Files
wnsrc/lua/effects/lvs_firetrail.lua
lifestorm 9c918c46e5 Upload
2024-08-04 23:12:27 +03:00

122 lines
3.2 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
local Materials = {
"particle/smokesprites_0001",
"particle/smokesprites_0002",
"particle/smokesprites_0003",
"particle/smokesprites_0004",
"particle/smokesprites_0005",
"particle/smokesprites_0006",
"particle/smokesprites_0007",
"particle/smokesprites_0008",
"particle/smokesprites_0009",
"particle/smokesprites_0010",
"particle/smokesprites_0011",
"particle/smokesprites_0012",
"particle/smokesprites_0013",
"particle/smokesprites_0014",
"particle/smokesprites_0015",
"particle/smokesprites_0016"
}
function EFFECT:Init( data )
self.Entity = data:GetEntity()
self.Scale = data:GetScale()
self.DieTime = CurTime() + data:GetMagnitude()
self.Pos = data:GetStart()
if not IsValid( self.Entity ) then return end
self.Emitter = ParticleEmitter( self.Entity:LocalToWorld( self.Pos ), false )
end
function EFFECT:Think()
if IsValid( self.Entity ) then
local Pos = self.Entity:LocalToWorld( self.Pos )
local T = CurTime()
if (self.nextDFX or 0) < T then
self.nextDFX = T + 0.05
if self.Emitter then
local particle = self.Emitter:Add( Materials[ math.random(1, #Materials ) ], Pos )
if particle then
particle:SetVelocity( VectorRand() * 100 * self.Scale )
particle:SetDieTime( 3 )
particle:SetAirResistance( 0 )
particle:SetStartAlpha( 150 )
particle:SetStartSize( 150 * self.Scale )
particle:SetEndSize( math.Rand(200,300) * self.Scale )
particle:SetRoll( math.Rand(-1,1) * 100 )
particle:SetColor( 40,40,40 )
particle:SetGravity( Vector( 0, 0, 0 ) )
particle:SetCollide( false )
end
local particle = self.Emitter:Add( "effects/lvs_base/fire", Pos )
if particle then
particle:SetVelocity( VectorRand() * 100 * self.Scale )
particle:SetDieTime( math.random(40,80) / 100 )
particle:SetAirResistance( 0 )
particle:SetStartAlpha( 255 )
particle:SetStartSize( 130 * self.Scale )
particle:SetEndSize( math.Rand(50,100) * self.Scale )
particle:SetRoll( math.Rand(-1,1) * 180 )
particle:SetColor( 255,255,255 )
particle:SetGravity( Vector( 0, 0, 70 ) )
particle:SetCollide( false )
end
for i = 0,3 do
local particle = self.Emitter:Add( "effects/lvs_base/flamelet"..math.random(1,5), Pos + VectorRand() * 100 * self.Scale )
if particle then
particle:SetVelocity( VectorRand() * 100 * self.Scale )
particle:SetDieTime( math.random(30,60) / 100 )
particle:SetAirResistance( 0 )
particle:SetStartAlpha( 255 )
particle:SetStartSize( 70 * self.Scale )
particle:SetEndSize( math.Rand(25,80) * self.Scale )
particle:SetRoll( math.Rand(-1,1) * 180 )
particle:SetColor( 255,255,255 )
particle:SetGravity( Vector( 0, 0, 40 ) )
particle:SetCollide( false )
end
end
end
end
if self.DieTime < CurTime() then
if self.Emitter then
self.Emitter:Finish()
end
return false
end
return true
end
if self.Emitter then
self.Emitter:Finish()
end
return false
end
function EFFECT:Render()
end