disallow interacting with any entity.
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-- end
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function CanPlayerInteractEntity(client, entity, option, data)
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end
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--- Whether or not a player is allowed to interact with an item via an inventory action (e.g picking up, dropping, transferring
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-- inventories, etc). Note that this is for an item *table*, not an item *entity*. This is called after `CanPlayerDropItem`
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-- and `CanPlayerTakeItem`.
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-- @realm server
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-- @player client Player attempting interaction
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-- @string action The action being performed
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-- @param item Item's instance ID or item table
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-- @param data Any data passed with the action
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-- @treturn bool Whether or not to allow the player to interact with the item
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-- @usage function PLUGIN:CanPlayerInteractItem(client, action, item, data)
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-- return false -- Disallow interacting with any item.
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-- end
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function CanPlayerInteractItem(client, action, item, data)
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end
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--- Whether or not a plyer is allowed to join a class.
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-- @realm shared
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-- @player client Player attempting to join
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-- @number class ID of the class
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-- @tab info The class table
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-- @treturn bool Whether or not to allow the player to join the class
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-- @usage function PLUGIN:CanPlayerJoinClass(client, class, info)
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-- return client:IsAdmin() -- Restrict joining classes to admins only.
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-- end
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function CanPlayerJoinClass(client, class, info)
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end
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--- Whether or not a player can knock on the door with the hands SWEP.
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-- @realm server
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-- @player client Player attempting to knock
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-- @entity entity Door being knocked on
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-- @treturn bool Whether or not to allow the player to knock on the door
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-- @usage function PLUGIN:CanPlayerKnock(client, entity)
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-- return false -- Disable knocking on doors outright.
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-- end
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function CanPlayerKnock(client, entity)
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end
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--- Whether or not a player can open a shipment spawned from the business menu.
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-- @realm server
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-- @player client Player attempting to open the shipment
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-- @entity entity Shipment entity
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-- @treturn bool Whether or not to allow the player to open the shipment
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-- @usage function PLUGIN:CanPlayerOpenShipment(client, entity)
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-- return client:Team() == FACTION_BMD -- Restricts opening shipments to FACTION_BMD.
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-- end
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function CanPlayerOpenShipment(client, entity)
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end
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--- Whether or not a player is allowed to spawn a container entity.
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-- @realm server
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-- @player client Player attempting to spawn a container
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-- @string model Model of the container being spawned
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-- @entity entity Container entity
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-- @treturn bool Whether or not to allow the player to spawn the container
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-- @usage function PLUGIN:CanPlayerSpawnContainer(client, model, entity)
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-- return client:IsAdmin() -- Restrict spawning containers to admins.
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-- end
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function CanPlayerSpawnContainer(client, model, entity)
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end
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--- Whether or not a player is allowed to take an item and put it in their inventory.
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-- @realm server
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-- @player client Player attempting to take the item
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-- @entity item Entity corresponding to the item
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-- @treturn bool Whether or not to allow the player to take the item
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-- @usage function PLUGIN:CanPlayerTakeItem(client, item)
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-- return !(client:GetMoveType() == MOVETYPE_NOCLIP and !client:InVehicle()) -- Disallow players in observer taking items.
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-- end
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function CanPlayerTakeItem(client, item)
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end
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--- Whether or not the player is allowed to punch with the hands SWEP.
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-- @realm shared
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-- @player client Player attempting throw a punch
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-- @treturn bool Whether or not to allow the player to punch
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-- @usage function PLUGIN:CanPlayerThrowPunch(client)
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-- return client:GetCharacter():GetAttribute("str", 0) > 0 -- Only allow players with strength to punch.
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-- end
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function CanPlayerThrowPunch(client)
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end
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--- Whether or not a player can trade with a vendor.
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-- @realm server
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-- @player client Player attempting to trade
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-- @entity entity Vendor entity
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-- @string uniqueID The uniqueID of the item being traded.
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-- @bool isSellingToVendor If the client is selling to the vendor
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-- @treturn bool Whether or not to allow the client to trade with the vendor
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-- @usage function PLUGIN:CanPlayerTradeWithVendor(client, entity, uniqueID, isSellingToVendor)
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-- return false -- Disallow trading with vendors outright.
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-- end
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function CanPlayerTradeWithVendor(client, entity, uniqueID, isSellingToVendor)
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end
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--- Whether or not a player can unequip an item.
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-- @realm server
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-- @player client Player attempting to unequip an item
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-- @tab item Item being unequipped
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-- @treturn bool Whether or not to allow the player to unequip the item
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-- @see CanPlayerEquipItem
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-- @usage function PLUGIN:CanPlayerUnequipItem(client, item)
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-- return false -- Disallow unequipping items.
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-- end
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function CanPlayerUnequipItem(client, item)
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end
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--- @realm shared
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function CanPlayerUseBusiness(client, uniqueID)
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end
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--- @realm shared
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function CanPlayerUseCharacter(client, character)
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end
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--- @realm server
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function CanPlayerUseDoor(client, entity)
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end
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--- @realm server
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function CanPlayerUseVendor(activator)
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end
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--- @realm client
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function CanPlayerViewInventory()
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end
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--- @realm server
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function CanSaveContainer(entity, inventory)
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end
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--- @realm shared
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function CanTransferItem(item, currentInv, oldInv)
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end
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--- @realm shared
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function CharacterAttributeBoosted(client, character, attribID, boostID, boostAmount)
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end
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--- @realm shared
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function CharacterAttributeUpdated(client, self, key, value)
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end
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--- @realm shared
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function CharacterDeleted(client, id, isCurrentChar)
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end
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--- @realm shared
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function CharacterHasFlags(self, flags)
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end
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--- @realm server
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function CharacterLoaded(character)
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end
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--- @realm server
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function CharacterPostSave(character)
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end
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--- @realm shared
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function CharacterPreSave(character)
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end
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--- @realm shared
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function CharacterRecognized()
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end
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--- @realm server
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function CharacterRestored(character)
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end
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--- @realm shared
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function CharacterVarChanged(character, key, oldVar, value)
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end
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--- @realm shared
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function CharacterVendorTraded(client, entity, uniqueID, isSellingToVendor)
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end
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--- @realm client
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function ChatboxCreated()
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end
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--- @realm client
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function ChatboxPositionChanged(x, y, width, height)
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end
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--- @realm client
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function ColorSchemeChanged(color)
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end
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--- @realm server
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function ContainerRemoved(container, inventory)
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end
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--- @realm client
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function CreateCharacterInfo(panel)
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end
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--- @realm client
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function CreateCharacterInfoCategory(panel)
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end
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--- @realm client
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function CreateItemInteractionMenu(icon, menu, itemTable)
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end
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--- @realm client
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function CreateMenuButtons(tabs)
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end
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--- @realm server
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function CreateShipment(client, entity)
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end
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--- @realm server
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function DatabaseConnected()
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end
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--- @realm server
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function DatabaseConnectionFailed(error)
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end
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--- @realm shared
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function DoPluginIncludes(path, pluginTable)
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end
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--- @realm client
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function DrawCharacterOverview()
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end
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--- @realm client
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function DrawHelixModelView(panel, entity)
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end
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--- @realm client
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function DrawPlayerRagdoll(entity)
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end
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--- @realm client
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function GetCharacterDescription(client)
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end
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--- @realm shared
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function GetCharacterName(speaker, chatType)
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end
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--- @realm shared
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function GetChatPrefixInfo(text)
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end
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--- @realm client
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function GetCrosshairAlpha(curAlpha)
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end
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--- @realm shared
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function GetDefaultAttributePoints(client, count)
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end
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--- @realm shared
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function GetDefaultCharacterName(client, faction)
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end
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--- @realm shared
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function GetMaxPlayerCharacter(client)
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end
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--- Returns the sound to emit from the player upon death. If nothing is returned then it will use the default male/female death
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-- sounds.
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-- @realm server
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-- @player client Player that died
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-- @treturn[1] string Sound to play
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-- @treturn[2] bool `false` if a sound shouldn't be played at all
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-- @usage function PLUGIN:GetPlayerDeathSound(client)
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-- -- play impact sound every time someone dies
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-- return "physics/body/body_medium_impact_hard1.wav"
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-- end
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-- @usage function PLUGIN:GetPlayerDeathSound(client)
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-- -- don't play a sound at all
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-- return false
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-- end
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function GetPlayerDeathSound(client)
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end
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--- @realm client
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function GetPlayerEntityMenu(client, options)
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end
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--- @realm client
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function GetPlayerIcon(speaker)
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end
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--- @realm server
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function GetPlayerPainSound(client)
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end
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--- @realm shared
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function GetPlayerPunchDamage(client, damage, context)
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end
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--- @realm server
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function GetSalaryAmount(client, faction)
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end
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--- @realm client
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function GetTypingIndicator(character, text)
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end
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--- Registers chat classes after the core framework chat classes have been registered. You should usually create your chat
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-- classes in this hook - especially if you want to reference the properties of a framework chat class.
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-- @realm shared
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-- @usage function PLUGIN:InitializedChatClasses()
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-- -- let's say you wanted to reference an existing chat class's color
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-- ix.chat.Register("myclass", {
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-- format = "%s says \"%s\"",
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-- GetColor = function(self, speaker, text)
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|
-- -- make the chat class slightly brighter than the "ic" chat class
|
|
-- local color = ix.chat.classes.ic:GetColor(speaker, text)
|
|
--
|
|
-- return Color(color.r + 35, color.g + 35, color.b + 35)
|
|
-- end,
|
|
-- -- etc.
|
|
-- })
|
|
-- end
|
|
-- @see ix.chat.Register
|
|
-- @see ix.chat.classes
|
|
function InitializedChatClasses()
|
|
end
|
|
|
|
--- @realm shared
|
|
function InitializedConfig()
|
|
end
|
|
|
|
--- @realm shared
|
|
function InitializedPlugins()
|
|
end
|
|
|
|
--- @realm shared
|
|
function InitializedSchema()
|
|
end
|
|
|
|
--- @realm server
|
|
function InventoryItemAdded(oldInv, inventory, item)
|
|
end
|
|
|
|
--- @realm server
|
|
function InventoryItemRemoved(inventory, item)
|
|
end
|
|
|
|
--- @realm shared
|
|
function IsCharacterRecognized(character, id)
|
|
end
|
|
|
|
--- @realm client
|
|
function IsPlayerRecognized(client)
|
|
end
|
|
|
|
--- @realm client
|
|
function IsRecognizedChatType(chatType)
|
|
end
|
|
|
|
--- @realm server
|
|
function LoadData()
|
|
end
|
|
|
|
--- @realm client
|
|
function LoadFonts(font, genericFont)
|
|
end
|
|
|
|
--- @realm client
|
|
function LoadIntro()
|
|
end
|
|
|
|
--- @realm client
|
|
function MenuSubpanelCreated(subpanelName, panel)
|
|
end
|
|
|
|
--- @realm client
|
|
function MessageReceived(client, info)
|
|
end
|
|
|
|
--- @realm client
|
|
function OnAreaChanged(oldID, newID)
|
|
end
|
|
|
|
--- @realm shared
|
|
function OnCharacterCreated(client, character)
|
|
end
|
|
|
|
--- @realm shared
|
|
function OnCharacterDisconnect(client, character)
|
|
end
|
|
|
|
--- @realm server
|
|
function OnCharacterFallover(client, entity, bFallenOver)
|
|
end
|
|
|
|
--- Called when a character has gotten up from the ground.
|
|
-- @realm server
|
|
-- @player client Player that has gotten up
|
|
-- @entity ragdoll Ragdoll used to represent the player
|
|
function OnCharacterGetup(client, ragdoll)
|
|
end
|
|
|
|
--- @realm client
|
|
function OnCharacterMenuCreated(panel)
|
|
end
|
|
|
|
--- Called whenever an item entity has spawned in the world. You can access the entity's item table with
|
|
-- `entity:GetItemTable()`.
|
|
-- @realm server
|
|
-- @entity entity Spawned item entity
|
|
-- @usage function PLUGIN:OnItemSpawned(entity)
|
|
-- local item = entity:GetItemTable()
|
|
-- -- do something with the item here
|
|
-- end
|
|
function OnItemSpawned(entity)
|
|
end
|
|
|
|
--- @realm shared
|
|
function OnItemTransferred(item, curInv, inventory)
|
|
end
|
|
|
|
--- @realm client
|
|
function OnLocalVarSet(key, var)
|
|
end
|
|
|
|
--- @realm client
|
|
function OnPAC3PartTransferred(part)
|
|
end
|
|
|
|
--- @realm server
|
|
function OnPickupMoney(client, self)
|
|
end
|
|
|
|
--- @realm shared
|
|
function OnPlayerAreaChanged(client, oldID, newID)
|
|
end
|
|
|
|
--- @realm server
|
|
function OnPlayerObserve(client, state)
|
|
end
|
|
|
|
--- @realm server
|
|
function OnPlayerOptionSelected(client, callingClient, option)
|
|
end
|
|
|
|
--- @realm server
|
|
function OnPlayerPurchaseDoor(client, entity, bBuying, bCallOnDoorChild)
|
|
end
|
|
|
|
--- @realm server
|
|
function OnPlayerRestricted(client)
|
|
end
|
|
|
|
--- @realm server
|
|
function OnPlayerUnRestricted(client)
|
|
end
|
|
|
|
--- @realm server
|
|
function OnSavedItemLoaded(loadedItems)
|
|
end
|
|
|
|
--- @realm server
|
|
function OnWipeTables()
|
|
end
|
|
|
|
--- @realm shared
|
|
function PlayerEnterSequence(client, sequence, callback, time, bNoFreeze)
|
|
end
|
|
|
|
--- @realm server
|
|
function PlayerInteractEntity(client, entity, option, data)
|
|
end
|
|
|
|
--- @realm server
|
|
function PlayerInteractItem(client, action, item)
|
|
end
|
|
|
|
--- @realm server
|
|
function PlayerJoinedClass(client, class, oldClass)
|
|
end
|
|
|
|
--- @realm shared
|
|
function PlayerLeaveSequence(entity)
|
|
end
|
|
|
|
--- @realm server
|
|
function PlayerLoadedCharacter(client, character, currentChar)
|
|
end
|
|
|
|
--- @realm server
|
|
function PlayerLockedDoor(client, door, partner)
|
|
end
|
|
|
|
--- @realm server
|
|
function PlayerLockedVehicle(client, vehicle)
|
|
end
|
|
|
|
--- @realm server
|
|
function PlayerMessageSend(speaker, chatType, text, anonymous, receivers, rawText)
|
|
end
|
|
|
|
--- @realm shared
|
|
function PlayerModelChanged(client, model)
|
|
end
|
|
|
|
--- @realm server
|
|
function PlayerStaminaGained(client)
|
|
end
|
|
|
|
--- @realm server
|
|
function PlayerStaminaLost(client)
|
|
end
|
|
|
|
--- @realm shared
|
|
function PlayerThrowPunch(client, trace)
|
|
end
|
|
|
|
--- @realm server
|
|
function PlayerUnlockedDoor(client, door, partner)
|
|
end
|
|
|
|
--- @realm server
|
|
function PlayerUnlockedVehicle(client, door)
|
|
end
|
|
|
|
--- @realm server
|
|
function PlayerUse(client, entity)
|
|
end
|
|
|
|
--- @realm server
|
|
function PlayerUseDoor(client, entity)
|
|
end
|
|
|
|
--- @realm shared
|
|
function PlayerWeaponChanged(client, weapon)
|
|
end
|
|
|
|
--- @realm shared
|
|
function PluginLoaded(uniqueID, pluginTable)
|
|
end
|
|
|
|
--- @realm shared
|
|
function PluginShouldLoad(uniqueID)
|
|
end
|
|
|
|
--- @realm shared
|
|
function PluginUnloaded(uniqueID)
|
|
end
|
|
|
|
--- @realm client
|
|
function PopulateCharacterInfo(client, character, tooltip)
|
|
end
|
|
|
|
--- @realm client
|
|
function PopulateEntityInfo(entity, tooltip)
|
|
end
|
|
|
|
--- @realm client
|
|
function PopulateHelpMenu(categories)
|
|
end
|
|
|
|
--- @realm client
|
|
function PopulateImportantCharacterInfo(entity, character, tooltip)
|
|
end
|
|
|
|
--- @realm client
|
|
function PopulateItemTooltip(tooltip, item)
|
|
end
|
|
|
|
--- @realm client
|
|
function PopulatePlayerTooltip(client, tooltip)
|
|
end
|
|
|
|
--- @realm client
|
|
function PopulateScoreboardPlayerMenu(client, menu)
|
|
end
|
|
|
|
--- @realm client
|
|
function PostChatboxDraw(width, height, alpha)
|
|
end
|
|
|
|
--- @realm client
|
|
function PostDrawHelixModelView(panel, entity)
|
|
end
|
|
|
|
--- @realm client
|
|
function PostDrawInventory(panel)
|
|
end
|
|
|
|
--- @realm server
|
|
function PostLoadData()
|
|
end
|
|
|
|
--- @realm server
|
|
function PostPlayerLoadout(client)
|
|
end
|
|
|
|
--- @realm server
|
|
function PostPlayerSay(client, chatType, message, anonymous)
|
|
end
|
|
|
|
--- @realm shared
|
|
function PostSetupActs()
|
|
end
|
|
|
|
--- @realm server
|
|
function PreCharacterDeleted(client, character)
|
|
end
|
|
|
|
--- @realm server
|
|
function PrePlayerLoadedCharacter(client, character, currentChar)
|
|
end
|
|
|
|
--- Called before a message sent by a player is processed to be sent to other players - i.e this is ran as early as possible
|
|
-- and before things like the auto chat formatting. Can be used to prevent the message from being sent at all.
|
|
-- @realm server
|
|
-- @player client Player sending the message
|
|
-- @string chatType Chat class of the message
|
|
-- @string message Contents of the message
|
|
-- @bool bAnonymous Whether or not the player is sending the message anonymously
|
|
-- @treturn bool Whether or not to prevent the message from being sent
|
|
-- @usage function PLUGIN:PrePlayerMessageSend(client, chatType, message, bAnonymous)
|
|
-- if (!client:IsAdmin()) then
|
|
-- return false -- only allow admins to talk in chat
|
|
-- end
|
|
-- end
|
|
function PrePlayerMessageSend(client, chatType, message, bAnonymous)
|
|
end
|
|
|
|
--- @realm server
|
|
function SaveData()
|
|
end
|
|
|
|
--- @realm client
|
|
function ScreenResolutionChanged(width, height)
|
|
end
|
|
|
|
--- @realm shared
|
|
function SetupActs()
|
|
end
|
|
|
|
--- @realm shared
|
|
function SetupAreaProperties()
|
|
end
|
|
|
|
--- @realm server
|
|
function ShipmentItemTaken(client, uniqueID, amount)
|
|
end
|
|
|
|
--- @realm client
|
|
function ShouldBarDraw(bar)
|
|
end
|
|
|
|
--- @realm server
|
|
function ShouldDeleteSavedItems()
|
|
end
|
|
|
|
--- @realm client
|
|
function ShouldDisplayArea(newID)
|
|
end
|
|
|
|
--- @realm client
|
|
function ShouldDrawCrosshair(client, weapon)
|
|
end
|
|
|
|
--- @realm client
|
|
function ShouldDrawItemSize(item)
|
|
end
|
|
|
|
--- @realm client
|
|
function ShouldHideBars()
|
|
end
|
|
|
|
--- Whether or not a character should be permakilled upon death. This is only called if the `permakill` server config is
|
|
-- enabled.
|
|
-- @realm server
|
|
-- @player client Player to permakill
|
|
-- @char character Player's current character
|
|
-- @entity inflictor Entity that inflicted the killing blow
|
|
-- @entity attacker Other player or entity that killed the player
|
|
-- @treturn bool `false` if the player should not be permakilled
|
|
-- @usage function PLUGIN:ShouldPermakillCharacter(client, character, inflictor, attacker)
|
|
-- if (client:IsAdmin()) then
|
|
-- return false -- all non-admin players will have their character permakilled
|
|
-- end
|
|
-- end
|
|
function ShouldPermakillCharacter(client, character, inflictor, attacker)
|
|
end
|
|
|
|
--- @realm server
|
|
function ShouldPlayerDrowned(v)
|
|
end
|
|
|
|
--- @realm server
|
|
function ShouldRemoveRagdollOnDeath(client)
|
|
end
|
|
|
|
--- @realm server
|
|
function ShouldRestoreInventory(characterID, inventoryID, inventoryType)
|
|
end
|
|
|
|
--- @realm client
|
|
function ShouldShowPlayerOnScoreboard(client)
|
|
end
|
|
|
|
--- @realm server
|
|
function ShouldSpawnClientRagdoll(client)
|
|
end
|
|
|
|
--- @realm client
|
|
function ShowEntityMenu(entity)
|
|
end
|
|
|
|
--- @realm client
|
|
function ThirdPersonToggled(oldValue, value)
|
|
end
|
|
|
|
--- @realm client
|
|
function UpdateCharacterInfo(panel, character)
|
|
end
|
|
|
|
--- @realm client
|
|
function UpdateCharacterInfoCategory(panel, character)
|
|
end
|
|
|
|
--- @realm server
|
|
function VoiceDistanceChanged(newValue)
|
|
end
|
|
|
|
--- @realm client
|
|
function WeaponCycleSound()
|
|
end
|
|
|
|
--- @realm client
|
|
function WeaponSelectSound(weapon)
|
|
end
|