Files
wnsrc/lua/effects/lvs_shield_impact.lua
lifestorm 9c918c46e5 Upload
2024-08-04 23:12:27 +03:00

96 lines
2.3 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
local LastImpact = 0
function EFFECT:Init( data )
self.Ent = data:GetEntity()
self.Pos = data:GetOrigin()
self.mat = Material( "sprites/light_glow02_add" )
local T = CurTime()
self.LifeTime = 0.2
self.DieTime = T + self.LifeTime
local DontHurtEars = math.Clamp( T - LastImpact, 0.4, 1 ) ^ 2
LastImpact = T
sound.Play( "lvs/shield_deflect.ogg", self.Pos, 120, 100, DontHurtEars )
self:Spark( self.Pos )
if IsValid( self.Ent ) then
self.Model = ClientsideModel( self.Ent:GetModel(), RENDERMODE_TRANSCOLOR )
self.Model:SetMaterial("models/alyx/emptool_glow")
self.Model:SetColor( Color(200,220,255,255) )
self.Model:SetParent( self.Ent, 0 )
self.Model:SetMoveType( MOVETYPE_NONE )
self.Model:SetLocalPos( Vector( 0, 0, 0 ) )
self.Model:SetLocalAngles( Angle( 0, 0, 0 ) )
self.Model:AddEffects( EF_BONEMERGE )
end
end
function EFFECT:Spark( pos )
local emitter = ParticleEmitter( pos, false )
for i = 0, 20 do
local particle = emitter:Add( "sprites/rico1", pos )
local vel = VectorRand() * 500
if not particle then continue end
particle:SetVelocity( vel )
particle:SetAngles( vel:Angle() + Angle(0,90,0) )
particle:SetDieTime( math.Rand(0.2,0.4) )
particle:SetStartAlpha( math.Rand( 200, 255 ) )
particle:SetEndAlpha( 0 )
particle:SetStartSize( math.Rand(10,20) )
particle:SetEndSize( 0 )
particle:SetRoll( math.Rand(-100,100) )
particle:SetRollDelta( math.Rand(-100,100) )
particle:SetColor( 0, 127, 255 )
particle:SetAirResistance( 0 )
end
emitter:Finish()
end
function EFFECT:Think()
if not IsValid( self.Ent ) then
if IsValid( self.Model ) then
self.Model:Remove()
end
end
if self.DieTime < CurTime() then
if IsValid( self.Model ) then
self.Model:Remove()
end
return false
end
return true
end
function EFFECT:Render()
local Scale = (self.DieTime - CurTime()) / self.LifeTime
render.SetMaterial( self.mat )
render.DrawSprite( self.Pos, 800 * Scale, 800 * Scale, Color( 0, 127, 255, 255) )
render.DrawSprite( self.Pos, 200 * Scale, 200 * Scale, Color( 255, 255, 255, 255) )
end