Files
wnsrc/lua/effects/lvs_physics_dust.lua
lifestorm 9c918c46e5 Upload
2024-08-04 23:12:27 +03:00

92 lines
2.4 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
local Materials = {
"particle/smokesprites_0001",
"particle/smokesprites_0002",
"particle/smokesprites_0003",
"particle/smokesprites_0004",
"particle/smokesprites_0005",
"particle/smokesprites_0006",
"particle/smokesprites_0007",
"particle/smokesprites_0008",
"particle/smokesprites_0009",
"particle/smokesprites_0010",
"particle/smokesprites_0011",
"particle/smokesprites_0012",
"particle/smokesprites_0013",
"particle/smokesprites_0014",
"particle/smokesprites_0015",
"particle/smokesprites_0016"
}
local MatDebris = {
"effects/lvs_base/particle_debris_01",
"effects/lvs_base/particle_debris_02",
}
function EFFECT:Init( data )
local Pos = data:GetOrigin()
local Ent = data:GetEntity()
if not IsValid( Ent ) then return end
local Dir = Ent:GetForward()
local emitter = Ent:GetParticleEmitter( Ent:GetPos() )
local VecCol = render.GetLightColor( Pos + Vector(0,0,10) ) * 0.5 + Vector(0.3,0.25,0.15)
if emitter and emitter.Add then
for i = 1, 3 do
local particle = emitter:Add( MatDebris[math.random(1,#MatDebris)], Pos + VectorRand(-10,10) )
if particle then
particle:SetVelocity( Vector(0,0,150) - Dir * 150 )
particle:SetDieTime( 0.2 )
particle:SetAirResistance( 60 )
particle:SetStartAlpha( 255 )
particle:SetEndAlpha( 255 )
particle:SetStartSize( 15 )
particle:SetEndSize( 50 )
particle:SetRoll( math.Rand(-1,1) * 100 )
particle:SetColor( VecCol.x * 130,VecCol.y * 100,VecCol.z * 60 )
particle:SetGravity( Vector( 0, 0, -600 ) )
particle:SetCollide( false )
end
end
local Right = Ent:GetRight()
Right.z = 0
Right:Normalize()
for i = -1,1,2 do
local particle = emitter:Add( Materials[math.random(1,#Materials)], Pos + Vector(0,0,10) )
if particle then
particle:SetVelocity( -Dir * 400 + Right * 150 * i )
particle:SetDieTime( math.Rand(0.5,1) )
particle:SetAirResistance( 150 )
particle:SetStartAlpha( 50 )
particle:SetStartSize( -80 )
particle:SetEndSize( 400 )
particle:SetColor( VecCol.x * 255,VecCol.y * 255,VecCol.z * 255 )
particle:SetGravity( Vector( 0, 0, 100 ) )
particle:SetCollide( false )
end
end
end
end
function EFFECT:Think()
return false
end
function EFFECT:Render()
end