mirror of
https://github.com/lifestorm/wnsrc.git
synced 2025-12-17 05:43:46 +03:00
446 lines
11 KiB
Lua
446 lines
11 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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AddCSLuaFile()
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ENT.Type = "anim"
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ENT.PrintName = "Forcefield"
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ENT.Category = "HL2 RP"
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ENT.Spawnable = true
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ENT.AdminOnly = true
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ENT.RenderGroup = RENDERGROUP_BOTH
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ENT.PhysgunDisabled = true
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ENT.bNoPersist = true
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function ENT:SetupDataTables()
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self:NetworkVar("Int", 0, "Mode")
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self:NetworkVar("Entity", 0, "Dummy")
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self:NetworkVar("Bool", 0, "Malfunctioning")
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end
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local MODE_OFFLINE = 1
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local MODE_ALLOW_ALL = 2
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local MODE_ALLOW_COMBINE = 3
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local MODE_ALLOW_COMBINE_INF = 4
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if (SERVER) then
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function ENT:SpawnFunction(client, trace)
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local angles = (client:GetPos() - trace.HitPos):Angle()
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angles.p = 0
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angles.r = 0
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angles:RotateAroundAxis(angles:Up(), 270)
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local entity = ents.Create("ix_forcefield")
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entity:SetPos(trace.HitPos + Vector(0, 0, 40))
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entity:SetAngles(angles:SnapTo("y", 90))
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entity:Spawn()
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entity:Activate()
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Schema:SaveForceFields()
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return entity
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end
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function ENT:Initialize()
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self:SetModel("models/willardnetworks/props/forcefield_left.mdl")
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self:SetSkin(3)
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self:SetSolid(SOLID_VPHYSICS)
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self:SetUseType(SIMPLE_USE)
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self:PhysicsInit(SOLID_VPHYSICS)
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local data = {}
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data.start = self:GetPos() + self:GetRight() * -16
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data.endpos = self:GetPos() + self:GetRight() * -480
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data.filter = self
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local trace = util.TraceLine(data)
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local angles = self:GetAngles()
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angles:RotateAroundAxis(angles:Up(), 90)
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self.dummy = ents.Create("prop_physics")
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self.dummy:SetModel("models/willardnetworks/props/forcefield_right.mdl")
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self.dummy:SetSkin(3)
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self.dummy:SetPos(trace.HitPos)
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self.dummy:SetAngles(self:GetAngles())
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self.dummy:Spawn()
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self.dummy.PhysgunDisabled = true
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self.dummy:SetCollisionGroup(COLLISION_GROUP_WORLD)
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self:DeleteOnRemove(self.dummy)
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local verts = {
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{pos = Vector(0, 0, -25)},
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{pos = Vector(0, 0, 150)},
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{pos = self:WorldToLocal(self.dummy:GetPos()) + Vector(0, 0, 150)},
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{pos = self:WorldToLocal(self.dummy:GetPos()) + Vector(0, 0, 150)},
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{pos = self:WorldToLocal(self.dummy:GetPos()) - Vector(0, 0, 25)},
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{pos = Vector(0, 0, -25)}
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}
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self:PhysicsFromMesh(verts)
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local physObj = self:GetPhysicsObject()
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if (IsValid(physObj)) then
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physObj:EnableMotion(false)
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physObj:Sleep()
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end
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self:AddSolidFlags(FSOLID_CUSTOMBOXTEST)
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self:SetCustomCollisionCheck(true)
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self:SetDummy(self.dummy)
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physObj = self.dummy:GetPhysicsObject()
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if (IsValid(physObj)) then
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physObj:EnableMotion(false)
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physObj:Sleep()
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end
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self:SetMoveType(MOVETYPE_NOCLIP)
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self:SetMoveType(MOVETYPE_PUSH)
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self:MakePhysicsObjectAShadow()
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self:SetMode(MODE_OFFLINE)
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end
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function ENT:StartTouch(entity)
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if (!self.buzzer) then
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self.buzzer = CreateSound(entity, "ambient/machines/combine_shield_touch_loop1.wav")
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self.buzzer:Play()
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self.buzzer:ChangeVolume(0.8, 0)
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self.buzzer:SetSoundLevel(60)
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else
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self.buzzer:ChangeVolume(0.8, 0.5)
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self.buzzer:Play()
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end
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self.entities = (self.entities or 0) + 1
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end
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function ENT:EndTouch(entity)
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self.entities = math.max((self.entities or 0) - 1, 0)
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if (self.buzzer and self.entities == 0) then
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self.buzzer:FadeOut(0.5)
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end
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end
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function ENT:OnRemove()
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if (self.buzzer) then
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self.buzzer:Stop()
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self.buzzer = nil
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end
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if (!ix.shuttingDown and !self.ixIsSafe) then
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Schema:SaveForceFields()
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end
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end
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ENT.MODES = {
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{
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function(entity)
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return false
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end,
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"field disengaged.",
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"disengaged",
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3
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},
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{
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function(entity)
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if (!entity:IsPlayer()) then return true end
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local character = entity:GetCharacter()
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if (!character or !character:GetInventory()) then
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return true
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end
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if (!character:GetInventory():HasItem("id_card", {active = true})) then
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if character:GetInventory():HasItem("fake_id_card") then
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return false
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end
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if character:IsVortigaunt() and
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character:GetCollarItemID() and
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ix.item.instances[character:GetCollarItemID()] and
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-ix.config.Get("blacklistSCAmount", 40) <= ix.item.instances[character:GetCollarItemID()]:GetData("sterilizedCredits", 0) then
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return false
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end
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return true
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else
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return false
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end
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end,
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"allow only registered individuals with active ID Card.",
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"engaged",
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0
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},
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{
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function(entity)
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return true
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end,
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"disallow non-functionary units.",
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"restricted",
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1
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},
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{
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function(entity)
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return true
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end,
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"disallow non-functionary units (infestation control specific)",
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"restricted",
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2
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}
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}
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function ENT:Use(activator)
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if ((self.nextUse or 0) < CurTime()) then
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self.nextUse = CurTime() + 1.5
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else
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return
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end
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local bForced = CAMI.PlayerHasAccess(activator, "Helix - Basic Admin Commands", nil) and activator:GetMoveType() == MOVETYPE_NOCLIP
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if (activator:HasActiveCombineSuit() or ix.faction.Get(activator:Team()).allowForcefieldControl or bForced) then
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self:SetMode(self:GetMode() + 1)
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local action = "modified"
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if (self:GetMode() > #self.MODES) then
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self:SetMode(MODE_OFFLINE)
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self:CollisionRulesChanged()
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self:SetSkin(self.MODES[1][4])
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self.dummy:SetSkin(self.MODES[1][4])
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self:EmitSound("npc/turret_floor/die.wav")
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else
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self:CollisionRulesChanged()
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self:SetSkin(self.MODES[self:GetMode()][4])
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self.dummy:SetSkin(self.MODES[self:GetMode()][4])
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end
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self:EmitSound("buttons/combine_button5.wav", 140, 100 + (self:GetMode() - 1) * 15)
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activator:ChatPrint("Changed barrier mode to: " .. self.MODES[self:GetMode()][2])
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Schema:SaveForceFields()
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if (bForced) then return end
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ix.combineNotify:AddNotification("NTC:// Containment Field " .. self.MODES[self:GetMode()][3] .. " by " .. activator:GetCombineTag(), nil, activator)
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end
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end
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function ENT:Malfunction()
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local bMalfunctioning = self:GetMalfunctioning()
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if (!bMalfunctioning) then return end
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timer.Simple(math.random(0.2, 1), function()
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if (!self:IsValid()) then return end
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self:SetMode(MODE_OFFLINE)
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self:CollisionRulesChanged()
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self:SetSkin(self.MODES[1][4])
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self.dummy:SetSkin(self.MODES[1][4])
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self:EmitSound("buttons/combine_button5.wav", 65, 100 + (self:GetMode() - 1) * 15)
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self:EmitSound("npc/turret_floor/die.wav", 55)
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local target = math.random(2) == 1 and self or self:GetDummy()
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local vPoint = target:GetPos() + Vector(0, 0, math.random(-10, 100)) + target:GetRight() * (target == self and -10 or 10)
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local effectdata = EffectData()
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effectdata:SetOrigin(vPoint)
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util.Effect("ManhackSparks", effectdata)
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if (math.random(2) == 1) then
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target = math.random(2) == 1 and self or self:GetDummy()
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vPoint = target:GetPos() + Vector(0, 0, math.random(-10, 100)) + target:GetRight() * (target == self and -10 or 10)
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effectdata = EffectData()
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effectdata:SetOrigin(vPoint)
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util.Effect("ManhackSparks", effectdata)
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end
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self:EmitSound("ambient/energy/zap" .. math.random(1, 9) .. ".wav", 65)
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timer.Simple(math.random(1, 5), function()
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if (!self:IsValid()) then return end
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self:SetMode(math.random(2, 4))
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self:CollisionRulesChanged()
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self:SetSkin(self.MODES[self:GetMode()][4])
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self.dummy:SetSkin(self.MODES[self:GetMode()][4])
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self:EmitSound("buttons/combine_button5.wav", 65, 100 + (self:GetMode() - 1) * 15)
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self:Malfunction()
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end)
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end)
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end
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hook.Add("ShouldCollide", "ix_forcefields", function(a, b)
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local entity
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local forcefield
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if (a:GetClass() == "ix_forcefield") then
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entity = b
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forcefield = a
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elseif (b:GetClass() == "ix_forcefield") then
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entity = a
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forcefield = b
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end
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if (IsValid(forcefield)) then
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if (IsValid(entity)) then
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if (entity:IsPlayer() and (entity:HasActiveCombineSuit() or ix.faction.Get(entity:Team()).allowForcefieldPassage) or entity:GetClass() == "ix_scanner") then
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return false
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end
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if (entity:IsPlayer() and forcefield:GetMode() == MODE_ALLOW_COMBINE_INF and ix.faction.Get(entity:Team()).allowForcefieldInfestationPassage) then
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return false
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end
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local mode = forcefield:GetMode() or MODE_OFFLINE
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return istable(forcefield.MODES[mode]) and forcefield.MODES[mode][1](entity)
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else
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return forcefield:GetMode() != 5
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end
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end
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end)
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else
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SHIELD_MATERIALS = {
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nil,
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ix.util.GetMaterial("models/effects/shield_blue"),
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ix.util.GetMaterial("models/effects/shield_red"),
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ix.util.GetMaterial("models/effects/shield_yellow")
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}
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function ENT:Initialize()
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local data = {}
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data.start = self:GetPos() + self:GetRight()*-16
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data.endpos = self:GetPos() + self:GetRight()*-480
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data.filter = self
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local trace = util.TraceLine(data)
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self:SetCustomCollisionCheck(true)
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self:PhysicsInitConvex({
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vector_origin,
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Vector(0, 0, 150),
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trace.HitPos + Vector(0, 0, 150),
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trace.HitPos
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})
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self.distance = self:GetPos():Distance(trace.HitPos)
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end
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function ENT:Draw()
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self:DrawModel()
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if (self:GetMode() == MODE_OFFLINE) then
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return
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end
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local pos = self:GetPos()
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local angles = self:GetAngles()
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local matrix = Matrix()
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matrix:Translate(pos + self:GetUp() * -40)
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matrix:Rotate(angles)
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render.SetMaterial(SHIELD_MATERIALS[self:GetMode()])
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local dummy = self:GetDummy()
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if (IsValid(dummy)) then
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local dummyPos = dummy:GetPos()
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local vertex = self:WorldToLocal(dummyPos)
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self:SetRenderBounds(vector_origin, vertex + self:GetUp() * 150)
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cam.PushModelMatrix(matrix)
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self:DrawShield(vertex)
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cam.PopModelMatrix()
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matrix:Translate(vertex)
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matrix:Rotate(Angle(0, 180, 0))
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cam.PushModelMatrix(matrix)
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self:DrawShield(vertex)
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cam.PopModelMatrix()
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end
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end
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function ENT:DrawShield(vertex)
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mesh.Begin(MATERIAL_QUADS, 1)
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mesh.Position(vector_origin)
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mesh.TexCoord(0, 0, 0)
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mesh.AdvanceVertex()
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mesh.Position(self:GetUp() * 190)
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mesh.TexCoord(0, 0, 3)
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mesh.AdvanceVertex()
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mesh.Position(vertex + self:GetUp() * 190)
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mesh.TexCoord(0, 3, 3)
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mesh.AdvanceVertex()
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mesh.Position(vertex)
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mesh.TexCoord(0, 3, 0)
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mesh.AdvanceVertex()
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mesh.End()
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end
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end
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properties.Add("ixForcefieldStartMalfunction", {
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MenuLabel = "Start Malfunctioning",
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Order = 500,
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MenuIcon = "icon16/lightning_add.png",
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Filter = function(self, entity, client)
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if (entity:GetClass() == "ix_forcefield" and !entity:GetMalfunctioning() and CAMI.PlayerHasAccess(client, "Helix - Basic Admin Commands", nil)) then return true end
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end,
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Action = function(self, entity)
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self:MsgStart()
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net.WriteEntity(entity)
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self:MsgEnd()
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end,
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Receive = function(self, length, client)
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local entity = net.ReadEntity()
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if (!IsValid(entity)) then return end
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if (!self:Filter(entity, client)) then return end
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entity:SetMalfunctioning(true)
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entity:Malfunction()
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end
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})
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properties.Add("ixForcefieldStopMalfunction", {
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MenuLabel = "Stop Malfunctioning",
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Order = 500,
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MenuIcon = "icon16/lightning_delete.png",
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Filter = function(self, entity, client)
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if (entity:GetClass() == "ix_forcefield" and entity:GetMalfunctioning() and CAMI.PlayerHasAccess(client, "Helix - Basic Admin Commands", nil)) then return true end
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end,
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Action = function(self, entity)
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self:MsgStart()
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net.WriteEntity(entity)
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self:MsgEnd()
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end,
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Receive = function(self, length, client)
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local entity = net.ReadEntity()
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if (!IsValid(entity)) then return end
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if (!self:Filter(entity, client)) then return end
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entity:SetMalfunctioning(false)
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end
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})
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