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wnsrc/gamemodes/helix/gamemode/items/base/sh_stackable.lua
lifestorm ba1fc01b16 Upload
2024-08-04 23:12:27 +03:00

232 lines
6.8 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
ITEM.name = "Stackable Base"
ITEM.description = "Makes items stackable."
ITEM.category = "Base"
ITEM.maxStackSize = 1
ITEM.bInstanceMaxstack = false
ITEM.bNoSplit = false
do
local META = ix.meta.inventory
function META:GetItemCount(uniqueID, onlyMain)
local i = 0
for _, v in pairs(self:GetItems(onlyMain)) do
if (v.uniqueID == uniqueID) then
i = i + v:GetStackSize()
end
end
return i
end
end
do
-- Define this on all items to make life easier
local ITEM = ix.meta.item or {}
function ITEM:GetStackSize()
return self:GetData("stack", self.bInstanceMaxstack and self.maxStackSize or 1)
end
function ITEM:IsSingleItem()
return self:GetStackSize() <= 1
end
function ITEM:IsFullStack()
return self:GetStackSize() == (self.maxStackSize or 1)
end
end
hook.Add("CanPlayerInteractItem", "ixStackableItemBase", function(client, action, item, data)
if (!isentity(item) or !IsValid(item)) then return end
if (action == "take") then return end
local itemID = item.ixItemID
if (!itemID) then return end
item = ix.item.instances[itemID]
if (!item) then
return
end
if (item and item.maxStackSize and item.maxStackSize > 1 and !item:IsSingleItem()) then
return false
end
end)
hook.Add("InventoryItemAdded", "ixStackableItemInvAdd", function(oldInv, newInv, item)
if (oldInv != nil or !item.maxStackSize or item.maxStackSize == 1) then return end
if (item:IsFullStack() or item:GetData("bIsSplit")) then
item:SetData("bIsSplit", nil)
return
end
local items = newInv:GetItemsByUniqueID(item.uniqueID, true)
local id = item:GetID()
for _, v in ipairs(items) do
if (v:GetID() == id) then continue end
local totalSize = item:GetStackSize()
if (v:GetStackSize() < v.maxStackSize) then
local toMove = math.min(v.maxStackSize - v:GetStackSize(), totalSize)
v:AddStack(toMove)
totalSize = totalSize - toMove
if (totalSize == 0) then
return ix.meta.item.Remove(item)
end
end
item:SetData("stack", totalSize)
end
end)
if (CLIENT) then
function ITEM:PaintOver(item, w, h)
if (!item:IsSingleItem()) then
draw.SimpleText(
item:GetStackSize(), "DermaDefault", w - 5, h - 5,
color_white, TEXT_ALIGN_RIGHT, TEXT_ALIGN_BOTTOM, 1, color_black
)
end
if (item.outlineColor) then
surface.SetDrawColor(item.outlineColor)
surface.DrawOutlinedRect(1, 1, w - 2, h - 2)
end
end
else
function ITEM:Remove(bNoReplication, bNoDelete)
return self:RemoveStack(1, bNoReplication, bNoDelete)
end
function ITEM:AddStack(amount)
local stack = self:GetData("stack")
if (stack) then
return self:SetStack(stack + amount)
end
end
function ITEM:RemoveStack(amount, bNoReplication, bNoDelete)
local stack = self:GetData("stack")
if (stack) then
return self:SetStack(stack - amount)
end
end
function ITEM:SetStack(amount, bNoReplication, bNoDelete)
self:SetData("stack", math.Clamp(amount, 0, self.maxStackSize))
if (self:GetStackSize() == 0) then
return ix.meta.item.Remove(self, bNoReplication, bNoDelete)
end
return true
end
end
function ITEM:OnInstanced()
if (!self:GetData("stack")) then
self:SetStack(self:GetStackSize())
end
end
ITEM.functions.combine = {
OnRun = function(item, data)
local other = ix.item.instances[data[1]]
if (other:GetStackSize() + item:GetStackSize() > item.maxStackSize) then
local added = item.maxStackSize - item:GetStackSize()
item:AddStack(added) -- set to max stack size
other:RemoveStack(added)
else
item:AddStack(other:GetStackSize())
other:RemoveStack(other:GetStackSize())
if (item.junk) then
if (!item.player:GetCharacter():GetInventory():Add(item.junk)) then
ix.item.Spawn(item.junk, item.player)
end
end
end
return false
end,
OnCanRun = function(item, data)
if (!item.maxStackSize or item.maxStackSize < 2) then return false end
local other = ix.item.instances[data[1]]
if (!other or other.uniqueID != item.uniqueID) then
return false
end
end
}
ITEM.functions.split = {
name = "Split Stack",
isMulti = true,
multiOptions = function(item, player)
local options = {{name = "1", data = {1}}}
for i = 5, item:GetStackSize() - 1, 5 do
options[#options + 1] = {name = tostring(i), data = {i}}
end
if (item:GetStackSize() > 2) then
options[#options + 1] = {name = "other", data = {-1}, OnClick = function(itemTable)
Derma_StringRequest("Split Stack", "How many items do you wish to move to a new stack?", LocalPlayer().ixLastStackSize or "", function(text)
local amount = tonumber(text)
if (!amount or amount <= 0 or amount >= itemTable:GetStackSize()) then return end
LocalPlayer().ixLastStackSize = amount
net.Start("ixInventoryAction")
net.WriteString("split")
net.WriteUInt(itemTable.id, 32)
net.WriteUInt(itemTable.invID, 32)
net.WriteTable({amount})
net.SendToServer()
end)
return false
end}
end
return options
end,
OnRun = function(item, data)
local amount = math.floor(tonumber(data and data[1] or 1) or 0)
if (!amount or amount <= 0 or amount >= item:GetStackSize()) then return false end
local inventory = ix.item.inventories[item.invID]
if (item.junk) then
local junk = inventory:HasItem(item.junk)
if (junk) then
junk:Remove()
end
end
inventory:Add(item.uniqueID, 1, {stack = amount, bIsSplit = true})
item:RemoveStack(amount)
return false
end,
OnCanRun = function(item)
if (IsValid(item.entity)) then return false end
if (!item.maxStackSize or item.maxStackSize < 2 or item.bNoSplit == true) then return false end
local inventory = ix.item.inventories[item.invID]
if (item.junk and !inventory:HasItem(item.junk)) then return false end
return !IsValid(item.entity) and !item:IsSingleItem() and inventory:FindEmptySlot(item.width, item.height) != nil
end
}