mirror of
https://github.com/lifestorm/wnsrc.git
synced 2025-12-17 21:53:46 +03:00
93 lines
2.5 KiB
Lua
93 lines
2.5 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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local PLUGIN = PLUGIN
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ITEM.name = "Akumulator Kombinatu"
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ITEM.model = "models/willardnetworks/gearsofindustry/wn_battery.mdl"
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ITEM.category = "Combine"
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ITEM.description = "Niewielki Akumulator Kombinatu wielokrotnego ładowania. Posiada z tyłu port ładowania i kilka portów wyświetlających poziom naładowania."
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ITEM.iconCam = {
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pos = Vector(199.98, 5.3, 7.35),
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ang = Angle(0.66, -178.43, 0),
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fov = 3.08
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}
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function ITEM:OnInstanced(invID, x, y, item)
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self:SetData("charge", 0)
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end
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ITEM.functions.SetFullCharge = { -- sorry, for name order.
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name = "Ustaw pełne naładowanie",
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tip = "repairTip",
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icon = "icon16/wrench.png",
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OnRun = function(item)
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item:SetData("charge", 10)
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return false
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end,
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OnCanRun = function(item)
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local client = item.player
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return IsValid(client) and client:IsAdmin()
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end
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}
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-- Setting damageInfo manually because we're doing some weirdness with the item destruction.
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function ITEM:OnEntityTakeDamage(entity, damageInfo)
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entity.ixDamageInfo = {damageInfo:GetAttacker(), damage, damageInfo:GetInflictor()}
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end
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if (SERVER) then return end
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function ITEM:PopulateTooltip(tooltip)
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local charge = self:GetData("charge", 0)
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local color = PLUGIN.chargeIndicatorColors[charge] or Color(255, 0, 0)
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local name = tooltip:GetRow("name")
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name:SetBackgroundColor(color)
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local chargePnl = tooltip:AddRow("charge")
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chargePnl:SetBackgroundColor(color)
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chargePnl:SetText("Ładunek: " .. (charge * 10) .. "%")
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chargePnl:SizeToContents()
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end
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function ITEM:DrawEntity(entity)
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if (entity.colorSetup) then return end
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entity.GetBatteryColor = function()
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local color = entity:GetNetVar("beeping", false) and Color(255, 0, 0) or PLUGIN.chargeIndicatorColors[entity:GetData("charge", 0)] or Color(0, 255, 255)
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return Vector(color.r / 255, color.g / 255, color.b / 255)
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end
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entity.colorSetup = true
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end
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function ITEM:OnInventoryDraw(entity)
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entity.GetBatteryColor = function()
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local color = PLUGIN.chargeIndicatorColors[self:GetData("charge", 0)] or Color(255, 0, 0)
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return Vector(color.r / 255, color.g / 255, color.b / 255)
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end
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end
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matproxy.Add({
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name = "BatteryColor",
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init = function(self, mat, values)
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self.ResultTo = values.resultvar
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end,
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bind = function(self, mat, ent)
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if (ent.GetBatteryColor) then
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mat:SetVector(self.ResultTo, ent:GetBatteryColor())
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end
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end
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})
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