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wnsrc/gamemodes/terrortown/entities/weapons/weapon_ttt_binoculars.lua
lifestorm ba1fc01b16 Upload
2024-08-04 23:12:27 +03:00

257 lines
5.9 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
AddCSLuaFile()
DEFINE_BASECLASS "weapon_tttbase"
SWEP.HoldType = "normal"
if CLIENT then
SWEP.PrintName = "binoc_name"
SWEP.Slot = 7
SWEP.ViewModelFOV = 10
SWEP.ViewModelFlip = false
SWEP.DrawCrosshair = false
SWEP.EquipMenuData = {
type = "item_weapon",
desc = "binoc_desc"
};
SWEP.Icon = "vgui/ttt/icon_binoc"
end
SWEP.Base = "weapon_tttbase"
SWEP.ViewModel = "models/weapons/v_crowbar.mdl"
SWEP.WorldModel = "models/props/cs_office/paper_towels.mdl"
SWEP.Primary.ClipSize = -1
SWEP.Primary.DefaultClip = -1
SWEP.Primary.Automatic = false
SWEP.Primary.Ammo = "none"
SWEP.Primary.Delay = 1.0
SWEP.Secondary.ClipSize = -1
SWEP.Secondary.DefaultClip = -1
SWEP.Secondary.Automatic = true
SWEP.Secondary.Ammo = "none"
SWEP.Secondary.Delay = 0.2
SWEP.Kind = WEAPON_EQUIP2
SWEP.CanBuy = {ROLE_DETECTIVE} -- only detectives can buy
SWEP.WeaponID = AMMO_BINOCULARS
SWEP.AllowDrop = true
SWEP.ZoomLevels = {
0,
30,
20,
10
};
SWEP.ProcessingDelay = 5
function SWEP:SetupDataTables()
self:DTVar("Bool", 0, "processing")
self:DTVar("Float", 0, "start_time")
self:DTVar("Int", 1, "zoom")
return self.BaseClass.SetupDataTables(self)
end
function SWEP:PrimaryAttack()
self:SetNextPrimaryFire( CurTime() + 0.1 )
if self:IsTargetingCorpse() and not self.dt.processing then
self:SetNextPrimaryFire( CurTime() + self.Primary.Delay )
if SERVER then
self.dt.processing = true
self.dt.start_time = CurTime()
end
end
end
local click = Sound("weapons/sniper/sniper_zoomin.wav")
function SWEP:SecondaryAttack()
self:SetNextSecondaryFire( CurTime() + self.Secondary.Delay )
if CLIENT and IsFirstTimePredicted() then
LocalPlayer():EmitSound(click)
end
self:CycleZoom()
self.dt.processing = false
self.dt.start_time = 0
end
function SWEP:SetZoom(level)
if SERVER then
self.dt.zoom = level
self:GetOwner():SetFOV(self.ZoomLevels[level], 0.3)
self:GetOwner():DrawViewModel(false)
end
end
function SWEP:CycleZoom()
self.dt.zoom = self.dt.zoom + 1
if not self.ZoomLevels[self.dt.zoom] then
self.dt.zoom = 1
end
self:SetZoom(self.dt.zoom)
end
function SWEP:PreDrop()
self:SetZoom(1)
self.dt.processing = false
return self.BaseClass.PreDrop(self)
end
function SWEP:Holster()
self:SetZoom(1)
self.dt.processing = false
return true
end
function SWEP:Deploy()
if SERVER and IsValid(self:GetOwner()) then
self:GetOwner():DrawViewModel(false)
end
return true
end
function SWEP:Reload()
return false
end
function SWEP:IsTargetingCorpse()
local tr = self:GetOwner():GetEyeTrace(MASK_SHOT)
local ent = tr.Entity
return (IsValid(ent) and ent:GetClass() == "prop_ragdoll" and
CORPSE.GetPlayerNick(ent, false) != false)
end
local confirm = Sound("npc/turret_floor/click1.wav")
function SWEP:IdentifyCorpse()
if SERVER then
local tr = self:GetOwner():GetEyeTrace(MASK_SHOT)
CORPSE.ShowSearch(self:GetOwner(), tr.Entity, false, true)
elseif IsFirstTimePredicted() then
LocalPlayer():EmitSound(confirm)
end
end
function SWEP:Think()
BaseClass.Think(self)
if self.dt.processing then
if self:IsTargetingCorpse() then
if CurTime() > (self.dt.start_time + self.ProcessingDelay) then
self:IdentifyCorpse()
self.dt.processing = false
self.dt.start_time = 0
end
else
self.dt.processing = false
self.dt.start_time = 0
end
end
end
function SWEP:OnRemove()
if CLIENT and IsValid(self:GetOwner()) and self:GetOwner() == LocalPlayer() and self:GetOwner():Alive() then
RunConsoleCommand("lastinv")
end
end
if CLIENT then
function SWEP:Initialize()
self:AddHUDHelp("binoc_help_pri", "binoc_help_sec", true)
return self.BaseClass.Initialize(self)
end
local T = LANG.GetTranslation
function SWEP:DrawHUD()
self:DrawHelp()
local length = 40
local gap = 10
local corpse = self:IsTargetingCorpse()
if corpse then
surface.SetDrawColor(0, 255, 0, 255)
gap = 4
length = 40
else
surface.SetDrawColor(0, 255, 0, 200)
end
local x = ScrW() / 2.0
local y = ScrH() / 2.0
surface.DrawLine( x - length, y, x - gap, y )
surface.DrawLine( x + length, y, x + gap, y )
surface.DrawLine( x, y - length, x, y - gap )
surface.DrawLine( x, y + length, x, y + gap )
surface.SetFont("DefaultFixedDropShadow")
surface.SetTextColor(0, 255, 0, 200)
surface.SetTextPos( x + length, y - length )
surface.DrawText(T("binoc_zoom_level") .. " " .. self.dt.zoom)
if corpse then
surface.SetTextPos( x + length, y - length + 15)
surface.DrawText(T("binoc_body"))
end
if self.dt.processing then
y = y + (y / 2)
local w, h = 200, 20
surface.SetDrawColor(0, 255, 0, 255)
surface.DrawOutlinedRect(x - w/2, y - h, w, h)
surface.SetDrawColor(0, 255, 0, 180)
local pct = math.Clamp((CurTime() - self.dt.start_time) / self.ProcessingDelay, 0, 1)
surface.DrawRect(x - w/2, y - h, w * pct, h)
end
end
function SWEP:DrawWorldModel()
if not IsValid(self:GetOwner()) then
self:DrawModel()
end
end
function SWEP:AdjustMouseSensitivity()
if self.dt.zoom > 0 then
return 1 / self.dt.zoom
end
return -1
end
end