Files
wnsrc/lua/effects/lvs_missiletrail.lua
lifestorm 9c918c46e5 Upload
2024-08-04 23:12:27 +03:00

138 lines
3.6 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
EFFECT.Offset = Vector(-8,0,0)
local GlowMat = Material( "sprites/light_glow02_add" )
local Materials = {
"particle/smokesprites_0001",
"particle/smokesprites_0002",
"particle/smokesprites_0003",
"particle/smokesprites_0004",
"particle/smokesprites_0005",
"particle/smokesprites_0006",
"particle/smokesprites_0007",
"particle/smokesprites_0008",
"particle/smokesprites_0009",
"particle/smokesprites_0010",
"particle/smokesprites_0011",
"particle/smokesprites_0012",
"particle/smokesprites_0013",
"particle/smokesprites_0014",
"particle/smokesprites_0015",
"particle/smokesprites_0016"
}
function EFFECT:Init( data )
self.Entity = data:GetEntity()
if IsValid( self.Entity ) then
self.OldPos = self.Entity:LocalToWorld( self.Offset )
self.Emitter = ParticleEmitter( self.Entity:LocalToWorld( self.OldPos ), false )
end
end
function EFFECT:doFX( pos )
if not IsValid( self.Entity ) then return end
if IsValid( self.Emitter ) then
local emitter = self.Emitter
local particle = emitter:Add( Materials[ math.random(1, #Materials ) ], pos )
if particle then
particle:SetGravity( Vector(0,0,100) + VectorRand() * 50 )
particle:SetVelocity( -self.Entity:GetForward() * 200 )
particle:SetAirResistance( 600 )
particle:SetDieTime( math.Rand(1.5,2) )
particle:SetStartAlpha( 50 )
particle:SetStartSize( 20 )
particle:SetEndSize( 60 )
particle:SetRoll( math.Rand( -1, 1 ) )
particle:SetRollDelta( math.Rand( -1, 1 ) )
particle:SetColor(40,40,40)
particle:SetCollide( false )
end
local particle = emitter:Add( "particles/flamelet"..math.random(1,5), pos )
if particle then
particle:SetVelocity( -self.Entity:GetForward() * math.Rand(250,800) + self.Entity:GetVelocity())
particle:SetDieTime( math.Rand(0.2,0.4) )
particle:SetAirResistance( 0 )
particle:SetStartAlpha( 255 )
particle:SetStartSize( 8 )
particle:SetEndSize( 1 )
particle:SetRoll( math.Rand(-1,1) )
particle:SetColor( 255,255,255 )
particle:SetGravity( Vector( 0, 0, 0 ) )
particle:SetCollide( false )
end
local particle = emitter:Add( "particles/flamelet"..math.random(1,5), self.Entity:GetPos() )
if particle then
particle:SetVelocity( -self.Entity:GetForward() * 200 + VectorRand() * 50 )
particle:SetDieTime( 0.25 )
particle:SetAirResistance( 600 )
particle:SetStartAlpha( 255 )
particle:SetStartSize( 6 )
particle:SetEndSize( 2 )
particle:SetRoll( math.Rand(-1,1) )
particle:SetColor( 255,255,255 )
particle:SetGravity( Vector( 0, 0, 0 ) )
particle:SetCollide( false )
end
end
end
function EFFECT:Think()
if IsValid( self.Entity ) then
self.nextDFX = self.nextDFX or 0
if self.nextDFX < CurTime() then
self.nextDFX = CurTime() + 0.02
local oldpos = self.OldPos
local newpos = self.Entity:LocalToWorld( self.Offset )
self:SetPos( newpos )
local Sub = (newpos - oldpos)
local Dir = Sub:GetNormalized()
local Len = Sub:Length()
self.OldPos = newpos
for i = 0, Len, 45 do
local pos = oldpos + Dir * i
self:doFX( pos )
end
end
return true
end
if IsValid( self.Emitter ) then
self.Emitter:Finish()
end
return false
end
function EFFECT:Render()
local ent = self.Entity
if not IsValid( ent ) then return end
local pos = ent:LocalToWorld( self.Offset )
render.SetMaterial( GlowMat )
render.DrawSprite( pos, 100, 100, Color( 255, 200, 150, 255 ) )
end