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wnsrc/gamemodes/helix/plugins/deathdrop/sv_plugin.lua
lifestorm ba1fc01b16 Upload
2024-08-04 23:12:27 +03:00

220 lines
6.6 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
local ix = ix
local IsValid = IsValid
local pairs = pairs
local isfunction = isfunction
local table = table
local ents = ents
local hook = hook
local ipairs = ipairs
local PLUGIN = PLUGIN
ix.log.AddType("droppedItems", function(client, text)
return text
end)
function PLUGIN:TransferItem(client, itemTable, curInv, inventory)
itemTable.player = client
if (itemTable:GetData("equip") == true and itemTable.functions.EquipUn) then
itemTable.functions.EquipUn.OnRun(itemTable)
end
if (itemTable.OnTransferred) then
itemTable:OnTransferred(curInv, inventory)
end
if (itemTable.OnDrop) then
itemTable:OnDrop()
end
local x, y = itemTable.gridX, itemTable.gridY
local w, h = itemTable.width, itemTable.height
if (!x or !y or !inventory:CanItemFit(x, y, w, h)) then
x, y = inventory:FindEmptySlot(w, h)
end
itemTable.authorized = true
itemTable:Transfer(inventory:GetID(), x, y)
local entity = itemTable:GetEntity()
if (IsValid(entity)) then
itemTable:GetEntity():Remove()
end
itemTable.player = nil
itemTable.authorized = nil
end
function PLUGIN:ShouldCharacterDropItems(client)
if (!ix.config.Get("dropItems")) then
return false
end
local character = client:GetCharacter()
if (character) then
local faction = character:GetFaction()
if (faction) then
local factionTable = ix.faction.Get(faction)
if (factionTable.saveItemsAfterDeath) then
return false
end
end
else
return false
end
end
function PLUGIN:PlayerDeath(client, inflictor, attacker)
if (hook.Run("ShouldCharacterDropItems", client) != false) then
local clientInv = client:GetCharacter():GetInventory()
local droppedItems = {}
local items = {}
for _, v in pairs(clientInv:GetItems()) do
if (v.isBag) then continue end
if (v.OnDeathDrop) then
v:OnDeathDrop(client, items, droppedItems)
elseif ((isfunction(v.KeepOnDeath) and v:KeepOnDeath(client) or v.KeepOnDeath) != true) then
table.insert(items, v)
table.insert(droppedItems, v:GetID())
if (v.OnDoDeathDrop) then
v:OnDoDeathDrop(client, items, droppedItems)
end
end
end
if (!table.IsEmpty(items)) then
local container = ents.Create("ix_drop")
container:SetPos(client:GetPos())
container:SetModel(ix.config.Get("dropContainerModel", "models/props_c17/BriefCase001a.mdl"))
container:Spawn()
hook.Run("PreDropCharacterInventory", client, items, container)
ix.inventory.New(0, "droppedItems", function(inventory)
inventory.vars.isBag = false
inventory.vars.isDrop = true
function inventory.OnAuthorizeTransfer(_, _, _, itemTable)
if (itemTable.authorized) then
return true
end
end
if (IsValid(container)) then
container:SetInventory(inventory)
inventory.vars.entity = container
for _, v in pairs(items) do
self:TransferItem(client, v, clientInv, inventory)
end
ix.saveEnts:SaveEntity(container)
hook.Run("PostDropCharacterInventory", client, items, container, inventory)
else
ix.item.inventories[inventory.id] = nil
local query = mysql:Delete("ix_items")
query:Where("inventory_id", inventory.id)
query:Execute()
query = mysql:Delete("ix_inventories")
query:Where("inventory_id", inventory.id)
query:Execute()
end
end)
client:GetCharacter():SetRefundItems(droppedItems)
local logString = client:Name().." has dropped:"
for _, v in ipairs(items) do
if (!v.maxStackSize or v.maxStackSize == 1) then
logString = logString.." "..v:GetName().." (#"..v:GetID()..");"
else
logString = logString.." "..v:GetStackSize().."x "..v:GetName().." (#"..v:GetID()..");"
end
end
ix.log.Add(client, "droppedItems", logString)
end
end
end
function PLUGIN:PostDropCharacterInventory(client, items, container, inventory)
for k, v in pairs(inventory:GetItems()) do
if (v.replaceOnDeath) then
local newItem = v.replaceOnDeath
v:Remove()
if (ix.item.list[v.replaceOnDeath]) then
inventory:Add(newItem)
end
end
end
end
function PLUGIN:RegisterSaveEnts()
ix.saveEnts:RegisterEntity("ix_drop", true, true, true, {
OnSave = function(entity, data) --OnSave
local inventory = entity:GetInventory()
data.invID = inventory:GetID()
data.model = entity:GetModel()
data.name = entity.name
data.password = entity.password
data.money = entity:GetMoney()
end,
OnRestore = function(entity, data) --OnRestore
entity:SetModel(data.model)
entity:SetSolid(SOLID_VPHYSICS)
entity:PhysicsInit(SOLID_VPHYSICS)
if (data.password) then
entity.password = data.password
entity:SetLocked(true)
entity.Sessions = {}
end
if (data.name) then
entity.name = data.name
entity:SetDisplayName(data.name)
end
if (data.money) then
entity:SetMoney(data.money)
end
ix.inventory.Restore(data.invID, ix.config.Get("inventoryWidth"), ix.config.Get("inventoryHeight"), function(inventory)
inventory.vars.isBag = false
inventory.vars.isDrop = true
if (IsValid(entity)) then
entity:SetInventory(inventory)
inventory.vars.entity = entity
end
end)
end,
ShouldSave = function(entity) --ShouldSave
return entity:GetInventory() and entity:GetInventory() != 0
end,
ShouldRestore = function(data) --ShouldRestore
return data.invID >= 1
end
})
end