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111 lines
4.5 KiB
Lua
111 lines
4.5 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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/*--------------------------------------------------
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*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
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No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
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without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
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--------------------------------------------------*/
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AddCSLuaFile()
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if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end
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ENT.Base = "base_anim"
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ENT.Type = "anim"
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ENT.PrintName = "Bone Follower"
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ENT.Author = "Cpt. Hazama"
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ENT.Contact = "http://steamcommunity.com/groups/vrejgaming"
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ENT.Purpose = "Used to make simple props and animate them, since prop_dynamic doesn't work properly in Garry's Mod."
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ENT.Instructions = "Don't change anything."
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ENT.Category = "VJ Base"
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ENT.Spawnable = false
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ENT.AdminOnly = false
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ENT.AutomaticFrameAdvance = true
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ENT.VJ_BoneFollower = true
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---------------------------------------------------------------------------------------------------------------------------------------------
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if CLIENT then
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function ENT:Draw()
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//self:DrawModel()
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:DrawTranslucent()
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//self:DrawModel()
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:Initialize()
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local ent = self:GetParent()
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if IsValid(ent) then -- For some reason doesn't work?
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ent:SetIK(false) -- Until we can find a way to prevent IK chains from detecting the bone followers, we will have to disable IK on the parent.
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end
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end
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end
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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if !SERVER then return end
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function ENT:CustomOnInitialize() end -- In case you need to change anything
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:Initialize()
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self:SetSolid(SOLID_NONE)
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self:AddFlags(FL_NOTARGET)
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self:SetCollisionGroup(COLLISION_GROUP_IN_VEHICLE)
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self:SetCustomCollisionCheck(true)
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self:AddEFlags(EFL_DONTBLOCKLOS)
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self:CustomOnInitialize()
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self.BoneFollowers = {}
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hook.Add("OnEntityCreated", self, function(self,ent)
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if ent:GetClass() == "phys_bone_follower" then
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table.insert(self.BoneFollowers, ent)
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end
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end)
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hook.Add("PhysgunPickup", self, function(self,ply,ent)
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if ent:GetClass() == "phys_bone_follower" or ent == self then
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return false
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end
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end)
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timer.Simple(0.1, function()
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if IsValid(self) then
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self:CreateBoneFollowers()
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self.SetToRemove = true
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for _, v in ipairs(self.BoneFollowers) do
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v.VJ_BoneFollower = true
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v:SetCollisionGroup(COLLISION_GROUP_NONE)
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v:SetCustomCollisionCheck(true)
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v:AddEFlags(EFL_DONTBLOCKLOS)
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self:DeleteOnRemove(v)
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end
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end
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end)
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:OnTakeDamage(dmginfo)
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-- Make its owner entity (usually an NPC) take damage as if it was its own body
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local owner = self:GetOwner()
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if IsValid(owner) then
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owner:TakeDamageInfo(dmginfo)
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end
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:Think()
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self:UpdateBoneFollowers()
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self:NextThink(CurTime() + (0.069696968793869 + FrameTime()))
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if self.SetToRemove then
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self.SetToRemove = false
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hook.Remove("OnEntityCreated", self)
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end
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return true
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:OnRemove()
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self:DestroyBoneFollowers()
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end |