mirror of
https://github.com/lifestorm/wnsrc.git
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62 lines
3.5 KiB
Lua
62 lines
3.5 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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AddCSLuaFile("shared.lua")
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include("shared.lua")
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/*-----------------------------------------------
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*** Copyright (c) 2012-2017 by DrVrej, All rights reserved. ***
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No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
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without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
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-----------------------------------------------*/
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ENT.Model = {"models/spitball_medium.mdl"} -- The models it should spawn with | Picks a random one from the table
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ENT.DoesRadiusDamage = true -- Should it do a blast damage when it hits something?
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ENT.RadiusDamageRadius = 100 -- How far the damage go? The farther away it's from its enemy, the less damage it will do | Counted in world units
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ENT.RadiusDamage = 25 -- How much damage should it deal? Remember this is a radius damage, therefore it will do less damage the farther away the entity is from its enemy
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ENT.RadiusDamageUseRealisticRadius = true -- Should the damage decrease the farther away the enemy is from the position that the projectile hit?
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ENT.RadiusDamageType = DMG_SHOCK -- Damage type
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ENT.DelayedRemove = 1 -- Change this to a number greater than 0 to delay the removal of the entity
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ENT.DecalTbl_DeathDecals = {"Scorch"}
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ENT.SoundTbl_BeforeRangeAttack = {"alien_slave/vort_charge.wav"}
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ENT.SoundTbl_Startup = {"alien_slave/vort_shoot.wav"}
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ENT.SoundTbl_OnCollide = {"alien_slave/vort_explode1.wav","alien_slave/vort_explode2.wav"}
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ENT.VJ_IsPickupableDanger = true
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:CustomPhysicsObjectOnInitialize(phys)
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phys:Wake()
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phys:EnableDrag(false)
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phys:EnableGravity(false)
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phys:SetBuoyancyRatio(0)
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end
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------------------------------------------------------------------------------------------
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function ENT:CustomOnInitialize()
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self:SetNoDraw(true)
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util.SpriteTrail(self,10,Color(0,255,255),true,100,0.6,0.6,12/(20+20)*30,"VJ_Base/sprites/vj_trial1.vmt")
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util.SpriteTrail(self,10,Color(0,255,255),true,100,0.6,0.6,12/(20+20)*30,"VJ_Base/sprites/vj_trial1.vmt")
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:DeathEffects(data,phys)
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ParticleEffect("electrical_arc_01_system",self:GetPos(),Angle(0,0,0),nil)
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ParticleEffect("aurora_shockwave",self:GetPos(),Angle(0,0,0),nil)
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ParticleEffect("hunter_projectile_explosion_1",data.HitPos,Angle(0,0,0),nil)
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ParticleEffect("hunter_projectile_explosion_1",data.HitPos,Angle(0,0,0),nil)
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end
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--------------------------------------------------------------------------------------
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function ENT:CustomOnThink()
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ParticleEffectAttach("electrical_arc_01_system",PATTACH_POINT_FOLLOW,self,0)
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ParticleEffectAttach("striderbuster_break_lightning", PATTACH_ABSORIGIN_FOLLOW, self, 0)
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ParticleEffectAttach("striderbuster_break_lightning", PATTACH_ABSORIGIN_FOLLOW, self, 0)
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end
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/*-----------------------------------------------
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*** Copyright (c) 2012-2017 by DrVrej, All rights reserved. ***
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No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
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without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
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-----------------------------------------------*/ |