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wnsrc/gamemodes/helix/plugins/playerflags.lua
lifestorm 9c918c46e5 Upload
2024-08-04 23:12:27 +03:00

259 lines
6.9 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
local PLUGIN = PLUGIN
PLUGIN.name = "Player Flags"
PLUGIN.author = "SleepyMode"
PLUGIN.description = "Allows flags to be assigned to players rather than characters."
PLUGIN.license = [[This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <http://unlicense.org>]]
CAMI.RegisterPrivilege({
Name = "Helix - Manage Player Flags",
MinAccess = "superadmin"
})
--[[-------------------------------------------------------------------------
Functions
---------------------------------------------------------------------------]]
if (SERVER) then
function PLUGIN:SetPlayerFlags(client, flags)
client:SetData("playerFlags", flags)
end
function PLUGIN:GivePlayerFlags(client, flags)
local addedFlags = ""
for i = 1, #flags do
local flag = flags[i]
local info = ix.flag.list[flag]
if (info) then
if (!self:HasPlayerFlags(client, flag)) then
addedFlags = addedFlags .. flag
end
if (info.callback) then
info.callback(client, true)
end
end
end
if (addedFlags != "") then
self:SetPlayerFlags(client, self:GetPlayerFlags(client) .. addedFlags)
end
end
function PLUGIN:TakePlayerFlags(client, flags)
local oldFlags = self:GetPlayerFlags(client)
local newFlags = oldFlags
for i = 1, #flags do
local flag = flags[i]
local info = ix.flag.list[flag]
if (info and info.callback) then
info.callback(client, false)
end
newFlags = newFlags:gsub(flag, "")
end
if (newFlags != oldFlags) then
self:SetPlayerFlags(client, newFlags)
end
end
function PLUGIN:ClearPlayerFlags(client)
self:TakePlayerFlags(client, self:GetPlayerFlags(client))
end
function PLUGIN:GivePlayerAllFlags(client)
for flag in pairs(ix.flag.list) do
self:GivePlayerFlags(client, flag)
end
end
end
function PLUGIN:GetPlayerFlags(client)
return client:GetData("playerFlags", "")
end
function PLUGIN:HasPlayerFlags(client, flags)
local bHasFlag = hook.Run("PlayerHasFlags", client, flags)
if (bHasFlag == true) then
return true
end
local flagList = self:GetPlayerFlags(client)
for i = 1, #flags do
if (flagList:find(flags[i], 1, true)) then
return true
end
end
return false
end
--[[-------------------------------------------------------------------------
Hooks
---------------------------------------------------------------------------]]
function PLUGIN:CharacterHasFlags(character, flags)
if (self:HasPlayerFlags(character:GetPlayer(), flags)) then
return true
end
end
function PLUGIN:PostPlayerLoadout(client)
local flags = self:GetPlayerFlags(client)
for i = 1, #flags do
local flag = flags[i]
local info = ix.flag.list[flag]
if (info and info.callback) then
info.callback(client, true)
end
end
end
--[[-------------------------------------------------------------------------
Commands
---------------------------------------------------------------------------]]
ix.command.Add("PlyGiveFlag", {
-- Neatly enough cmdCharGiveFlag never mentions any characters.
description = "@cmdCharGiveFlag",
privilege = "Manage Player Flags",
superAdminOnly = true,
arguments = {
ix.type.player,
bit.bor(ix.type.string, ix.type.optional)
},
OnRun = function(self, client, target, flags)
if (!flags) then
local available = ""
for k, _ in SortedPairs(ix.flag.list) do
if (!PLUGIN:HasPlayerFlags(target, k)) then
available = available .. k
end
end
return client:RequestString("@flagGiveTitle", "@cmdCharGiveFlag", function(text)
ix.command.Run(client, "PlyGiveFlag", {target:GetName(), text})
end, available)
end
PLUGIN:GivePlayerFlags(target, flags)
for _, v in ipairs(player.GetAll()) do
if (self:OnCheckAccess(v) or v == target) then
v:NotifyLocalized("flagGive", client:SteamName(), target:SteamName(), flags)
end
end
end
})
ix.command.Add("PlyTakeFlag", {
-- Neatly enough cmdCharGiveFlag never mentions any characters.
description = "@cmdCharTakeFlag",
privilege = "Manage Player Flags",
superAdminOnly = true,
arguments = {
ix.type.player,
bit.bor(ix.type.string, ix.type.optional)
},
OnRun = function(self, client, target, flags)
if (!flags) then
return client:RequestString("@flagTakeTitle", "@cmdCharTakeFlag", function(text)
ix.command.Run(client, "PlyTakeFlag", {target:GetName(), text})
end, PLUGIN:GetPlayerFlags(target))
end
PLUGIN:TakePlayerFlags(target, flags)
for _, v in ipairs(player.GetAll()) do
if (self:OnCheckAccess(v) or v == target) then
v:NotifyLocalized("flagTake", client:SteamName(), flags, target:SteamName())
end
end
end
})
local blacklist = {["N"] = true}
ix.command.Add("PlyGiveAllFlags", {
description = "Gives a player all available flags.",
privilege = "Manage Player Flags",
superAdminOnly = true,
arguments = {
ix.type.player
},
OnRun = function(self, client, target)
for flag in pairs(ix.flag.list) do
if (blacklist[flag]) then continue end
PLUGIN:GivePlayerFlags(target, flag)
end
for _, v in ipairs(player.GetAll()) do
if (self:OnCheckAccess(v) or v == target) then
v:Notify(client:SteamName() .. " has given " .. target:SteamName() .. " all available flags!")
end
end
end
})
ix.command.Add("PlyClearFlags", {
description = "Removes all flags from a player.",
privilege = "Manage Player Flags",
superAdminOnly = true,
arguments = {
ix.type.player
},
OnRun = function(self, client, target)
PLUGIN:ClearPlayerFlags(target)
for _, v in ipairs(player.GetAll()) do
if (self:OnCheckAccess(v) or v == target) then
v:Notify(client:SteamName() .. " has cleared all flags of " .. target:SteamName() .. "!")
end
end
end
})