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wnsrc/lua/entities/obj_vj_knife_z.lua
lifestorm 9c918c46e5 Upload
2024-08-04 23:12:27 +03:00

233 lines
8.8 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
AddCSLuaFile()
ENT.Type = "anim"
ENT.Base = "obj_vj_projectile_base"
ENT.PrintName = "Assassin Flechette"
ENT.Author = "Zippy"
ENT.Spawnable = false
ENT.Model = {"models/weapons/hunter_flechette.mdl"}
ENT.DoesDirectDamage = true -- Should it do a direct damage when it hits something?
ENT.DirectDamage = 5 -- How much damage should it do when it hits something
ENT.DirectDamageType = bit.bor(DMG_SLASH, DMG_SHOCK, DMG_NEVERGIB) -- Damage type
ENT.CollideCodeWithoutRemoving = true
ENT.RemoveOnHit = false -- Should it remove itself when it touches something? | It will run the hit sound, place a decal, etc.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
function ENT:CustomOnInitialize()
self:DrawShadow(false)
util.SpriteTrail(self, 1, Color(75,75,75), true, 2, 0, 0.35, 0.008, "trails/tube")
--ParticleEffectAttach("hunter_flechette_trail",PATTACH_ABSORIGIN_FOLLOW,self,0)
self.grenadeprop = ents.Create("prop_dynamic")
self.grenadeprop:SetModel("models/weapons/w_hopwire.mdl")
self.grenadeprop:SetPos(self:GetAttachment(1).Pos+self:GetForward()*2)
self.grenadeprop:SetAngles(self:GetAngles())
self.grenadeprop:SetParent(self,1)
self.grenadeprop:Spawn()
self.grenadeprop:SetModelScale(1)
end
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function ENT:Blink()
if !self:GetAttachment(1) then return end
local light = ents.Create( "env_sprite" )
light:SetKeyValue( "model","sprites/blueflare1.spr" )
light:SetKeyValue( "rendercolor","0 125 255" )
light:SetPos( self:GetAttachment(1).Pos )
light:SetParent( self,1 )
light:SetKeyValue( "scale","0.5" )
light:SetKeyValue( "rendermode","7" )
light:Spawn()
self:DeleteOnRemove(light)
local expLight = ents.Create("light_dynamic")
expLight:SetKeyValue("brightness", "1")
expLight:SetKeyValue("distance", "75")
expLight:Fire("Color", "0 125 255")
expLight:SetPos( self:GetAttachment(1).Pos )
expLight:Spawn()
expLight:Fire("TurnOn", "", 0)
expLight:SetParent(self,1)
timer.Simple(0.2,function() if IsValid(expLight) then expLight:Remove() end end)
timer.Simple(0.1,function() if IsValid(light) then light:Remove() end end)
self:EmitSound("buttons/button17.wav",80,math.random(135, 140))
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
function ENT:CustomPhysicsObjectOnInitialize(phys)
phys:Wake()
phys:EnableGravity(false)
phys:EnableDrag(false)
phys:SetMass(0.1)
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
function ENT:CustomOnThink()
local parent = self:GetParent()
if parent:IsPlayer() && !parent:Alive() then
self:Remove()
end
if self:WaterLevel() > 0 then
self:GetPhysicsObject():EnableGravity(true)
self:Explode()
end
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
function ENT:Explode(deploy_hopwire)
local blastradius = 175
local time_until_explode = 1
if !deploy_hopwire then
sound.EmitHint(SOUND_DANGER,self:GetPos(),blastradius*1.5,time_until_explode,self)
local blip_reps = 6
timer.Create("HopWireBlipTimer" .. self:EntIndex(), time_until_explode/blip_reps, blip_reps, function() if IsValid(self) then
self:Blink()
end end)
end
timer.Simple(time_until_explode, function() if IsValid(self) then
if deploy_hopwire then
local hopwire = ents.Create("obj_vj_hopwire_z")
hopwire:SetPos(self:GetPos()-self:GetForward()*10)
hopwire:SetOwner(self:GetOwner())
hopwire:Spawn()
hopwire.Target = self.Target
hopwire.VJ_NPC_Class = self.VJ_NPC_Class
if IsValid(self.Target) then
hopwire:GetPhysicsObject():SetVelocity((self.Target:GetPos()-self:GetPos()):GetNormalized()*300)
else
hopwire:GetPhysicsObject():SetVelocity(self:GetForward()*-300)
end
self:EmitSound("weapons/tripwire/hook.wav",80,math.random(90, 110), 0.75)
self:EmitSound("npc/ministrider/flechette_explode" .. math.random(1, 3) .. ".wav" , 80, math.random(160, 170), 0.66, CHAN_WEAPON)
ParticleEffect("Weapon_Combine_Ion_Cannon_i",self:GetPos(),Angle(0,0,0))
--ParticleEffect("explosion_turret_break_b",self:GetPos(),Angle(0,0,0))
else
-- local realisticRadius = true
-- self:EmitSound("npc/ministrider/flechette_explode" .. math.random(1, 3) .. ".wav" , 100, math.random(80, 90), 0.66, CHAN_WEAPON)
-- --ParticleEffect("hunter_projectile_explosion_1", self:GetPos(), Angle(0,0,0))
-- ParticleEffect("hunter_projectile_explosion_2k", self:GetPos(), Angle(0,0,0))
-- effects.BeamRingPoint( self:GetPos(), 0.35, 0, blastradius*2, 13, 13, Color(0,75,255) )
-- util.ScreenShake(self:GetPos(), 6, 200, 0.66, blastradius*4)
-- -- local explosion = ents.Create("env_explosion")
-- -- explosion:SetPos(self:GetPos())
-- -- explosion:Fire("Explode")
-- -- explosion:Fire("Kill")
-- local expLight = ents.Create("light_dynamic")
-- expLight:SetKeyValue("brightness", "4")
-- expLight:SetKeyValue("distance", "400")
-- expLight:Fire("Color", "0 75 255")
-- expLight:SetPos(self:GetPos())
-- expLight:Spawn()
-- expLight:Fire("TurnOn", "", 0)
-- timer.Simple(0.1,function() if IsValid(expLight) then expLight:Remove() end end)
-- local attacker = self:GetOwner()
-- if !IsValid(attacker) then attacker = self end
-- util.VJ_SphereDamage(attacker, self, self:GetPos(), blastradius, 9, bit.bor(DMG_DISSOLVE, DMG_SHOCK, DMG_SONIC), true, realisticRadius)
local hopwire = ents.Create("obj_vj_hopwire_z")
hopwire:SetPos(self:WorldSpaceCenter())
hopwire:SetOwner(self:GetOwner())
hopwire:Spawn()
hopwire.Target = self.Target
hopwire.VJ_NPC_Class = self.VJ_NPC_Class
hopwire.ExplodeTime = 0
hopwire:Explode()
end
self:Remove()
end end)
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
function ENT:IsAlly(ent)
if !ent.VJ_NPC_Class then return end
for _,npcclass in pairs(ent.VJ_NPC_Class) do
for _,mynpcclass in pairs(self.VJ_NPC_Class) do
if npcclass == mynpcclass then
return true
end
end
end
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
function ENT:CustomOnCollideWithoutRemove(data, phys)
local hitent = data.HitEntity
if self:IsAlly(hitent) then
self:Remove()
return
end
if hitent:GetClass() == "func_breakable_surf" then
hitent:Fire("Shatter")
self:GetPhysicsObject():EnableGravity(true)
self:Explode(true)
elseif hitent:IsNPC() or hitent:IsPlayer() then
self:EmitSound("npc/ministrider/flechette_flesh_impact" .. math.random(1, 4) .. ".wav" , 85, math.random(75, 85))
self:SetPos(data.HitPos)
self:SetParent(hitent)
self:SetSolid(SOLID_NONE)
self:Explode()
self:FireBullets({
Src = self:GetPos(),
Dir = self:GetForward(),
Tracer = 0,
Damage = 0,
Distance = 25,
})
else
self:EmitSound("npc/ministrider/flechette_impact_stick" .. math.random(1, 5) .. ".wav" , 85, math.random(75, 85))
self:SetPos(data.HitPos)
self:SetMoveType(MOVETYPE_NONE)
self:SetSolid(SOLID_NONE)
self:Explode(true)
end
self:FireBullets({
Src = self:GetPos(),
Dir = self:GetForward(),
Tracer = 0,
Damage = 0,
Distance = 25,
})
local light = ents.Create( "env_sprite" )
light:SetKeyValue( "model","sprites/blueflare1.spr" )
light:SetKeyValue( "rendercolor","0 125 255" )
light:SetPos( self.grenadeprop:GetPos() )
light:SetParent( self.grenadeprop )
light:SetKeyValue( "scale","0.25" )
light:SetKeyValue( "rendermode","7" )
light:Spawn()
self:DeleteOnRemove(light)
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------