mirror of
https://github.com/lifestorm/wnsrc.git
synced 2025-12-17 21:53:46 +03:00
140 lines
3.8 KiB
Lua
140 lines
3.8 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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FACTION.name = "Transhuman Arm"
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FACTION.description = "A transhuman Overwatch soldier produced by the Combine."
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FACTION.color = Color(150, 50, 50, 255)
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FACTION.isDefault = false
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-- Char Create stuff
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FACTION.noAppearances = true
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FACTION.noBackground = true
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FACTION.noBeard = true
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FACTION.noGender = true
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FACTION.noHair = true
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FACTION.ReadOptionDisabled = true
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FACTION.factionImage = "materials/willardnetworks/faction_imgs/ota.png"
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FACTION.selectImage = "materials/willardnetworks/charselect/ota.png"
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FACTION.inventoryImage = "materials/willardnetworks/tabmenu/inventory/backgrounds/nexus.png"
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-- Scoreboard Stuff
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FACTION.isGloballyRecognized = true
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-- Gameplay stuff
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FACTION.noNeeds = true
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FACTION.noGenDesc = true
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FACTION.saveItemsAfterDeath = true
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FACTION.isCombineFaction = true
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FACTION.canSeeWaypoints = true
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FACTION.canAddWaypoints = true
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FACTION.canRemoveWaypoints = true
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FACTION.canUpdateWaypoints = true
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FACTION.allLanguages = true
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FACTION.alwaysDatafile = true
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FACTION.allowForcefieldPassage = true
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FACTION.allowForcefieldInfestationPassage = true
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FACTION.allowEnableRations = true
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FACTION.allowKickDoor = true
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FACTION.noSmuggler = true
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FACTION.maxHealth = 125
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-- Tables
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FACTION.models = {
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"models/wn/ota_soldier.mdl"
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}
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FACTION.npcRelations = {
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["npc_combine_camera"] = D_LI,
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["npc_turret_ceiling"] = D_LI,
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["npc_cscanner"] = D_LI,
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["npc_manhack"] = D_LI,
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["npc_rollermine"] = D_LI,
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["npc_clawscanner"] = D_LI,
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["npc_turret_floor"] = D_LI,
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["npc_combinedropship"] = D_LI,
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["CombineElite"] = D_LI,
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["npc_combinegunship"] = D_LI,
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["npc_combine_s"] = D_LI,
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["npc_hunter"] = D_LI,
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["npc_helicopter"] = D_LI,
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["CombinePrison"] = D_LI,
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["PrisonShotgunner"] = D_LI,
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["ShotgunSoldier"] = D_LI,
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["npc_stalker"] = D_LI,
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["npc_strider"] = D_LI,
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}
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-- Functions
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function FACTION:GetDefaultName(client)
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return "S"
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.. (ix.config.Get("sectorIndex", "10"))
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.. "/OWS.GHOST-"
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.. Schema:ZeroNumber(math.random(1, 99), 2), true
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end
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function FACTION:OnCharacterCreated(client, character)
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local inventory = character:GetInventory()
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inventory:Add("smallbag")
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inventory:Add("largebag")
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inventory:Add("flashlight")
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inventory:Add("pda", 1)
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inventory:Add("uniform_ota")
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inventory:Add("mask_ota")
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inventory:Add("rappel_gear")
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inventory:Add("mag_pouch")
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inventory:Add("bullet_pouch")
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character:SetData("equipBgClothes", true)
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character:SetRadioChannel("ota-tac")
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character:SetSkill("guns", 40)
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character:SetSkill("speed", 40)
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for _, v in pairs(ix.special.list) do
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character:SetSpecial(v.uniqueID, 0)
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end
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end
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function FACTION:OnNameChanged(client, oldValue, value)
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local character = client:GetCharacter()
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if (!Schema:IsCombineRank(oldValue, "OWS") and Schema:IsCombineRank(value, "OWS")) then
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character:SetClass(CLASS_OWS)
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elseif (!Schema:IsCombineRank(oldValue, "ORD") and Schema:IsCombineRank(value, "ORD")) then
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character:SetClass(CLASS_ORD)
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elseif (!Schema:IsCombineRank(oldValue, "OWH") and Schema:IsCombineRank(value, "OWH")) then
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character:SetClass(CLASS_CHA)
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elseif (!Schema:IsCombineRank(oldValue, "APF") and Schema:IsCombineRank(value, "APF")) then
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character:SetClass(CLASS_SUP)
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elseif (!Schema:IsCombineRank(oldValue, "EOW") and Schema:IsCombineRank(value, "EOW")) then
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character:SetClass(CLASS_EOW)
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elseif (!Schema:IsCombineRank(oldValue, "OCS") and Schema:IsCombineRank(value, "OCS")) then
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character:SetClass(CLASS_OCS)
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end
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end
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function FACTION:OnTransferred(character)
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character:SetName(self:GetDefaultName())
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character:SetModel(self.models[1])
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local genericData = character:GetGenericdata()
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genericData.combine = true
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character:SetGenericdata(genericData)
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end
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FACTION_OTA = FACTION.index
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