Files
wnsrc/lua/entities/simfphys_antitankmine.lua
lifestorm 9c918c46e5 Upload
2024-08-04 23:12:27 +03:00

193 lines
4.5 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
AddCSLuaFile()
ENT.Type = "anim"
ENT.PrintName = "Anti Tank Mine"
ENT.Author = "Blu"
ENT.Information = "destroys tanks when they run over it"
ENT.Category = "simfphys"
ENT.Spawnable = false
ENT.AdminSpawnable = false
if SERVER then
function ENT:SpawnFunction( ply, tr, ClassName )
if not tr.Hit then return end
local ent = ents.Create( ClassName )
ent.Attacker = ply
ent:SetPos( tr.HitPos + tr.HitNormal )
ent:Spawn()
ent:Activate()
return ent
end
function ENT:Initialize()
self:SetModel( "models/blu/mine.mdl" )
self:PhysicsInit( SOLID_VPHYSICS )
self:SetMoveType( MOVETYPE_VPHYSICS )
self:SetSolid( SOLID_VPHYSICS )
self:SetUseType( SIMPLE_USE )
self:SetCollisionGroup( COLLISION_GROUP_WEAPON )
end
function ENT:Use( ply )
if not IsValid( self.Defusor ) then
self.Defusor = ply
self.DefuseTime = CurTime()
self:EmitSound( "weapons/357/357_reload4.wav" )
ply:PrintMessage( HUD_PRINTTALK, "defusing...")
end
end
function ENT:SetAttacker( ent )
self.Attacker = ent
end
function ENT:Explode()
if self.IsExploded then return end
self.IsExploded = true
local Pos = self:GetPos()
local Attacker = IsValid( self.Attacker ) and self.Attacker or self
util.BlastDamage( self, Attacker, Pos, 100, 500 )
local effectdata = EffectData()
effectdata:SetOrigin( Pos )
util.Effect( "simfphys_tankweapon_explosion_micro", effectdata, true, true )
if IsValid( self.Target ) then
local effectdata = EffectData()
effectdata:SetOrigin( Pos )
effectdata:SetNormal( Vector(0,0,1) )
util.Effect( "manhacksparks", effectdata, true, true )
local dmginfo = DamageInfo()
dmginfo:SetDamage( 3000 )
dmginfo:SetAttacker( Attacker )
dmginfo:SetDamageType( DMG_DIRECT )
dmginfo:SetInflictor( self )
dmginfo:SetDamagePosition( Pos )
self.Target:TakeDamageInfo( dmginfo )
sound.Play( "doors/vent_open3.wav", Pos, 140)
end
self:Remove()
end
function ENT:Think()
local curtime = CurTime()
local PhysObj = self:GetPhysicsObject()
if self.Thrown and IsValid( PhysObj ) then
if self:GetVelocity():Length() <= 10 and PhysObj:GetAngleVelocity():Length() <= 10 then
self.Thrown = false
end
end
if self.MarkedForDestruction then
self:Explode()
end
if IsValid( self.Defusor ) and isnumber( self.DefuseTime ) then
if self.Defusor:KeyDown( IN_USE ) and (self:GetPos() - self.Defusor:GetPos()):Length() < 100 then
if curtime - self.DefuseTime > 2 then
sound.Play( "weapons/357/357_reload3.wav", self:GetPos() )
local Mine = ents.Create( "weapon_simmines" )
Mine:SetPos( self.Defusor:GetShootPos() )
--Mine:SetAngles( self:GetAngles() )
Mine:Spawn()
Mine:Activate()
self.Defusor:PrintMessage( HUD_PRINTTALK, "...defused")
if self.Defusor:HasWeapon( "weapon_simmines" ) then
self.Defusor:SelectWeapon( "weapon_simmines" )
end
self:Remove()
end
else
self.Defusor:PrintMessage( HUD_PRINTTALK, "...cancelled")
self.Defusor = nil
self:EmitSound( "weapons/357/357_reload1.wav" )
end
end
self:NextThink( curtime )
return true
end
function ENT:OnRemove()
end
function ENT:PhysicsCollide( data, physobj )
if self.MarkedForDestruction then return end
local HitEnt = data.HitEntity
if not IsValid( HitEnt ) or HitEnt:IsWorld() then
if ( data.Speed > 60 && data.DeltaTime > 0.1 ) then
self:EmitSound( "weapon.ImpactHard" )
end
return
end
if HitEnt:GetMoveType() == MOVETYPE_VPHYSICS and not self.Thrown then
local PhysObj = HitEnt:GetPhysicsObject()
if IsValid( PhysObj ) then
if PhysObj:IsMotionEnabled() then
local Class = HitEnt:GetClass():lower()
if Class ~= "simfphys_antitankmine" then
self.MarkedForDestruction = true
if Class == "gmod_sent_vehicle_fphysics_wheel" then
self.Target = HitEnt:GetBaseEnt()
else
self.Target = HitEnt
end
end
end
end
else
if ( data.Speed > 60 && data.DeltaTime > 0.1 ) then
self:EmitSound( "weapon.ImpactHard" )
end
end
end
function ENT:OnTakeDamage( dmginfo )
--self:Explode()
end
end
if CLIENT then
function ENT:Draw()
self:DrawModel()
end
end