mirror of
https://github.com/lifestorm/wnsrc.git
synced 2025-12-16 21:33:46 +03:00
233 lines
8.8 KiB
Lua
233 lines
8.8 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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AddCSLuaFile()
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ENT.Type = "anim"
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ENT.Base = "obj_vj_projectile_base"
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ENT.PrintName = "Assassin Flechette"
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ENT.Author = "Zippy"
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ENT.Spawnable = false
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ENT.Model = {"models/weapons/hunter_flechette.mdl"}
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ENT.DoesDirectDamage = true -- Should it do a direct damage when it hits something?
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ENT.DirectDamage = 5 -- How much damage should it do when it hits something
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ENT.DirectDamageType = bit.bor(DMG_SLASH, DMG_SHOCK, DMG_NEVERGIB) -- Damage type
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ENT.CollideCodeWithoutRemoving = true
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ENT.RemoveOnHit = false -- Should it remove itself when it touches something? | It will run the hit sound, place a decal, etc.
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:CustomOnInitialize()
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self:DrawShadow(false)
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util.SpriteTrail(self, 1, Color(75,75,75), true, 2, 0, 0.35, 0.008, "trails/tube")
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--ParticleEffectAttach("hunter_flechette_trail",PATTACH_ABSORIGIN_FOLLOW,self,0)
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self.grenadeprop = ents.Create("prop_dynamic")
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self.grenadeprop:SetModel("models/weapons/w_hopwire.mdl")
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self.grenadeprop:SetPos(self:GetAttachment(1).Pos+self:GetForward()*2)
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self.grenadeprop:SetAngles(self:GetAngles())
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self.grenadeprop:SetParent(self,1)
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self.grenadeprop:Spawn()
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self.grenadeprop:SetModelScale(1)
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end
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:Blink()
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if !self:GetAttachment(1) then return end
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local light = ents.Create( "env_sprite" )
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light:SetKeyValue( "model","sprites/blueflare1.spr" )
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light:SetKeyValue( "rendercolor","0 125 255" )
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light:SetPos( self:GetAttachment(1).Pos )
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light:SetParent( self,1 )
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light:SetKeyValue( "scale","0.5" )
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light:SetKeyValue( "rendermode","7" )
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light:Spawn()
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self:DeleteOnRemove(light)
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local expLight = ents.Create("light_dynamic")
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expLight:SetKeyValue("brightness", "1")
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expLight:SetKeyValue("distance", "75")
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expLight:Fire("Color", "0 125 255")
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expLight:SetPos( self:GetAttachment(1).Pos )
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expLight:Spawn()
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expLight:Fire("TurnOn", "", 0)
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expLight:SetParent(self,1)
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timer.Simple(0.2,function() if IsValid(expLight) then expLight:Remove() end end)
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timer.Simple(0.1,function() if IsValid(light) then light:Remove() end end)
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self:EmitSound("buttons/button17.wav",80,math.random(135, 140))
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end
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:CustomPhysicsObjectOnInitialize(phys)
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phys:Wake()
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phys:EnableGravity(false)
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phys:EnableDrag(false)
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phys:SetMass(0.1)
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end
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:CustomOnThink()
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local parent = self:GetParent()
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if parent:IsPlayer() && !parent:Alive() then
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self:Remove()
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end
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if self:WaterLevel() > 0 then
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self:GetPhysicsObject():EnableGravity(true)
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self:Explode()
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end
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end
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:Explode(deploy_hopwire)
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local blastradius = 175
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local time_until_explode = 1
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if !deploy_hopwire then
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sound.EmitHint(SOUND_DANGER,self:GetPos(),blastradius*1.5,time_until_explode,self)
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local blip_reps = 6
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timer.Create("HopWireBlipTimer" .. self:EntIndex(), time_until_explode/blip_reps, blip_reps, function() if IsValid(self) then
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self:Blink()
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end end)
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end
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timer.Simple(time_until_explode, function() if IsValid(self) then
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if deploy_hopwire then
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local hopwire = ents.Create("obj_vj_hopwire_z")
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hopwire:SetPos(self:GetPos()-self:GetForward()*10)
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hopwire:SetOwner(self:GetOwner())
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hopwire:Spawn()
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hopwire.Target = self.Target
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hopwire.VJ_NPC_Class = self.VJ_NPC_Class
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if IsValid(self.Target) then
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hopwire:GetPhysicsObject():SetVelocity((self.Target:GetPos()-self:GetPos()):GetNormalized()*300)
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else
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hopwire:GetPhysicsObject():SetVelocity(self:GetForward()*-300)
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end
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self:EmitSound("weapons/tripwire/hook.wav",80,math.random(90, 110), 0.75)
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self:EmitSound("npc/ministrider/flechette_explode" .. math.random(1, 3) .. ".wav" , 80, math.random(160, 170), 0.66, CHAN_WEAPON)
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ParticleEffect("Weapon_Combine_Ion_Cannon_i",self:GetPos(),Angle(0,0,0))
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--ParticleEffect("explosion_turret_break_b",self:GetPos(),Angle(0,0,0))
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else
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-- local realisticRadius = true
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-- self:EmitSound("npc/ministrider/flechette_explode" .. math.random(1, 3) .. ".wav" , 100, math.random(80, 90), 0.66, CHAN_WEAPON)
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-- --ParticleEffect("hunter_projectile_explosion_1", self:GetPos(), Angle(0,0,0))
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-- ParticleEffect("hunter_projectile_explosion_2k", self:GetPos(), Angle(0,0,0))
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-- effects.BeamRingPoint( self:GetPos(), 0.35, 0, blastradius*2, 13, 13, Color(0,75,255) )
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-- util.ScreenShake(self:GetPos(), 6, 200, 0.66, blastradius*4)
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-- -- local explosion = ents.Create("env_explosion")
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-- -- explosion:SetPos(self:GetPos())
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-- -- explosion:Fire("Explode")
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-- -- explosion:Fire("Kill")
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-- local expLight = ents.Create("light_dynamic")
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-- expLight:SetKeyValue("brightness", "4")
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-- expLight:SetKeyValue("distance", "400")
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-- expLight:Fire("Color", "0 75 255")
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-- expLight:SetPos(self:GetPos())
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-- expLight:Spawn()
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-- expLight:Fire("TurnOn", "", 0)
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-- timer.Simple(0.1,function() if IsValid(expLight) then expLight:Remove() end end)
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-- local attacker = self:GetOwner()
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-- if !IsValid(attacker) then attacker = self end
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-- util.VJ_SphereDamage(attacker, self, self:GetPos(), blastradius, 9, bit.bor(DMG_DISSOLVE, DMG_SHOCK, DMG_SONIC), true, realisticRadius)
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local hopwire = ents.Create("obj_vj_hopwire_z")
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hopwire:SetPos(self:WorldSpaceCenter())
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hopwire:SetOwner(self:GetOwner())
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hopwire:Spawn()
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hopwire.Target = self.Target
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hopwire.VJ_NPC_Class = self.VJ_NPC_Class
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hopwire.ExplodeTime = 0
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hopwire:Explode()
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end
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self:Remove()
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end end)
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end
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:IsAlly(ent)
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if !ent.VJ_NPC_Class then return end
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for _,npcclass in pairs(ent.VJ_NPC_Class) do
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for _,mynpcclass in pairs(self.VJ_NPC_Class) do
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if npcclass == mynpcclass then
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return true
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end
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end
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end
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end
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:CustomOnCollideWithoutRemove(data, phys)
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local hitent = data.HitEntity
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if self:IsAlly(hitent) then
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self:Remove()
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return
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end
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if hitent:GetClass() == "func_breakable_surf" then
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hitent:Fire("Shatter")
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self:GetPhysicsObject():EnableGravity(true)
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self:Explode(true)
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elseif hitent:IsNPC() or hitent:IsPlayer() then
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self:EmitSound("npc/ministrider/flechette_flesh_impact" .. math.random(1, 4) .. ".wav" , 85, math.random(75, 85))
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self:SetPos(data.HitPos)
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self:SetParent(hitent)
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self:SetSolid(SOLID_NONE)
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self:Explode()
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self:FireBullets({
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Src = self:GetPos(),
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Dir = self:GetForward(),
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Tracer = 0,
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Damage = 0,
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Distance = 25,
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})
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else
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self:EmitSound("npc/ministrider/flechette_impact_stick" .. math.random(1, 5) .. ".wav" , 85, math.random(75, 85))
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self:SetPos(data.HitPos)
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self:SetMoveType(MOVETYPE_NONE)
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self:SetSolid(SOLID_NONE)
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self:Explode(true)
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end
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self:FireBullets({
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Src = self:GetPos(),
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Dir = self:GetForward(),
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Tracer = 0,
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Damage = 0,
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Distance = 25,
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})
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local light = ents.Create( "env_sprite" )
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light:SetKeyValue( "model","sprites/blueflare1.spr" )
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light:SetKeyValue( "rendercolor","0 125 255" )
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light:SetPos( self.grenadeprop:GetPos() )
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light:SetParent( self.grenadeprop )
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light:SetKeyValue( "scale","0.25" )
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light:SetKeyValue( "rendermode","7" )
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light:Spawn()
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self:DeleteOnRemove(light)
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end
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----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |