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wnsrc/lua/weapons/gmod_tool/stools/vjstool_npcfollower.lua
lifestorm df294d03aa Upload
2024-08-04 23:54:45 +03:00

144 lines
4.8 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
TOOL.Name = "#tool.vjstool_npcfollower.name"
TOOL.Tab = "DrVrej"
TOOL.Category = "Tools"
TOOL.Command = nil -- The console command to execute upon being selected in the Q menu.
TOOL.Information = {
{name = "left"},
{name = "right"},
{name = "reload"},
}
-- Just to make it easier to reset everything to default
local DefaultConVars = {}
for k,v in pairs(TOOL.ClientConVar) do
DefaultConVars["vjstool_npcfollower_"..k] = v
end
---------------------------------------------------------------------------------------------------------------------------------------------
if CLIENT then
NPC_FOLLOWER_ENT_NAME = "None"
local function DoBuildCPanel_NPCFollower(Panel)
local reset = vgui.Create("DButton")
reset:SetFont("DermaDefaultBold")
reset:SetText("#vjbase.menu.general.reset.everything")
reset:SetSize(150, 25)
reset:SetColor(Color(0,0,0,255))
reset.DoClick = function()
for k, v in pairs(DefaultConVars) do
if v == "" then
LocalPlayer():ConCommand(k.." ".."None")
else
LocalPlayer():ConCommand(k.." "..v)
end
timer.Simple(0.05,function()
GetPanel = controlpanel.Get("vjstool_npcfollower")
GetPanel:ClearControls()
DoBuildCPanel_NPCFollower(GetPanel)
end)
end
end
Panel:AddPanel(reset)
Panel:AddControl("Label", {Text = "#tool.vjstool.menu.label.recommendation"})
Panel:AddControl("Label", {Text = "Selected NPC: " .. NPC_FOLLOWER_ENT_NAME})
end
---------------------------------------------------------------------------------------------------------------------------------------------
net.Receive("vj_npcfollower_cl_update", function(len, ply)
local wep = LocalPlayer():GetActiveWeapon()
if wep:IsValid() && wep:GetClass() == "gmod_tool" && wep:GetMode() == "vjstool_npcfollower" then
local entName = net.ReadString()
NPC_FOLLOWER_ENT_NAME = entName
GetPanel = controlpanel.Get("vjstool_npcfollower")
GetPanel:ClearControls()
DoBuildCPanel_NPCFollower(GetPanel)
end
end)
---------------------------------------------------------------------------------------------------------------------------------------------
function TOOL.BuildCPanel(Panel)
DoBuildCPanel_NPCFollower(Panel)
end
else -- If SERVER
util.AddNetworkString("vj_npcfollower_cl_update")
end
---------------------------------------------------------------------------------------------------------------------------------------------
function TOOL:LeftClick(tr)
if CLIENT then return true end
local ent = tr.Entity
if (!IsValid(ent)) then return end
if !ent:IsNPC() then return end
if !ent.IsVJBaseSNPC then return end
local NPCname = list.Get("NPC")[ent:GetClass()].Name
local ply = self:GetOwner()
self:ClearObjects()
self:SetObject(1, ent, tr.HitPos, Phys, tr.PhysicsBone, tr.HitNormal)
//if CLIENT then return true end
ply:ChatPrint(NPCname .. " Has been selected!")
net.Start("vj_npcfollower_cl_update")
net.WriteString(NPCname)
net.Send(ply)
return true
end
---------------------------------------------------------------------------------------------------------------------------------------------
function TOOL:RightClick(tr)
if CLIENT then return true end
local ent = tr.Entity
if (!IsValid(ent)) then return end
local iNum = self:NumObjects()
local ply = self:GetOwner()
if iNum >= 1 then
local selectedEnt = self:GetEnt(1)
if IsValid(selectedEnt) then
if selectedEnt:Follow(ent, false) then
self:ClearObjects()
ply:ChatPrint(list.Get("NPC")[selectedEnt:GetClass()].Name .. " is now following " .. ent:GetClass())
else
ply:ChatPrint(list.Get("NPC")[selectedEnt:GetClass()].Name .. " is currently unable to follow!")
end
else
ply:ChatPrint("#tool.vjstool_npcfollower.print.noselection")
end
else
ply:ChatPrint("#tool.vjstool_npcfollower.print.noselection")
end
//if CLIENT then return true end
net.Start("vj_npcfollower_cl_update")
net.WriteString("None")
net.Send(ply)
return true
end
---------------------------------------------------------------------------------------------------------------------------------------------
function TOOL:Reload(tr)
if CLIENT then return true end
local ent = tr.Entity
if (!IsValid(ent)) then return end
if !ent:IsNPC() then return end
if !ent.IsVJBaseSNPC then return end
ent:FollowReset()
local ply = self:GetOwner()
ply:ChatPrint("#tool.vjstool_npcfollower.print.reset")
return true
end
---------------------------------------------------------------------------------------------------------------------------------------------
function TOOL:Holster()
if SERVER then
net.Start("vj_npcfollower_cl_update")
net.WriteString("None")
net.Send(self:GetOwner())
end
self:ClearObjects()
end