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https://github.com/lifestorm/wnsrc.git
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108 lines
3.1 KiB
Lua
108 lines
3.1 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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-- Copyright (c) 2018-2020 TFA Base Devs
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-- Permission is hereby granted, free of charge, to any person obtaining a copy
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-- of this software and associated documentation files (the "Software"), to deal
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-- in the Software without restriction, including without limitation the rights
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-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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-- copies of the Software, and to permit persons to whom the Software is
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-- furnished to do so, subject to the following conditions:
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-- The above copyright notice and this permission notice shall be included in all
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-- copies or substantial portions of the Software.
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-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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-- SOFTWARE.
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local vector_origin = Vector()
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local angle_zero = Angle()
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SWEP.WeaponLength = 0
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SWEP.NearWallVector = Vector(0.091287083923817, -0.4564354121685, -0.18257416784763)
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SWEP.NearWallVectorADS = Vector(0, 0, 0)
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SWEP.ViewModelPunchPitchMultiplier = 0.5
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SWEP.ViewModelPunchPitchMultiplier_IronSights = 0.09
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SWEP.ViewModelPunch_MaxVertialOffset = 3
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SWEP.ViewModelPunch_MaxVertialOffset_IronSights = 1.95
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SWEP.ViewModelPunch_VertialMultiplier = 1
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SWEP.ViewModelPunch_VertialMultiplier_IronSights = 0.25
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SWEP.ViewModelPunchYawMultiplier = 0.6
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SWEP.ViewModelPunchYawMultiplier_IronSights = 0.25
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local onevec = Vector(1, 1, 1)
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local function RBP(vm)
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local bc = vm:GetBoneCount()
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if not bc or bc <= 0 then return end
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for i = 0, bc do
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vm:ManipulateBoneScale(i, onevec)
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vm:ManipulateBoneAngles(i, angle_zero)
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vm:ManipulateBonePosition(i, vector_origin)
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end
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end
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function SWEP:ApplyViewModelModifications()
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local self2 = self:GetTable()
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if not self2.VMIV(self) then return end
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local vm = self2.OwnerViewModel
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local bgcount = #(vm:GetBodyGroups() or {})
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local ViewModelBodygroups = self2.GetStatRawL(self, "ViewModelBodygroups")
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local bgt = ViewModelBodygroups or self2.Bodygroups or {}
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for i = 0, bgcount - 1 do
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vm:SetBodygroup(i, bgt[i] or 0)
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end
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local skinind = self2.GetStatL(self, "Skin")
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if skinind and isnumber(skinind) then
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vm:SetSkin(skinind)
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self:SetSkin(skinind)
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end
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self2.ClearMaterialCache(self)
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end
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function SWEP:ResetViewModelModifications()
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local self2 = self:GetTable()
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if not self2.VMIV(self) then return end
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local vm = self2.OwnerViewModel
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RBP(vm)
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vm:SetSkin(0)
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local matcount = #(vm:GetMaterials() or {})
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for i = 0, matcount do
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vm:SetSubMaterial(i, "")
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end
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for i = 0, #(vm:GetBodyGroups() or {}) - 1 do
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vm:SetBodygroup(i, 0)
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end
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end
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