Files
wnsrc/lua/entities/lvs_armor_bounce.lua
lifestorm 9c918c46e5 Upload
2024-08-04 23:12:27 +03:00

135 lines
3.0 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
AddCSLuaFile()
ENT.Type = "anim"
ENT.PrintName = "88mm Round"
ENT.Author = "Luna"
ENT.Information = "Luna's Vehicle Script"
ENT.Category = "[LVS] - Cars - Items"
ENT.Spawnable = false
ENT.AdminOnly = false
ENT.LifeTime = 10
if SERVER then
function ENT:Initialize()
self:SetModel( "models/misc/88mm_projectile.mdl" )
self:SetMoveType( MOVETYPE_VPHYSICS )
self:PhysicsInit( SOLID_VPHYSICS)
self.DieTime = CurTime() + self.LifeTime
self:SetCollisionGroup( COLLISION_GROUP_WORLD )
end
function ENT:Think()
if self.MarkForRemove then self:Remove() return false end
self:NextThink( CurTime() + 0.1 )
if (self.DieTime or 0) > CurTime() then return true end
self:Remove()
return false
end
function ENT:PhysicsCollide( data, physobj )
self.MarkForRemove = true
local effectdata = EffectData()
effectdata:SetOrigin( data.HitPos )
effectdata:SetNormal( -data.HitNormal )
effectdata:SetMagnitude( 0.5 )
util.Effect( "lvs_bullet_impact", effectdata )
end
return
end
ENT.MatSmoke = {
"particle/smokesprites_0001",
"particle/smokesprites_0002",
"particle/smokesprites_0003",
"particle/smokesprites_0004",
"particle/smokesprites_0005",
"particle/smokesprites_0006",
"particle/smokesprites_0007",
"particle/smokesprites_0008",
"particle/smokesprites_0009",
"particle/smokesprites_0010",
"particle/smokesprites_0011",
"particle/smokesprites_0012",
"particle/smokesprites_0013",
"particle/smokesprites_0014",
"particle/smokesprites_0015",
"particle/smokesprites_0016"
}
function ENT:Initialize()
self.DieTime = CurTime() + self.LifeTime
self.emitter = ParticleEmitter( self:GetPos(), false )
end
function ENT:Smoke()
local T = CurTime()
if (self.DieTime or 0) < T then return end
if not self.emitter then return end
if (self.NextFX or 0) < T then
self.NextFX = T + 0.02
local Timed = 1 - (self.DieTime - T) / self.LifeTime
local Scale = math.max(math.min(2 - Timed * 2,1),0)
local Pos = self:GetPos()
local particle = self.emitter:Add( self.MatSmoke[math.random(1,#self.MatSmoke)], Pos )
local VecCol = (render.GetLightColor( Pos ) * 0.8 + Vector(0.2,0.2,0.2)) * 255
if particle then
particle:SetVelocity( VectorRand() * 10 )
particle:SetDieTime( math.Rand(0.5,1) )
particle:SetAirResistance( 100 )
particle:SetStartAlpha( 100 * Scale )
particle:SetEndAlpha( 0 )
particle:SetStartSize( 10 )
particle:SetEndSize( 20 )
particle:SetRollDelta( 1 )
particle:SetColor( VecCol.r, VecCol.g, VecCol.b )
particle:SetGravity( Vector( 0, 0, 200 ) )
particle:SetCollide( false )
end
end
end
function ENT:Think()
self:Smoke()
end
function ENT:OnRemove()
if not self.emitter then return end
self.emitter:Finish()
end
function ENT:Draw()
self:DrawModel()
end