mirror of
https://github.com/lifestorm/wnsrc.git
synced 2025-12-17 05:43:46 +03:00
281 lines
9.6 KiB
Lua
281 lines
9.6 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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local PLUGIN = PLUGIN
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GetConVar("arccw_attinv_lockmode"):SetBool(true)
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function PLUGIN:DoPlayerDeath(client, attacker, dmg)
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local character = client:GetCharacter()
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local inv = character:GetInventory()
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for _, item in pairs(inv:GetItemsByBase("base_arccw")) do
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item:BreakWeapon(client)
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end
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end
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function ArcCW:PlayerGiveAtt(client, attachment, amount)
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amount = amount or 1
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local attachmentData = ArcCW.AttachmentTable[attachment]
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if (!attachmentData or attachmentData.Free) then return end
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if (!IsValid(client) or !client.ixDeattachAttempt) then return end
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local character = client:GetCharacter()
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if (!character) then return end
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if (attachmentData.AdminOnly and !(client:IsPlayer() and client:IsAdmin())) then return false end
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if (attachmentData.InvAtt) then
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attachment = attachmentData.InvAtt
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end
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local deattachAttempt = client.ixDeattachAttempt
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local weapon = deattachAttempt.weapon
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local slot = deattachAttempt.slot
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client.ixDeattachAttempt = nil
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if (!weapon.ixItem) then return end
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for _, v in pairs(weapon.ixItem.defaultAttachments) do
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if (v == attachment) then
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local data = weapon.ixItem:GetData("WeaponDefaultAttachmentsUnequipped", {})
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data[v] = true
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weapon.ixItem:SetData("WeaponDefaultAttachmentsUnequipped", data)
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return
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end
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end
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local attData = weapon.ixItem:GetData("WeaponAttachments", {})
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local itemID = attData[slot].itemID
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PLUGIN:RefundAttachment(weapon, character, itemID)
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attData[slot] = nil
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if (!table.IsEmpty(attData)) then
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weapon.ixItem:SetData("WeaponAttachments", attData)
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else
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weapon.ixItem:SetData("WeaponAttachments", nil)
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end
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end
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function ArcCW:PlayerTakeAtt(client, attachment, amount)
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amount = amount or 1
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local attachmentData = ArcCW.AttachmentTable[attachment]
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if (!attachmentData or attachmentData.Free) then return end
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if (!IsValid(client) or !client.ixAttachAttempt) then return end
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local character = client:GetCharacter()
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if (!character) then return end
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if (attachment != client.ixAttachAttempt.attachment) then return end
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if (attachmentData.InvAtt) then
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attachment = attachmentData.InvAtt
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end
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local attachAttempt = client.ixAttachAttempt
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local weapon = attachAttempt.weapon
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local slot = attachAttempt.slot
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client.ixAttachAttempt = nil
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if (!weapon.ixItem) then return end
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if (attachAttempt.mode == "reattach") then
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return true
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elseif (attachAttempt.mode == "default") then
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for _, v in pairs(weapon.ixItem.defaultAttachments) do
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if (v == attachment) then
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local data = weapon.ixItem:GetData("WeaponDefaultAttachmentsUnequipped", {})
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data[v] = nil
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weapon.ixItem:SetData("WeaponDefaultAttachmentsUnequipped", data)
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break
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end
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end
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return true
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elseif (attachAttempt.mode == "item") then
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local attData = weapon.ixItem:GetData("WeaponAttachments", {})
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if (attData[slot]) then
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if (attData[slot].attachment == attachment) then
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return true
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else
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PLUGIN:RefundAttachment(weapon, character, attData[slot].itemID)
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attData[slot] = nil
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weapon.ixItem:SetData("WeaponAttachments", attData)
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end
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end
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local item = character:GetInventory():HasItem(PLUGIN.attachmentTranslate[attachment] or attachment)
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if (!item) then
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ErrorNoHalt("Attachment not found in inventory!")
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return
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end
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attData[slot] = {attachment = attachment, slot = slot, itemID = item:GetID()}
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item:Transfer(nil, nil, nil, client, nil, true)
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weapon.ixItem:SetData("WeaponAttachments", attData)
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end
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return true
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end
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function PLUGIN:RefundAttachment(weapon, character, itemID)
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if (!ix.item.instances[itemID]) then
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local query = mysql:Select("ix_items")
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query:Select("item_id")
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query:Select("unique_id")
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query:Select("data")
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query:Where("item_id", itemID)
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query:Callback(function(result)
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if (istable(result)) then
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local data = util.JSONToTable(result[1].data or "[]")
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local uniqueID = result[1].unique_id
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local itemTable = ix.item.list[uniqueID]
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if (itemTable and itemID) then
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local item = ix.item.New(uniqueID, itemID)
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item.data = data or {}
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item.invID = 0
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local x, y, bagInv = character:GetInventory():FindEmptySlot(item.width, item.height)
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if (x and y) then
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local id = bagInv and bagInv:GetID() or character:GetInventory():GetID()
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item:Transfer(id, x, y)
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else
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local itemEntity = item:Spawn(weapon.Owner)
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itemEntity.ixItemID = itemID
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end
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end
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end
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end)
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query:Execute()
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else
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local item = ix.item.instances[itemID]
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if (item.invID != 0) then return end
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local x, y, bagInv = character:GetInventory():FindEmptySlot(item.width, item.height)
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if (x and y) then
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local id = bagInv and bagInv:GetID() or character:GetInventory():GetID()
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item:Transfer(id, x, y)
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else
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local itemEntity = item:Spawn(weapon.Owner)
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itemEntity.ixItemID = itemID
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item.invID = 0
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end
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end
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end
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local function isPlayerBag(character, bagInv)
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for _, v in pairs(character:GetInventory().slots) do
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for _, v2 in pairs(v) do
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if (istable(v2)) then
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v2.data = v2.data or {}
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if (v2.data.id and v2.data.id == bagInv) then
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return true
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end
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end
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end
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end
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for _, v in pairs(ix.item.inventories[character:GetEquipInventory()].slots) do
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for _, v2 in pairs(v) do
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if (istable(v2)) then
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v2.data = v2.data or {}
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if (v2.data.id and v2.data.id == bagInv) then
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return true
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end
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end
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end
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end
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return false
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end
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function PLUGIN:RefundAmmoItem(weapon, character, itemID, ammo, invPos)
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if (!ix.item.instances[itemID]) then
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local query = mysql:Select("ix_items")
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query:Select("item_id")
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query:Select("unique_id")
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query:Select("data")
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query:Where("item_id", itemID)
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query:Callback(function(result)
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if (istable(result)) then
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local data = util.JSONToTable(result[1].data or "[]")
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local uniqueID = result[1].unique_id
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local itemTable = ix.item.list[uniqueID]
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if (itemTable and itemID) then
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local item = ix.item.New(uniqueID, itemID)
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item.data = data or {}
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item.invID = 0
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local x, y, bagInv
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if (invPos and invPos[1] and ix.item.inventories[invPos[1]] and ix.item.inventories[invPos[1]]:CanItemFit(invPos[2], invPos[3], 1, 1)) then
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if (invPos[1] == character:GetInventory():GetID() or isPlayerBag(character, invPos[1])) then
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x, y, bagInv = invPos[2], invPos[3], ix.item.inventories[invPos[1]]
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end
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end
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if (!x or !y) then
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x, y, bagInv = character:GetInventory():FindEmptySlot(item.width, item.height)
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end
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if (x and y) then
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local id = bagInv and bagInv:GetID() or character:GetInventory():GetID()
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item:Transfer(id, x, y)
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else
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local itemEntity = item:Spawn(character:GetPlayer())
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itemEntity.ixItemID = itemID
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end
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item:SetAmmo(ammo)
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end
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end
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end)
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query:Execute()
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else
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local item = ix.item.instances[itemID]
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if (item.invID != 0) then return end
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local x, y, bagInv
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if (invPos and invPos[1] and ix.item.inventories[invPos[1]] and ix.item.inventories[invPos[1]]:CanItemFit(invPos[2], invPos[3], 1, 1)) then
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if (invPos[1] == character:GetInventory():GetID() or isPlayerBag(character, invPos[1])) then
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x, y, bagInv = invPos[2], invPos[3], ix.item.inventories[invPos[1]]
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end
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end
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if (!x or !y) then
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x, y, bagInv = character:GetInventory():FindEmptySlot(item.width, item.height)
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end
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if (x and y) then
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local id = bagInv and bagInv:GetID() or character:GetInventory():GetID()
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item:Transfer(id, x, y)
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else
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local itemEntity = item:Spawn(weapon.Owner)
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itemEntity.ixItemID = itemID
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item.invID = 0
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end
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item:SetAmmo(ammo)
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end
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end
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function PLUGIN:DenyWeaponFire(weapon)
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if ((!weapon.ixDeniedSound or weapon.ixDeniedSound < CurTime()) and IsValid(weapon.Owner)) then
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weapon.ixDeniedSound = CurTime() + 2
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weapon.Owner:EmitSound("buttons/combine_button_locked.wav")
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end
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end |